Removed old class system. Cleared out external API natives and forwards. Commented out old menus.

This commit is contained in:
Greyscale
2009-04-14 23:16:31 +02:00
parent c4ceebe9ab
commit 648a875c14
12 changed files with 33 additions and 539 deletions

View File

@ -551,8 +551,6 @@ bool:ClassReloadPlayerCache(client, classindex, cachetype = ZR_CLASS_CACHE_MODIF
*/
ClassClientSetDefaultIndexes(client = -1)
{
new classindex = GetDefaultClassIndex(); // Old class system. Not removed for backwards compatibility.
// Get indexes.
new zombieindex = ClassGetDefaultSpawnClass(ZR_CLASS_TEAM_ZOMBIES);
new humanindex = ClassGetDefaultSpawnClass(ZR_CLASS_TEAM_HUMANS);
@ -603,10 +601,6 @@ ClassClientSetDefaultIndexes(client = -1)
// Check if a client is specified.
if (client > 0)
{
// Set the old array for backwards compatibility while introducing the
// new class system.
pClass[client] = classindex;
ClassSelected[client][ZR_CLASS_TEAM_ZOMBIES] = zombieindex;
ClassSelected[client][ZR_CLASS_TEAM_HUMANS] = humanindex;
ClassSelected[client][ZR_CLASS_TEAM_ADMINS] = adminindex;
@ -619,10 +613,6 @@ ClassClientSetDefaultIndexes(client = -1)
// No client specified. Loop through all players.
for (new clientindex = 1; clientindex <= MAXPLAYERS; clientindex++)
{
// Set the old array for backwards compatibility while introducing the
// new class system.
pClass[clientindex] = classindex;
ClassSelected[clientindex][ZR_CLASS_TEAM_ZOMBIES] = zombieindex;
ClassSelected[clientindex][ZR_CLASS_TEAM_HUMANS] = humanindex;
ClassSelected[clientindex][ZR_CLASS_TEAM_ADMINS] = adminindex;