Implemented zr_classes_spawn. Made new instant class change feature on human classes, with time limit.

This commit is contained in:
ricahrd
2009-08-10 19:01:43 +02:00
parent 20f649e32e
commit 658a800fea
5 changed files with 80 additions and 22 deletions

View File

@ -141,11 +141,34 @@ ClassOnClientSpawn(client)
ClassGetName(randomhuman, classname, sizeof(classname), ZR_CLASS_TEAM_HUMANS);
TranslationPrintToChat(client, "Classes random assignment", classname);
}
// Display class menu if enabled.
new bool:classmenu = GetConVarBool(g_hCvarsList[CVAR_CLASSES_SPAWN]);
if (classmenu)
{
ClassMenuMain(client);
}
}
// Apply class attributes for the active class.
ClassReloadPlayerCache(client, ClassGetActiveIndex(client));
ClassApplyAttributes(client);
// Check if instant class change cvar is set.
new Float:instantspawn = GetConVarFloat(g_hCvarsList[CVAR_CLASSES_CHANGE_TIMELIMIT]);
if (instantspawn > 0)
{
// Allow instant class change.
ClassAllowInstantChange[client] = true;
// Create timer to disable instant change.
CreateTimer(instantspawn, Event_ClassDisableInstantSpawn, client, TIMER_FLAG_NO_MAPCHANGE);
}
else
{
// Make sure instant change is not allowed.
ClassAllowInstantChange[client] = false;
}
}
/**
@ -182,6 +205,9 @@ ClassOnClientInfected(client, bool:motherzombie = false)
// Disable class attributes with timers.
ClassHealthRegenStop(client);
// Make sure the player is not allowed to instantly change class.
ClassAllowInstantChange[client] = false;
// Check if it's a mother zombie.
if (motherzombie)
{
@ -259,3 +285,12 @@ ClassOnClientInfected(client, bool:motherzombie = false)
// Apply the new attributes.
ClassApplyAttributes(client, motherzombie);
}
/**
* Timer callback for disabling instant class change setting on a client.
*/
public Action:Event_ClassDisableInstantSpawn(Handle:timer, any:client)
{
// Disable instant class change.
ClassAllowInstantChange[client] = false;
}