Removed old class system. Cleared out external API natives and forwards. Commented out old menus.
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@ -551,8 +551,6 @@ bool:ClassReloadPlayerCache(client, classindex, cachetype = ZR_CLASS_CACHE_MODIF
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*/
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ClassClientSetDefaultIndexes(client = -1)
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{
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new classindex = GetDefaultClassIndex(); // Old class system. Not removed for backwards compatibility.
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// Get indexes.
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new zombieindex = ClassGetDefaultSpawnClass(ZR_CLASS_TEAM_ZOMBIES);
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new humanindex = ClassGetDefaultSpawnClass(ZR_CLASS_TEAM_HUMANS);
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@ -603,10 +601,6 @@ ClassClientSetDefaultIndexes(client = -1)
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// Check if a client is specified.
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if (client > 0)
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{
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// Set the old array for backwards compatibility while introducing the
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// new class system.
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pClass[client] = classindex;
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ClassSelected[client][ZR_CLASS_TEAM_ZOMBIES] = zombieindex;
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ClassSelected[client][ZR_CLASS_TEAM_HUMANS] = humanindex;
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ClassSelected[client][ZR_CLASS_TEAM_ADMINS] = adminindex;
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@ -619,10 +613,6 @@ ClassClientSetDefaultIndexes(client = -1)
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// No client specified. Loop through all players.
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for (new clientindex = 1; clientindex <= MAXPLAYERS; clientindex++)
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{
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// Set the old array for backwards compatibility while introducing the
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// new class system.
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pClass[clientindex] = classindex;
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ClassSelected[clientindex][ZR_CLASS_TEAM_ZOMBIES] = zombieindex;
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ClassSelected[clientindex][ZR_CLASS_TEAM_HUMANS] = humanindex;
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ClassSelected[clientindex][ZR_CLASS_TEAM_ADMINS] = adminindex;
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