Removed old class system. Cleared out external API natives and forwards. Commented out old menus.

This commit is contained in:
Greyscale
2009-04-14 23:16:31 +02:00
parent c4ceebe9ab
commit 648a875c14
12 changed files with 33 additions and 539 deletions

View File

@ -1,42 +1,3 @@
/**
* ====================
* Zombie:Reloaded
* File: zr.inc
* Author: Greyscale
* ====================
*/
/**
* Used to check if a player is a zombie.
* @param client Client index.
* @return True if the player is a zombie, and false if human.
*/
native bool:ZR_IsClientZombie(client);
/**
* Returns the client's zombie class.
* @param client Client index.
* @return The client's zombie class.
*/
native ZR_GetClientZClass(client);
/**
* Returns if the zombie has spawned or not.
* @return Returns true, if the first zombie has spawned during the round, false if not.
*/
native bool:ZR_HasZombieSpawned();
/**
* Called when a player turns into a zombie.
* @param client Client index.
* @param mother True if zombie is a mother, false if zombified by another zombie.
*/
forward ZR_Zombify(client, bool:mother);
/**
* Called when a player changes their zombie class.
* @param client Client index.
* @param oldclass The client's old class.
* @param newclass The client's new class.
*/
forward ZR_OnZClassChanged(client, oldclass, newclass);
// ===============================
// Zombie:Reloaded External API
// ===============================