Fixed stupid compiler error in cookies (oops) and recoded serial module to use steamids (serial's weren't workin' out) + the API was very confined, added ability to create SteamID cache's instead of one global cache. ZSpawn uses this new cache system.
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bb75f1955c
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6426bf169c
@ -43,7 +43,7 @@
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#include "zr/cvars"
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#include "zr/log"
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#include "zr/config"
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#include "zr/serial"
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#include "zr/steamidcache"
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#include "zr/sayhooks"
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#include "zr/tools"
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#include "zr/cookies"
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@ -130,7 +130,6 @@ public OnPluginStart()
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public OnMapStart()
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{
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// Forward event to modules.
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SerialOnMapStart();
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OverlaysOnMapStart();
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RoundEndOnMapStart();
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InfectOnMapStart();
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@ -48,7 +48,7 @@ CookiesSetClientCookieBool(client, Handle:cookie, bool:cookievalue)
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ZRBoolToString(cookievalue, strCookievalue, sizeof(strCookievalue));
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// Set the converted string to the cookie.
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SetClientCookie(client, cookie, cookievalue);
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SetClientCookie(client, cookie, strCookievalue);
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}
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/**
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@ -1,100 +0,0 @@
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/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: serial.inc
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* Type: Core
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* Description: Client serial number tracking API.
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*
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* Copyright (C) 2009 Greyscale, Richard Helgeby
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ============================================================================
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*/
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/**
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* Maximum length of a client's serial number.
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*/
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#define SERIAL_MAX_LENGTH 8
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/**
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* Array to store client serial numbers.
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*/
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new Handle:arraySerial = INVALID_HANDLE;
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/**
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* Map is starting.
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*/
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SerialOnMapStart()
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{
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// If array exists, destroy before recreating.
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if (arraySerial != INVALID_HANDLE)
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{
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CloseHandle(arraySerial);
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}
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// Create array.
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arraySerial = CreateArray();
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}
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/**
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* Add client serial number to global array.
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*
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* @param client The client index.
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* @return True if the client was added successfully, false if the client already exists.
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*/
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bool:SerialAddClient(client)
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{
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// Check if client is already added.
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new bool:exists = SerialClientExists(client);
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if (exists)
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{
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return false;
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}
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// Get client's serial number.
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new serial = GetClientSerial(client);
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// Push serial number into the global array.
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PushArrayCell(arraySerial, serial);
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// Client added successfully.
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return true;
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}
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/**
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* Check if a client has been added to the global array.
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*
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* @param client The client index.
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* @return True if the client exists, false otherwise.
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*/
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bool:SerialClientExists(client)
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{
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// Get client's serial number.
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new serial = GetClientSerial(client);
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// Return true if value was found, false otherwise.
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return (FindValueInArray(arraySerial, serial) != -1);
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}
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/**
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* Reset serial number array.
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*/
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SerialReset()
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{
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// Clear array.
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ClearArray(arraySerial);
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}
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96
src/zr/steamidcache.inc
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96
src/zr/steamidcache.inc
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@ -0,0 +1,96 @@
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/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: steamidcache.inc
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* Type: Core
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* Description: A SteamID caching API.
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*
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* Copyright (C) 2009 Greyscale, Richard Helgeby
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ============================================================================
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*/
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/**
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* The maximum length of a SteamID
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*/
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#define STEAMIDCACHE_MAX_LENGTH 16
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/**
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* Creates a steamid cache.
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*
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* @return Handle to SteamID cache.
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*/
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stock Handle:SteamidCacheCreate()
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{
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// Return steamid cache handle.
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return CreateArray(STEAMIDCACHE_MAX_LENGTH);
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}
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/**
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* Add client serial number to the SteamID cache.
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*
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* @param steamidcache The SteamID cache to add client to.
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* @param client The client index.
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* @return True if the client was added successfully, false if the client already exists.
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*/
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stock bool:SteamidCacheAddClient(Handle:steamidcache, client)
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{
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// Check if client is in the cache.
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if (SteamidCacheClientExists(steamidcache, client))
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{
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return false;
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}
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// Get client's SteamID.
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decl String:steamid[STEAMIDCACHE_MAX_LENGTH];
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GetClientAuthString(client, steamid, sizeof(steamid));
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// Push SteamID into the SteamID cache.
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PushArrayString(steamidcache, steamid);
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// Client added successfully.
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return true;
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}
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/**
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* Check if a client is in the SteamID cache.
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*
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* @param steamidcache The SteamID cache to check in.
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* @param client The client index.
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* @return True if the client exists, false otherwise.
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*/
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stock bool:SteamidCacheClientExists(Handle:steamidcache, client)
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{
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// Get client's SteamID.
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decl String:steamid[STEAMIDCACHE_MAX_LENGTH];
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GetClientAuthString(client, steamid, sizeof(steamid));
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// Return true if client was found, false otherwise.
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return (FindStringInArray(steamidcache, steamid) != -1);
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}
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/**
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* Reset SteamID cache.
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*
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* @param steamidcache The SteamID cache to reset.
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*/
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stock SteamidCacheReset(Handle:steamidcache)
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{
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// Clear array.
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ClearArray(steamidcache);
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}
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@ -30,6 +30,11 @@
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*/
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new Handle:tZSpawn = INVALID_HANDLE;
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/**
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* Global variable to store SteamID cache handle.
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*/
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new Handle:g_hZSpawnSteamIDCache = INVALID_HANDLE;
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/**
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* Create commands specific to ZSpawn.
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*/
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@ -46,6 +51,15 @@ ZSpawnOnMapStart()
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{
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// Reset timer handle.
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tZSpawn = INVALID_HANDLE;
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// If SteamID cache hasn't been created yet, then create.
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if (g_hZSpawnSteamIDCache == INVALID_HANDLE)
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{
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g_hZSpawnSteamIDCache = SteamidCacheCreate();
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}
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// Reset the SteamID cache.
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SteamidCacheReset(g_hZSpawnSteamIDCache);
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}
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/**
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@ -61,8 +75,8 @@ ZSpawnOnClientDisconnect(client)
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return;
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}
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// Add client serial to global array.
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SerialAddClient(client);
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// Add client to the SteamID cache.
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SteamidCacheAddClient(g_hZSpawnSteamIDCache, client);
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}
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/**
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@ -72,8 +86,8 @@ ZSpawnOnClientDisconnect(client)
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*/
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ZSpawnOnClientDeath(client)
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{
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// Add client serial to global array.
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SerialAddClient(client);
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// Add client to the SteamID cache.
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SteamidCacheAddClient(g_hZSpawnSteamIDCache, client);
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}
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/**
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@ -81,8 +95,8 @@ ZSpawnOnClientDeath(client)
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*/
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ZSpawnOnRoundStart()
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{
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// Reset serial number array.
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SerialReset();
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// Reset the SteamID cache.
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SteamidCacheReset(g_hZSpawnSteamIDCache);
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// If zspawn timer is running, then kill it.
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if (tZSpawn != INVALID_HANDLE)
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@ -177,7 +191,7 @@ bool:ZSpawnClient(client)
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}
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// Block if client has already played during this round.
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if (SerialClientExists(client))
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if (SteamidCacheClientExists(g_hZSpawnSteamIDCache, client))
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{
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// Tell client the command may only be used when joining late.
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TranslationPrintToChat(client, "ZSpawn double spawn");
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