Removed old class system. Cleared out external API natives and forwards. Commented out old menus.
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@ -45,35 +45,27 @@ ClassOnClientSpawn(client)
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if (showmenu && !randomclass)
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{
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ClassMenu(client);
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//ClassMenu(client);
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}
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// Assign random classes if enabled.
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GetClientAuthString(client, steamid, sizeof(steamid));
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if (StrEqual(steamid, "BOT") || randomclass)
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{
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// Old class system.
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new classindex = GetRandomInt(0, classCount - 1);
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Call_StartForward(hOnZClassChanged);
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Call_PushCell(client);
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Call_PushCell(pClass[client]);
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Call_PushCell(classindex);
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Call_Finish();
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pClass[client] = classindex;
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// New class system.
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// Get player's team
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new teamid = GetClientTeam(client);
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// If the first zombie spawned, and the player is on the terrorist team, then
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// find a random zombie class, otherwise find a human class.
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if (zombieSpawned && teamid == CS_TEAM_T)
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{
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classindex = ClassGetRandomClass(ZR_CLASS_TEAM_ZOMBIES);
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new classindex = ClassGetRandomClass(ZR_CLASS_TEAM_ZOMBIES);
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ClassSelected[client][ZR_CLASS_TEAM_ZOMBIES] = classindex;
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ClassGetName(client, classname, sizeof(classname));
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}
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else
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{
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classindex = ClassGetRandomClass(ZR_CLASS_TEAM_HUMANS);
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new classindex = ClassGetRandomClass(ZR_CLASS_TEAM_HUMANS);
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ClassSelected[client][ZR_CLASS_TEAM_HUMANS] = classindex;
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ClassGetName(client, classname, sizeof(classname));
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}
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