Fixed immunity modes not obeying spawn protection. Implemented "kill" immunity mode.
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@ -751,23 +751,8 @@ InfectHumanToZombie(client, attacker = -1, bool:motherinfect = false, bool:respa
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FireEvent(event, false);
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}
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// Give client's infector a point.
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new score = ToolsClientScore(attacker, true, false);
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ToolsClientScore(attacker, true, true, ++score);
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// Add a death to the zombie's score.
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new deaths = ToolsClientScore(client, false, false);
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ToolsClientScore(client, false, true, ++deaths);
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// Apply infect HP gain.
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new healthgain = ClassGetHealthInfectGain(attacker);
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new health = GetClientHealth(attacker);
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// Set attacker's new health.
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SetEntityHealth(attacker, health + healthgain);
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// Forward event to modules.
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ZHPOnHealthInfectGain(attacker);
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// Apply score and health gain.
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InfectUpdateScore(attacker, client);
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}
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// Get a list of all client's weapon indexes.
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@ -880,6 +865,30 @@ InfectZombieToHuman(client, bool:respawn = false, bool:protect = false)
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ImmunityOnClientHuman(client);
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}
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/**
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* Updates score for attacker and victim. Applies health gain for attacker.
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*/
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InfectUpdateScore(attacker, victim)
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{
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// Give client's infector a point.
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new score = ToolsClientScore(attacker, true, false);
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ToolsClientScore(attacker, true, true, ++score);
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// Add a death to the zombie's score.
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new deaths = ToolsClientScore(victim, false, false);
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ToolsClientScore(victim, false, true, ++deaths);
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// Apply infect HP gain.
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new healthgain = ClassGetHealthInfectGain(attacker);
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new health = GetClientHealth(attacker);
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// Set attacker's new health.
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SetEntityHealth(attacker, health + healthgain);
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// Forward event to modules.
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ZHPOnHealthInfectGain(attacker);
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}
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/**
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* Creates effects on a newly infected client.
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*
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