Removed old class system. Cleared out external API natives and forwards. Commented out old menus.
This commit is contained in:
@ -1,42 +1,3 @@
|
||||
/**
|
||||
* ====================
|
||||
* Zombie:Reloaded
|
||||
* File: zr.inc
|
||||
* Author: Greyscale
|
||||
* ====================
|
||||
*/
|
||||
|
||||
/**
|
||||
* Used to check if a player is a zombie.
|
||||
* @param client Client index.
|
||||
* @return True if the player is a zombie, and false if human.
|
||||
*/
|
||||
native bool:ZR_IsClientZombie(client);
|
||||
|
||||
/**
|
||||
* Returns the client's zombie class.
|
||||
* @param client Client index.
|
||||
* @return The client's zombie class.
|
||||
*/
|
||||
native ZR_GetClientZClass(client);
|
||||
|
||||
/**
|
||||
* Returns if the zombie has spawned or not.
|
||||
* @return Returns true, if the first zombie has spawned during the round, false if not.
|
||||
*/
|
||||
native bool:ZR_HasZombieSpawned();
|
||||
|
||||
/**
|
||||
* Called when a player turns into a zombie.
|
||||
* @param client Client index.
|
||||
* @param mother True if zombie is a mother, false if zombified by another zombie.
|
||||
*/
|
||||
forward ZR_Zombify(client, bool:mother);
|
||||
|
||||
/**
|
||||
* Called when a player changes their zombie class.
|
||||
* @param client Client index.
|
||||
* @param oldclass The client's old class.
|
||||
* @param newclass The client's new class.
|
||||
*/
|
||||
forward ZR_OnZClassChanged(client, oldclass, newclass);
|
||||
// ===============================
|
||||
// Zombie:Reloaded External API
|
||||
// ===============================
|
Reference in New Issue
Block a user