Fixed immunity modes not obeying spawn protection. Implemented "kill" immunity mode.

This commit is contained in:
Richard Helgeby
2013-01-11 10:07:18 +01:00
parent 86319d21ac
commit 5b7d1b2ff3
6 changed files with 109 additions and 38 deletions

View File

@ -34,6 +34,7 @@
// napalm_time decimal Napalm burn duration. Zombies only.
// immunity_mode text Special immunity modes. Some modes only works on humans or zombies:
// "none" - Instant infection.
// "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies.
// "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
// "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.