Increased max class HP to 100,000. Added a few game mode configs.
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// Place this in cfg/sourcemod/zombiereloaded to use it.
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// Use survivor mode in cs_italy.
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exec sourcemod/zombiereloaded/survivor.cfg
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// Place this in cfg/sourcemod/zombiereloaded to use it.
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// Use swarm mode in de_dust.
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exec sourcemod/zombiereloaded/swarm.cfg
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// Place this in cfg/sourcemod/zombiereloaded to use it.
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// Use swarm mode in de_dust. Swarm mode also has a post map config that must
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// be executed.
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exec sourcemod/zombiereloaded/swarm.post.cfg
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// Place this in cfg/sourcemod/zombiereloaded to use it.
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// Use nemesis mode in de_dust2.
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exec sourcemod/zombiereloaded/nemesis.cfg
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25
cstrike/cfg/sourcemod/zombiereloaded/nemesis.cfg
Normal file
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cstrike/cfg/sourcemod/zombiereloaded/nemesis.cfg
Normal file
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// Configures ZR in nemesis mode. Everyone but a small group of humans are
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// infected. Execute this config from a pre map config file.
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// Using a custom class set with the nemesis class. All human classes are
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// instantly killed when attacked by the zombie.
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zr_config_path_playerclasses "configs/zr/playerclasses-nemesis.txt"
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// Set default zombie to the nemesis class.
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zr_classes_default_zombie "Nemesis"
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// Use absolute infection mode.
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zr_infect_mzombie_mode absolute
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// One mother zombie.
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zr_infect_mzombie_ratio 1
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// Zombies must be teleported to spawn on mother zombie infect, or the humans
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// will be doomed.
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zr_infect_mzombie_respawn 1
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// Disable respawning of dead players.
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zr_respawn 0
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// Disable zspawn command.
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zr_zspawn 0
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// Configures ZR in survivor mode. Everyone but a small group of humans are
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// infected. Execute this config from a pre map config file.
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// Change to a different set of classes and models here if you want to use
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// different classes. For instance:
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// zr_config_path_playerclasses "configs/zr/survivorclasses.txt"
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// zr_config_path_models "configs/zr/survivormodels.txt"
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// Optional. Change to a different set of classes and models here if you want to
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// use different classes. For instance:
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// zr_config_path_playerclasses "configs/zr/playerclasses-survivor.txt"
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// zr_config_path_models "configs/zr/models-survivor.txt"
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// Use absolute infection mode.
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zr_infect_mzombie_mode absolute
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@ -16,3 +16,10 @@ zr_infect_mzombie_ratio -5
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// Zombies must be teleported to spawn on mother zombie infect, or the humans
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// will be doomed.
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zr_infect_mzombie_respawn 1
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// Respawn in zombie team.
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zr_respawn 1
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zr_respawn_team_zombie 1
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// Prevent zombies suiciding to get on human team.
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zr_respawn_team_zombie_world 1
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@ -4,11 +4,11 @@
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// Execute this config from a pre map config file. Remember to also execute
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// swarm.post.cfg from a post map config file.
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// Change to a different set of classes and models here if you want to use
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// different classes. Remember to use immunity mode "infect" and amount "0" on
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// all human classes.
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// zr_config_path_playerclasses "configs/zr/survivorclasses.txt"
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// zr_config_path_models "configs/zr/survivormodels.txt"
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// Optional. Change to a different set of classes and models here if you want to
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// use different classes. Remember to use immunity mode "infect" and amount "0"
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// on all human classes.
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// zr_config_path_playerclasses "configs/zr/playerclasses-swarm.txt"
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// zr_config_path_models "configs/zr/models-swarm.txt"
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// Use dynamic infection mode.
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zr_infect_mzombie_mode dynamic
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@ -17,6 +17,9 @@ zr_infect_mzombie_mode dynamic
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// fewer zombies.
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zr_infect_mzombie_ratio 2
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// Optionally, it might be good to teleport zombies to spawn on mother zombie
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// infection.
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// zr_infect_mzombie_respawn 1
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// Teleport zombies to spawn on mother zombie infection.
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zr_infect_mzombie_respawn 1
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// Disable respawning.
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zr_respawn 0
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zr_zspawn 0
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