Fixed numerous typos in zombiereloaded.cfg
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@ -179,7 +179,7 @@ zr_classes_overlay_toggle "1"
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// Default: "nightvision"
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zr_classes_overlay_togglecmds "nightvision"
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// Default class overlay toggle state set on connecting player. [Dependency: zr_classes_overlay_toggle]
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// Default class overlay toggle state set on connecting player.
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// Default: "0"
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zr_classes_overlay_default "0"
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@ -260,7 +260,7 @@ zr_infect_weapons_drop "1"
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// Effects
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Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way.
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// Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way.
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// Default: "1"
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zr_infect_explosion "1"
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@ -276,7 +276,7 @@ zr_infect_smoke "1"
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// Default: "1"
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zr_infect_sparks "1"
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// Sound, relative to "sounds" folder, to play from player on infection. ['""' = No sound]
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// Sound, relative to "sound" folder, to play from player on infection. ['""' = No sound]
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// Default: "npc/fast_zombie/fz_scream1.wav"
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zr_infect_sound "npc/fast_zombie/fz_scream1.wav"
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@ -486,7 +486,7 @@ zr_seffects_death "1"
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// Default: "1"
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zr_ambientsounds "1"
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// Sound file, relative to "sounds" folder, to play as ambience. [Dependency: zr_ambientsounds]
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// Sound file, relative to "sound" folder, to play as ambience. [Dependency: zr_ambientsounds]
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// Default: "ambient/zr/zr_ambience.mp3"
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zr_ambientsounds_file "ambient/zr/zr_ambience.mp3"
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@ -613,7 +613,7 @@ zr_zspawn "1"
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// Default: "1"
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zr_zspawn_team_override "1"
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// Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_zombie]
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// Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_team_zombie]
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// Default: "0"
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zr_zspawn_team_zombie "0"
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