Fixed immunity modes not obeying spawn protection. Implemented "kill" immunity mode.
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@ -34,6 +34,7 @@
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// napalm_time decimal Napalm burn duration. Zombies only.
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// immunity_mode text Special immunity modes. Some modes only works on humans or zombies:
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// "none" - Instant infection.
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// "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies.
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// "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
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// "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
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// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
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