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5be8ef80e8
@ -984,6 +984,11 @@
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"en" "Human/Zombie Class Overlay: {1}"
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}
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"ZCookies zmarket loadout"
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{
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"en" "ZMarket Loadout"
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}
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// ===========================
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// ZSpawn (module)
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// ===========================
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@ -336,8 +336,8 @@ zr_damage_suicide_mzombie "1"
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zr_damage_suicide_human "0"
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// List of client commands to intercept as suicide attempts. [Delimiter: ", "]
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// Default: "kill, spectate, jointeam"
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zr_damage_suicide_cmds "kill, spectate, jointeam"
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// Default: "kill, spectate, jointeam, joinclass"
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zr_damage_suicide_cmds "kill, spectate, jointeam, joinclass"
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// ----------------------------------------------------------------------------
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@ -28,9 +28,6 @@
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/**
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* @section Collision values.
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*/
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#define ANTISTICK_COLLISIONS_OFF 2
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#define ANTISTICK_COLLISIONS_ON 5
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#define COLLISION_GROUP_NONE 0 /** Default; collides with static and dynamic objects. */
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#define COLLISION_GROUP_DEBRIS 1 /** Collides with nothing but world and static stuff. */
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#define COLLISION_GROUP_DEBRIS_TRIGGER 2 /** Same as debris, but hits triggers. */
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@ -50,6 +47,9 @@
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#define COLLISION_GROUP_DISSOLVING 16 /** Things that are dissolving are in this group. */
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#define COLLISION_GROUP_PUSHAWAY 17 /** Nonsolid on client and server, pushaway in player code. */
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#define COLLISION_GROUP_NPC_ACTOR 18 /** Used so NPCs in scripts ignore the player. */
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#define ANTISTICK_COLLISIONS_OFF COLLISION_GROUP_DEBRIS_TRIGGER
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#define ANTISTICK_COLLISIONS_ON COLLISION_GROUP_PLAYER
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/**
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* @endsection
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*/
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@ -306,26 +306,18 @@ public ZRTools_Action:AntiStickStartTouch(client, entity)
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// Get current collision groups of client and entity.
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new clientcollisiongroup = AntiStickGetCollisionGroup(client);
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new entitycollisiongroup = AntiStickGetCollisionGroup(entity);
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// Note: If zombies get stuck on infection or stuck in a teleport, they'll
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// get the COLLISION_GROUP_PUSHAWAY collision group, so check this
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// one too.
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// Check if the client have collisions enabled, or have the pushaway collision group.
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if (clientcollisiongroup == ANTISTICK_COLLISIONS_ON || clientcollisiongroup == COLLISION_GROUP_PUSHAWAY)
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// If the client is in any other collision group than "off", than we must set them to off, to unstick.
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if (clientcollisiongroup != ANTISTICK_COLLISIONS_OFF)
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{
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// Disable collisions to unstick, and start timers to re-solidify.
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AntiStickSetCollisionGroup(client, ANTISTICK_COLLISIONS_OFF);
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CreateTimer(0.0, AntiStickSolidifyTimer, client, TIMER_FLAG_NO_MAPCHANGE | TIMER_REPEAT);
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}
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// Check if the entity have collisions enabled, or have the pushaway collision group.
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if (entitycollisiongroup == ANTISTICK_COLLISIONS_ON || entitycollisiongroup == COLLISION_GROUP_PUSHAWAY)
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{
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AntiStickSetCollisionGroup(entity, ANTISTICK_COLLISIONS_OFF);
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CreateTimer(0.0, AntiStickSolidifyTimer, entity, TIMER_FLAG_NO_MAPCHANGE | TIMER_REPEAT);
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}
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}
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/**
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@ -314,7 +314,7 @@ CvarsCreate()
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g_hCvarsList[CVAR_DAMAGE_SUICIDE_ZOMBIE] = CreateConVar("zr_damage_suicide_zombie", "0", "Intercept suicide commands attempted by zombies.");
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g_hCvarsList[CVAR_DAMAGE_SUICIDE_MZOMBIE] = CreateConVar("zr_damage_suicide_mzombie", "1", "Intercept suicide commands attempted by mother zombies.");
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g_hCvarsList[CVAR_DAMAGE_SUICIDE_HUMAN] = CreateConVar("zr_damage_suicide_human", "0", "Intercept suicide commands attempted by humans.");
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g_hCvarsList[CVAR_DAMAGE_SUICIDE_CMDS] = CreateConVar("zr_damage_suicide_cmds", "kill, spectate, jointeam", "List of client commands to intercept as suicide attempts. [Delimiter: \", \"]");
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g_hCvarsList[CVAR_DAMAGE_SUICIDE_CMDS] = CreateConVar("zr_damage_suicide_cmds", "kill, spectate, jointeam, joinclass", "List of client commands to intercept as suicide attempts. [Delimiter: \", \"]");
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// ===========================
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@ -66,12 +66,15 @@ DamageOnCommandsHook()
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new String:arrayCmds[DAMAGE_SUICIDE_MAX_CMDS][DAMAGE_SUICIDE_MAX_LENGTH];
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// Explode string into array indexes.
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new cmdcount = ExplodeString(suicidecmds, ", ", arrayCmds, DAMAGE_SUICIDE_MAX_CMDS, DAMAGE_SUICIDE_MAX_LENGTH);
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new cmdcount = ExplodeString(suicidecmds, ",", arrayCmds, sizeof(arrayCmds), sizeof(arrayCmds[]));
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// x = Array index.
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// arrayCmds[x] = suicide command.
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for (new x = 0; x <= cmdcount - 1; x++)
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{
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// Trim whitespace.
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TrimString(arrayCmds[x]);
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// Prepare intercept for this command.
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RegConsoleCmd(arrayCmds[x], DamageSuicideIntercept);
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}
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@ -96,7 +96,7 @@ ModelsLoad()
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ModelReturnPath(x, modelbase, sizeof(modelbase));
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// Explode path into pieces. (separated by "/")
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new strings = ExplodeString(modelbase, "/", baseexploded, MODELS_PATH_MAX_DEPTH, MODELS_PATH_DIR_MAX_LENGTH);
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new strings = ExplodeString(modelbase, "/", baseexploded, sizeof(baseexploded), sizeof(baseexploded[]));
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// Get model file name.
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strcopy(modelname, sizeof(modelname), baseexploded[strings - 1]);
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@ -57,12 +57,15 @@ ClassOverlayOnCommandsHook()
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new String:arrayCmds[CLASSOVERLAY_TOGGLE_MAX_CMDS][CLASSOVERLAY_TOGGLE_MAX_LENGTH];
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// Explode string into array indexes.
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new cmdcount = ExplodeString(togglecmds, ", ", arrayCmds, CLASSOVERLAY_TOGGLE_MAX_CMDS, CLASSOVERLAY_TOGGLE_MAX_LENGTH);
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new cmdcount = ExplodeString(togglecmds, ",", arrayCmds, sizeof(arrayCmds), sizeof(arrayCmds[]));
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// x = Array index.
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// arrayCmds[x] = suicide command.
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for (new x = 0; x <= cmdcount - 1; x++)
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{
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// Trim whitespace.
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TrimString(arrayCmds[x]);
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// Prepare intercept for this command.
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RegConsoleCmd(arrayCmds[x], ClassOverlayEnableCommand);
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}
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@ -98,7 +98,7 @@ RestrictLoad()
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{
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WeaponsGetType(x, weapontype, sizeof(weapontype));
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ExplodeString(weapontype, ",", weapontypes, WEAPONS_RESTRICT_MAX_TYPES, WEAPONS_MAX_LENGTH);
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ExplodeString(weapontype, ",", weapontypes, sizeof(weapontypes), sizeof(weapontypes[]));
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for (new y = 0; y < WEAPONS_RESTRICT_MAX_TYPES; y++)
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{
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// Cut off whitespace.
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@ -498,7 +498,7 @@ stock RestrictGetTypeWeapons(index, &Handle:arrayTypeWeapons)
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{
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WeaponsGetType(x, weapontype, sizeof(weapontype));
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ExplodeString(weapontype, ",", weapontypes, WEAPONS_RESTRICT_MAX_TYPES, WEAPONS_MAX_LENGTH);
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ExplodeString(weapontype, ",", weapontypes, sizeof(weapontypes), sizeof(weapontypes[]));
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for (new y = 0; y < WEAPONS_RESTRICT_MAX_TYPES; y++)
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{
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// Cut off whitespace.
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@ -62,22 +62,26 @@ ZCookiesMenuMain(client)
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decl String:autorebuy[64];
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decl String:zhp[64];
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decl String:overlay[64];
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decl String:zmarket[64];
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// Translate each line into client's language.
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Format(autorebuy, sizeof(autorebuy), "%t", "ZCookies menu main auto-rebuy", autorebuyenabled);
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Format(zhp, sizeof(zhp), "%t", "ZCookies menu main zhp", zhpenabled);
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Format(overlay, sizeof(overlay), "%t", "ZCookies menu main overlay", overlayenabled);
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Format(zmarket, sizeof(zmarket), "%t", "ZCookies zmarket loadout");
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// Get conditional values for each option.
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new bool:weapons = GetConVarBool(g_hCvarsList[CVAR_WEAPONS]); // For auto-rebuy.
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new bool:zmarketrebuyauto = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_AUTO]); // For auto-rebuy.
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new bool:zhpcvar = GetConVarBool(g_hCvarsList[CVAR_ZHP]); // For ZHP.
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new bool:overlaytoggle = GetConVarBool(g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLE]); // For class overlay.
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new bool:zmarketenabled = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET]); // For ZMarket loadout.
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// Add items to menu.
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AddMenuItem(zcookies_menu_main, "autorebuy", autorebuy, MenuGetItemDraw(weapons && zmarketrebuyauto));
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AddMenuItem(zcookies_menu_main, "zhp", zhp, MenuGetItemDraw(zhpcvar));
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AddMenuItem(zcookies_menu_main, "overlay", overlay, MenuGetItemDraw(overlaytoggle));
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AddMenuItem(zcookies_menu_main, "zmarket", zmarket, MenuGetItemDraw(zmarketenabled));
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// Create a "Back" button to the main menu.
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SetMenuExitBackButton(zcookies_menu_main, true);
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@ -100,6 +104,8 @@ public ZCookiesMenuMainHandle(Handle:menu, MenuAction:action, client, slot)
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// Client selected an option.
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if (action == MenuAction_Select)
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{
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new bool:resend = true;
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switch(slot)
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{
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// Toggled auto-rebuy
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@ -125,11 +131,23 @@ public ZCookiesMenuMainHandle(Handle:menu, MenuAction:action, client, slot)
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CookiesSetClientCookieBool(client, g_hOverlayEnabledCookie, overlayenabled);
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}
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}
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// Opened ZMarket loadout.
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case 3:
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{
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// Show a client their current loadout.
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ZMarketMenuLoadout(client);
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// Don't resend ZCookies.
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resend = false;
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}
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}
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if (resend)
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{
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// Re-send menu.
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ZCookiesMenuMain(client);
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}
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}
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// Client closed the menu.
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if (action == MenuAction_Cancel)
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{
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