Increased max class HP to 100,000. Added a few game mode configs.

This commit is contained in:
Richard Helgeby
2013-01-11 12:14:43 +01:00
parent 3cdebf55b4
commit 5c980b5edc
10 changed files with 364 additions and 14 deletions

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// Place this in cfg/sourcemod/zombiereloaded to use it.
// Use survivor mode in cs_italy.
exec sourcemod/zombiereloaded/survivor.cfg

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// Place this in cfg/sourcemod/zombiereloaded to use it.
// Use swarm mode in de_dust.
exec sourcemod/zombiereloaded/swarm.cfg

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// Place this in cfg/sourcemod/zombiereloaded to use it.
// Use swarm mode in de_dust. Swarm mode also has a post map config that must
// be executed.
exec sourcemod/zombiereloaded/swarm.post.cfg

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// Place this in cfg/sourcemod/zombiereloaded to use it.
// Use nemesis mode in de_dust2.
exec sourcemod/zombiereloaded/nemesis.cfg

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// Configures ZR in nemesis mode. Everyone but a small group of humans are
// infected. Execute this config from a pre map config file.
// Using a custom class set with the nemesis class. All human classes are
// instantly killed when attacked by the zombie.
zr_config_path_playerclasses "configs/zr/playerclasses-nemesis.txt"
// Set default zombie to the nemesis class.
zr_classes_default_zombie "Nemesis"
// Use absolute infection mode.
zr_infect_mzombie_mode absolute
// One mother zombie.
zr_infect_mzombie_ratio 1
// Zombies must be teleported to spawn on mother zombie infect, or the humans
// will be doomed.
zr_infect_mzombie_respawn 1
// Disable respawning of dead players.
zr_respawn 0
// Disable zspawn command.
zr_zspawn 0

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@ -1,10 +1,10 @@
// Configures ZR in survivor mode. Everyone but a small group of humans are
// infected. Execute this config from a pre map config file.
// Change to a different set of classes and models here if you want to use
// different classes. For instance:
// zr_config_path_playerclasses "configs/zr/survivorclasses.txt"
// zr_config_path_models "configs/zr/survivormodels.txt"
// Optional. Change to a different set of classes and models here if you want to
// use different classes. For instance:
// zr_config_path_playerclasses "configs/zr/playerclasses-survivor.txt"
// zr_config_path_models "configs/zr/models-survivor.txt"
// Use absolute infection mode.
zr_infect_mzombie_mode absolute
@ -16,3 +16,10 @@ zr_infect_mzombie_ratio -5
// Zombies must be teleported to spawn on mother zombie infect, or the humans
// will be doomed.
zr_infect_mzombie_respawn 1
// Respawn in zombie team.
zr_respawn 1
zr_respawn_team_zombie 1
// Prevent zombies suiciding to get on human team.
zr_respawn_team_zombie_world 1

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@ -4,11 +4,11 @@
// Execute this config from a pre map config file. Remember to also execute
// swarm.post.cfg from a post map config file.
// Change to a different set of classes and models here if you want to use
// different classes. Remember to use immunity mode "infect" and amount "0" on
// all human classes.
// zr_config_path_playerclasses "configs/zr/survivorclasses.txt"
// zr_config_path_models "configs/zr/survivormodels.txt"
// Optional. Change to a different set of classes and models here if you want to
// use different classes. Remember to use immunity mode "infect" and amount "0"
// on all human classes.
// zr_config_path_playerclasses "configs/zr/playerclasses-swarm.txt"
// zr_config_path_models "configs/zr/models-swarm.txt"
// Use dynamic infection mode.
zr_infect_mzombie_mode dynamic
@ -17,6 +17,9 @@ zr_infect_mzombie_mode dynamic
// fewer zombies.
zr_infect_mzombie_ratio 2
// Optionally, it might be good to teleport zombies to spawn on mother zombie
// infection.
// zr_infect_mzombie_respawn 1
// Teleport zombies to spawn on mother zombie infection.
zr_infect_mzombie_respawn 1
// Disable respawning.
zr_respawn 0
zr_zspawn 0