Merged heads.
This commit is contained in:
commit
637c04aa21
@ -230,17 +230,53 @@
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"Classes menu zombie"
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{
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"en" "Select Zombie Class"
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"en" "Select Zombie Class:"
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}
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"Classes menu zombie current"
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{
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"#format" "{1:s}"
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"en" "Select Zombie Class\n {1}"
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}
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"Classes menu zombie next"
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{
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"#format" "{1:s},{2:s}"
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"en" "Select Zombie Class\n Active: {1}\n Next spawn: {2}"
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}
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"Classes menu human"
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{
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"en" "Select Human Class"
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"en" "Select Human Class:"
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}
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"Classes menu human current"
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{
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"#format" "{1:s}"
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"en" "Select Human Class\n {1}"
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}
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"Classes menu human next"
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{
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"#format" "{1:s},{2:s}"
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"en" "Select Human Class\n Active: {1}\n Next spawn: {2}"
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}
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"Classes menu admin"
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{
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"en" "Select Admin Class"
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"en" "Select Admin Mode Class:"
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}
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"Classes menu admin current"
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{
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"#format" "{1:s}"
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"en" "Select Admin Mode Class\n {1}"
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}
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"Classes menu admin next"
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{
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"#format" "{1:s},{2:s}"
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"en" "Select Admin Mode Class\n Active: {1}\n Next spawn: {2}"
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}
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"Classes menu admin mode toggle"
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@ -60,6 +60,9 @@ ClassOnClientDisconnect(client)
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{
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// Disable class attributes with timers.
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ClassHealthRegenStop(client);
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// Reset previously selected class indexes.
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ClassResetNextIndexes(client);
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}
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/**
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@ -73,13 +76,14 @@ ClassOnClientSpawn(client)
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decl String:steamid[16];
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decl String:classname[64];
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// Check if the player is alive.
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// Check if the player is dead. Spawning into the game is also a event in
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// the connection process.
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if (!IsPlayerAlive(client))
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{
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return;
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}
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// Check if there are valid classes. Block this event if classes aren't
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// Check if there are no valid classes. Block this event if classes aren't
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// done loading.
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if (!ClassValidated)
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{
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@ -89,63 +93,60 @@ ClassOnClientSpawn(client)
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// Reset attributes by triggering death event.
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ClassOnClientDeath(client);
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// Restore class indexes to be selected on spawn, if available.
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ClassRestoreNextIndexes(client);
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// Cache original player model.
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GetClientModel(client, originalmodel, sizeof(originalmodel));
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strcopy(ClassOriginalPlayerModel[client], PLATFORM_MAX_PATH, originalmodel);
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// Exclude special class flags like mother zombies and admin classes.
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new denyflags = ZR_CLASS_SPECIALFLAGS;
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// Allow admin classes if admin.
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denyflags -= ZRIsClientAdmin(client) ? ZR_CLASS_FLAG_ADMIN_ONLY : 0;
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// Get random class setting.
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new bool:randomclass = GetConVarBool(g_hCvarsList[CVAR_CLASSES_RANDOM]);
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// Assign random classes if enabled. Always do it for bots.
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GetClientAuthString(client, steamid, sizeof(steamid));
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if (randomclass || StrEqual(steamid, "BOT"))
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{
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// Get random classes for each type.
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new randomzombie = ClassGetRandomClass(ZR_CLASS_TEAM_ZOMBIES, _, _, denyflags);
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new randomhuman = ClassGetRandomClass(ZR_CLASS_TEAM_HUMANS, _, _, denyflags);
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// Save selected zombie class index.
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ClassSelected[client][ZR_CLASS_TEAM_ZOMBIES] = randomzombie;
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ClassGetName(randomzombie, classname, sizeof(classname), ZR_CLASS_TEAM_ZOMBIES);
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TranslationPrintToChat(client, "Classes random assignment", classname);
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// Save selected human class index.
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ClassSelected[client][ZR_CLASS_TEAM_HUMANS] = randomhuman;
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ClassGetName(randomhuman, classname, sizeof(classname), ZR_CLASS_TEAM_HUMANS);
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TranslationPrintToChat(client, "Classes random assignment", classname);
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// Update player cache with the human class data, and apply it.
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ClassReloadPlayerCache(client, randomhuman);
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ClassApplyAttributes(client);
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}
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// Check if the player should spawn in admin mode.
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if (ClassPlayerAdminMode[client])
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if (ClassPlayerInAdminMode[client])
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{
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// Mark player as in admin mode.
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ClassPlayerInAdminMode[client] = true;
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// Update player cache with the admin class and apply attributes.
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new adminindex = ClassPlayerNextAdminClass[client];
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ClassReloadPlayerCache(client, adminindex);
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ClassApplyAttributes(client);
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// TODO: This is the place to initialize admin mode stuff like no-block
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// and other stuff.
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}
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else
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{
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// Mark player as not in admin mode.
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ClassPlayerInAdminMode[client] = false;
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// Apply class attributes for the currently active class.
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// Get random class setting and steam id.
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new bool:randomclass = GetConVarBool(g_hCvarsList[CVAR_CLASSES_RANDOM]);
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GetClientAuthString(client, steamid, sizeof(steamid));
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// Assign random classes if enabled. Always do it for bots.
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if (randomclass || StrEqual(steamid, "BOT"))
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{
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// Exclude special class flags like mother zombies and admin classes.
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new denyflags = ZR_CLASS_SPECIALFLAGS;
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// Allow admin classes if admin.
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denyflags -= ZRIsClientAdmin(client) ? ZR_CLASS_FLAG_ADMIN_ONLY : 0;
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// Get random classes for each type.
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new randomzombie = ClassGetRandomClass(ZR_CLASS_TEAM_ZOMBIES, _, _, denyflags);
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new randomhuman = ClassGetRandomClass(ZR_CLASS_TEAM_HUMANS, _, _, denyflags);
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// Set selected zombie class index.
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ClassSelected[client][ZR_CLASS_TEAM_ZOMBIES] = randomzombie;
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ClassGetName(randomzombie, classname, sizeof(classname), ZR_CLASS_TEAM_ZOMBIES);
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TranslationPrintToChat(client, "Classes random assignment", classname);
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// Set selected human class index.
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ClassSelected[client][ZR_CLASS_TEAM_HUMANS] = randomhuman;
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ClassGetName(randomhuman, classname, sizeof(classname), ZR_CLASS_TEAM_HUMANS);
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TranslationPrintToChat(client, "Classes random assignment", classname);
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}
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}
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// Apply class attributes for the active class.
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ClassReloadPlayerCache(client, ClassGetActiveIndex(client));
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ClassApplyAttributes(client);
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}
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}
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/**
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* Client died. Stops timers and reset certain attributes. Call this event to
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@ -203,6 +204,9 @@ ClassOnClientInfected(client, bool:motherzombie = false)
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// Validate index. Do not change class if it's invalid.
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if (ClassValidateIndex(motherindex))
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{
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// Save active class index to be restored next spawn.
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ClassSelectedNext[client][ZR_CLASS_TEAM_ZOMBIES] = classindex;
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// Change class.
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classindex = motherindex;
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}
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@ -215,10 +219,13 @@ ClassOnClientInfected(client, bool:motherzombie = false)
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// Validate index. Do not change class if it's invalid.
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if (ClassValidateIndex(motherindex))
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{
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// This is a mother zombie class. Reset mother zombie setting so
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// class skills aren't improved.
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// This is a mother zombie class. Reset mother zombie setting
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// so class skills aren't improved.
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motherzombie = false;
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// Save active class index to be restored next spawn.
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ClassSelectedNext[client][ZR_CLASS_TEAM_ZOMBIES] = classindex;
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// Change class.
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classindex = motherindex;
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}
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@ -231,13 +238,22 @@ ClassOnClientInfected(client, bool:motherzombie = false)
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// Validate index.
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if (ClassValidateIndex(motherindex))
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{
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// Save active class index to be restored next spawn.
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ClassSelectedNext[client][ZR_CLASS_TEAM_ZOMBIES] = classindex;
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// Change class.
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classindex = motherindex;
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}
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}
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}
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// Update the players cache with zombie attributes.
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// Update the player's selected class index.
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ClassSelected[client][ZR_CLASS_TEAM_ZOMBIES] = classindex;
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// Restore next indexes, if available. But don't restore the zombie index.
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ClassRestoreNextIndexes(client, ZR_CLASS_TEAM_ZOMBIES);
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// Update the player's cache with zombie attributes.
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ClassReloadPlayerCache(client, classindex);
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// Apply the new attributes.
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@ -45,9 +45,13 @@ ClassMenuMain(client)
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SetGlobalTransTarget(client);
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SetMenuTitle(menu, "%t\n", "Classes menu title");
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decl String:zombieclass[128];
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decl String:humanclass[128];
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decl String:adminclass[128];
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decl String:zombieclass[64];
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decl String:humanclass[64];
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decl String:adminclass[64];
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decl String:nextzombiename[64];
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decl String:nexthumanname[64];
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decl String:nextadminname[64];
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decl String:zombieselect[128];
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decl String:humanselect[128];
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@ -62,7 +66,13 @@ ClassMenuMain(client)
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new humancount = ClassCountTeam(ZR_CLASS_TEAM_ZOMBIES);
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new admincount = ClassCountTeam(ZR_CLASS_TEAM_ZOMBIES);
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// Get previously selected class indexes, if set.
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new nextzombie = ClassSelectedNext[client][ZR_CLASS_TEAM_ZOMBIES];
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new nexthuman = ClassSelectedNext[client][ZR_CLASS_TEAM_HUMANS];
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new nextadmin = ClassSelectedNext[client][ZR_CLASS_TEAM_ADMINS];
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// Set draw style on class options depending on number of enabled classes.
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// Disable class selection if there's only one class.
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new zombie_itemdraw = (zombiecount > 1) ? ITEMDRAW_DEFAULT : ITEMDRAW_DISABLED;
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new human_itemdraw = (humancount > 1) ? ITEMDRAW_DEFAULT : ITEMDRAW_DISABLED;
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new admin_itemdraw = (admincount > 1) ? ITEMDRAW_DEFAULT : ITEMDRAW_DISABLED;
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@ -76,25 +86,78 @@ ClassMenuMain(client)
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}
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// List zombie class options.
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// --------------------------
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// Get current class name.
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ClassGetName(ClassSelected[client][ZR_CLASS_TEAM_ZOMBIES], zombieclass, sizeof(zombieclass), ZR_CLASS_CACHE_MODIFIED);
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Format(zombieselect, sizeof(zombieselect), "%t\n %s", "Classes menu zombie", zombieclass);
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// Check if previous index is set.
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if (ClassValidateIndex(nextzombie))
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{
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// Get name of previous class index and format item text.
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ClassGetName(nextzombie, nextzombiename, sizeof(nextzombiename), ZR_CLASS_CACHE_MODIFIED);
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Format(zombieselect, sizeof(zombieselect), "%t", "Classes menu zombie next", zombieclass, nextzombiename);
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}
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else
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{
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// Use current class name and format item text.
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Format(zombieselect, sizeof(zombieselect), "%t", "Classes menu zombie current", zombieclass);
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}
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// Add item to list.
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AddMenuItem(menu, "", zombieselect, zombie_itemdraw);
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// List human class options.
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// -------------------------
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// Get current class name.
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ClassGetName(ClassSelected[client][ZR_CLASS_TEAM_HUMANS], humanclass, sizeof(humanclass), ZR_CLASS_CACHE_MODIFIED);
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Format(humanselect, sizeof(humanselect), "%t\n %s", "Classes menu human", humanclass);
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// Check if previous index is set.
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if (ClassValidateIndex(nexthuman))
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{
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// Get name of previous class index and format item text.
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ClassGetName(nexthuman, nexthumanname, sizeof(nexthumanname), ZR_CLASS_CACHE_MODIFIED);
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Format(humanselect, sizeof(humanselect), "%t", "Classes menu human next", humanclass, nexthumanname);
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}
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else
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{
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// Use current class name and format item text.
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Format(humanselect, sizeof(humanselect), "%t", "Classes menu human current", humanclass);
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}
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// Add item to list.
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AddMenuItem(menu, "", humanselect, human_itemdraw);
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// List admin class options, if they exist.
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// ----------------------------------------
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// Only display admin class options for admins, and if admin classes exist.
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if (ZRIsClientAdmin(client) && ClassCountTeam(ZR_CLASS_TEAM_ADMINS))
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{
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// List admin class options.
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// Get current class name.
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ClassGetName(ClassSelected[client][ZR_CLASS_TEAM_ADMINS], adminclass, sizeof(adminclass), ZR_CLASS_CACHE_MODIFIED);
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Format(adminselect, sizeof(adminselect), "%t\n %s", "Classes menu admin", adminclass);
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// Check if previous index is set.
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if (ClassValidateIndex(nextadmin))
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{
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// Get name of previous class index and format item text.
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ClassGetName(nextadmin, nextadminname, sizeof(nextadminname), ZR_CLASS_CACHE_MODIFIED);
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Format(adminselect, sizeof(adminselect), "%t", "Classes menu admin next", adminclass, nextadminname);
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}
|
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else
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{
|
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// Use current class name and format item text.
|
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Format(adminselect, sizeof(adminselect), "%t", "Classes menu admin current", adminclass);
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}
|
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|
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// Add item to list.
|
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AddMenuItem(menu, "", adminselect, admin_itemdraw);
|
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|
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// Set admin mode status string.
|
||||
if (ClassPlayerAdminMode[client])
|
||||
if (ClassPlayerInAdminMode[client])
|
||||
{
|
||||
Format(adminmode, sizeof(adminmode), "%t", "On");
|
||||
}
|
||||
@ -247,6 +310,7 @@ public ClassMenuSelectHandle(Handle:menu, MenuAction:action, client, slot)
|
||||
new classindex;
|
||||
new teamid;
|
||||
new bool:autoclose = GetConVarBool(g_hCvarsList[CVAR_CLASSES_MENU_AUTOCLOSE]);
|
||||
new bool:iszombie = InfectIsClientInfected(client);
|
||||
|
||||
switch (action)
|
||||
{
|
||||
@ -261,15 +325,27 @@ public ClassMenuSelectHandle(Handle:menu, MenuAction:action, client, slot)
|
||||
// Solve teamid from the class index.
|
||||
teamid = ClassGetTeamID(classindex, ZR_CLASS_CACHE_MODIFIED);
|
||||
|
||||
// Check if the class is a admin class.
|
||||
if (teamid == ZR_CLASS_TEAM_ADMINS)
|
||||
// Check if the player is alive.
|
||||
if (IsPlayerAlive(client))
|
||||
{
|
||||
// Set the admin class to be used on next admin spawn.
|
||||
ClassPlayerNextAdminClass[client] = classindex;
|
||||
// Set next spawn index if the player is changing the class on
|
||||
// his active team.
|
||||
if ((iszombie && teamid == ZR_CLASS_TEAM_ZOMBIES) ||
|
||||
(!iszombie && teamid == ZR_CLASS_TEAM_HUMANS) ||
|
||||
(ClassPlayerInAdminMode[client] && teamid == ZR_CLASS_TEAM_ADMINS))
|
||||
{
|
||||
// Set class to be used on next spawn.
|
||||
ClassSelectedNext[client][teamid] = classindex;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Set the players active class to the specified class.
|
||||
// Directly change the selected class index.
|
||||
ClassSelected[client][teamid] = classindex;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Player isn't alive. The class can be directly changed.
|
||||
ClassSelected[client][teamid] = classindex;
|
||||
}
|
||||
}
|
||||
|
@ -295,7 +295,6 @@ stock bool:ClassValidateIndex(classindex)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Compares the class team ID with a team ID.
|
||||
*
|
||||
|
@ -337,10 +337,15 @@ new ClassCount;
|
||||
new bool:ClassValidated;
|
||||
|
||||
/**
|
||||
* Stores what class that the player have selected, for each team.
|
||||
* Stores what class the player has selected, for each team.
|
||||
*/
|
||||
new ClassSelected[MAXPLAYERS + 1][ZR_CLASS_TEAMCOUNT];
|
||||
|
||||
/**
|
||||
* Stores what class to be restored on next spawn, if available.
|
||||
*/
|
||||
new ClassSelectedNext[MAXPLAYERS + 1][ZR_CLASS_TEAMCOUNT];
|
||||
|
||||
/**
|
||||
* Cache for the currently selected team (admin menus).
|
||||
*/
|
||||
@ -356,15 +361,10 @@ new ClassMultipliers:ClassAdminAttributeSelected[MAXPLAYERS + 1];
|
||||
*/
|
||||
new bool:ClassPlayerInAdminMode[MAXPLAYERS + 1];
|
||||
|
||||
/**
|
||||
* Specifies whether a player is set to be in admin mode next spawn.
|
||||
*/
|
||||
new bool:ClassPlayerAdminMode[MAXPLAYERS + 1];
|
||||
|
||||
/**
|
||||
* Specifies the admin class to use on next admin mode spawn.
|
||||
*/
|
||||
new ClassPlayerNextAdminClass[MAXPLAYERS + 1];
|
||||
//new ClassPlayerNextAdminClass[MAXPLAYERS + 1];
|
||||
|
||||
/**
|
||||
* Cache for storing original model path before applying custom models. Used
|
||||
@ -527,6 +527,9 @@ ClassLoad(bool:keepMultipliers = false)
|
||||
// Cache class data.
|
||||
ClassReloadDataCache();
|
||||
|
||||
// Reset selected class indexes for next spawn.
|
||||
ClassResetNextIndexes();
|
||||
|
||||
// Reset attribute multipliers, if not keeping.
|
||||
if (!keepMultipliers)
|
||||
{
|
||||
@ -542,7 +545,6 @@ ClassLoad(bool:keepMultipliers = false)
|
||||
// Set config data.
|
||||
ConfigSetConfigLoaded(File_Classes, true);
|
||||
ConfigSetConfigReloadFunc(File_Classes, GetFunctionByName(GetMyHandle(), "ClassOnConfigReload"));
|
||||
// ConfigSetConfigHandle(File_Classes, INVALID_HANDLE);
|
||||
ConfigSetConfigPath(File_Classes, pathclasses);
|
||||
|
||||
// Remove key/value cache.
|
||||
@ -747,7 +749,7 @@ bool:ClassReloadPlayer(client)
|
||||
}
|
||||
|
||||
// Refresh cache and re-apply attributes.
|
||||
ClassOnClientDeath(client); // Dummy event to clean up stuff.
|
||||
ClassOnClientDeath(client); // Dummy event to clean up and turn off stuff.
|
||||
ClassReloadPlayerCache(client, activeclass);
|
||||
ClassApplyAttributes(client);
|
||||
|
||||
@ -774,6 +776,91 @@ ClassResetMultiplierCache()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the selected class indexes for next span on one or all clients.
|
||||
*
|
||||
* @param client Optional. Specify client to reset. Default is all.
|
||||
*/
|
||||
ClassResetNextIndexes(client = -1)
|
||||
{
|
||||
new teamid;
|
||||
|
||||
if (client > 0)
|
||||
{
|
||||
for (teamid = 0; teamid < ZR_CLASS_TEAMCOUNT; teamid++)
|
||||
{
|
||||
ClassSelectedNext[client][teamid] = -1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (client = 1; client <= MAXPLAYERS; client++)
|
||||
{
|
||||
for (teamid = 0; teamid < ZR_CLASS_TEAMCOUNT; teamid++)
|
||||
{
|
||||
ClassSelectedNext[client][teamid] = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Restores next class indexes on a player, if available.
|
||||
* Note: Does not apply attributes. The classes are only marked as selected.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param excludeTeam Do not restore the specified team.
|
||||
*/
|
||||
ClassRestoreNextIndexes(client, excludeTeam = -1)
|
||||
{
|
||||
// Get next class indexes.
|
||||
new zombie = ClassSelectedNext[client][ZR_CLASS_TEAM_ZOMBIES];
|
||||
new human = ClassSelectedNext[client][ZR_CLASS_TEAM_HUMANS];
|
||||
new admin = ClassSelectedNext[client][ZR_CLASS_TEAM_ADMINS];
|
||||
|
||||
// Check if the zombie team should be excluded.
|
||||
if (excludeTeam != ZR_CLASS_TEAM_ZOMBIES)
|
||||
{
|
||||
// Validate zombie class index.
|
||||
if (ClassValidateIndex(zombie))
|
||||
{
|
||||
// Mark next zombie class as selected.
|
||||
ClassSelected[client][ZR_CLASS_TEAM_ZOMBIES] = zombie;
|
||||
}
|
||||
|
||||
// Reset index.
|
||||
ClassSelectedNext[client][ZR_CLASS_TEAM_ZOMBIES] = -1;
|
||||
}
|
||||
|
||||
// Check if the human team should be excluded.
|
||||
if (excludeTeam != ZR_CLASS_TEAM_HUMANS)
|
||||
{
|
||||
// Validate human class index.
|
||||
if (ClassValidateIndex(human))
|
||||
{
|
||||
// Mark next zombie class as selected.
|
||||
ClassSelected[client][ZR_CLASS_TEAM_HUMANS] = human;
|
||||
}
|
||||
|
||||
// Reset index.
|
||||
ClassSelectedNext[client][ZR_CLASS_TEAM_HUMANS] = -1;
|
||||
}
|
||||
|
||||
// Check if the human team should be excluded.
|
||||
if (excludeTeam != ZR_CLASS_TEAM_ADMINS)
|
||||
{
|
||||
// Validate admin class index.
|
||||
if (ClassValidateIndex(admin))
|
||||
{
|
||||
// Mark next zombie class as selected.
|
||||
ClassSelected[client][ZR_CLASS_TEAM_ADMINS] = admin;
|
||||
}
|
||||
|
||||
// Reset index.
|
||||
ClassSelectedNext[client][ZR_CLASS_TEAM_ADMINS] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets default class indexes for each team on all players, or a single player
|
||||
* if specified.
|
||||
@ -827,7 +914,6 @@ ClassClientSetDefaultIndexes(client = -1)
|
||||
ClassSelected[clientindex][ZR_CLASS_TEAM_ZOMBIES] = zombieindex;
|
||||
ClassSelected[clientindex][ZR_CLASS_TEAM_HUMANS] = humanindex;
|
||||
ClassSelected[clientindex][ZR_CLASS_TEAM_ADMINS] = adminindex;
|
||||
ClassPlayerNextAdminClass[clientindex] = adminindex;
|
||||
|
||||
// Copy human class data to player cache.
|
||||
ClassReloadPlayerCache(client, humanindex);
|
||||
@ -838,7 +924,6 @@ ClassClientSetDefaultIndexes(client = -1)
|
||||
ClassSelected[client][ZR_CLASS_TEAM_ZOMBIES] = zombieindex;
|
||||
ClassSelected[client][ZR_CLASS_TEAM_HUMANS] = humanindex;
|
||||
ClassSelected[client][ZR_CLASS_TEAM_ADMINS] = adminindex;
|
||||
ClassPlayerNextAdminClass[client] = adminindex;
|
||||
|
||||
// Copy human class data to player cache.
|
||||
ClassReloadPlayerCache(client, humanindex);
|
||||
|
Loading…
Reference in New Issue
Block a user