Fixed invalid client index error when player_death event was sent with bad userid. Should prevent some issues with bugs in other mods.
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@ -271,6 +271,14 @@ public Action:EventPlayerDeath(Handle:event, const String:name[], bool:dontBroad
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new index = GetClientOfUserId(GetEventInt(event, "userid"));
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new index = GetClientOfUserId(GetEventInt(event, "userid"));
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new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
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new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
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// Validate client.
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if (!ZRIsClientValid(index))
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{
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// If the client isn't a player, a player really didn't die now. Some
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// other mods might sent this event with bad data.
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return;
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}
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// Forward event to modules.
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// Forward event to modules.
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ClassOnClientDeath(index);
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ClassOnClientDeath(index);
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InfectOnClientDeath(index, attacker);
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InfectOnClientDeath(index, attacker);
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