Fixed numerous typos in zombiereloaded.cfg
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		| @@ -179,7 +179,7 @@ zr_classes_overlay_toggle "1" | |||||||
| // Default: "nightvision" | // Default: "nightvision" | ||||||
| zr_classes_overlay_togglecmds "nightvision" | zr_classes_overlay_togglecmds "nightvision" | ||||||
|  |  | ||||||
| // Default class overlay toggle state set on connecting player. [Dependency: zr_classes_overlay_toggle] | // Default class overlay toggle state set on connecting player. | ||||||
| // Default: "0" | // Default: "0" | ||||||
| zr_classes_overlay_default "0" | zr_classes_overlay_default "0" | ||||||
|  |  | ||||||
| @@ -260,7 +260,7 @@ zr_infect_weapons_drop "1" | |||||||
|  |  | ||||||
| // Effects | // Effects | ||||||
|  |  | ||||||
| Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way. | // Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way. | ||||||
| // Default: "1" | // Default: "1" | ||||||
| zr_infect_explosion "1" | zr_infect_explosion "1" | ||||||
|  |  | ||||||
| @@ -276,7 +276,7 @@ zr_infect_smoke "1" | |||||||
| // Default: "1" | // Default: "1" | ||||||
| zr_infect_sparks "1" | zr_infect_sparks "1" | ||||||
|  |  | ||||||
| // Sound, relative to "sounds" folder, to play from player on infection. ['""' = No sound] | // Sound, relative to "sound" folder, to play from player on infection. ['""' = No sound] | ||||||
| // Default: "npc/fast_zombie/fz_scream1.wav" | // Default: "npc/fast_zombie/fz_scream1.wav" | ||||||
| zr_infect_sound "npc/fast_zombie/fz_scream1.wav" | zr_infect_sound "npc/fast_zombie/fz_scream1.wav" | ||||||
|  |  | ||||||
| @@ -486,7 +486,7 @@ zr_seffects_death "1" | |||||||
| // Default: "1" | // Default: "1" | ||||||
| zr_ambientsounds "1" | zr_ambientsounds "1" | ||||||
|  |  | ||||||
| // Sound file, relative to "sounds" folder, to play as ambience. [Dependency: zr_ambientsounds] | // Sound file, relative to "sound" folder, to play as ambience. [Dependency: zr_ambientsounds] | ||||||
| // Default: "ambient/zr/zr_ambience.mp3" | // Default: "ambient/zr/zr_ambience.mp3" | ||||||
| zr_ambientsounds_file "ambient/zr/zr_ambience.mp3" | zr_ambientsounds_file "ambient/zr/zr_ambience.mp3" | ||||||
|  |  | ||||||
| @@ -613,7 +613,7 @@ zr_zspawn "1" | |||||||
| // Default: "1" | // Default: "1" | ||||||
| zr_zspawn_team_override "1" | zr_zspawn_team_override "1" | ||||||
|  |  | ||||||
| // Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_zombie] | // Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_team_zombie] | ||||||
| // Default: "0" | // Default: "0" | ||||||
| zr_zspawn_team_zombie "0" | zr_zspawn_team_zombie "0" | ||||||
|  |  | ||||||
|   | |||||||
| @@ -249,7 +249,7 @@ CvarsCreate() | |||||||
|     // Overlays |     // Overlays | ||||||
|     g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLE]           =    CreateConVar("zr_classes_overlay_toggle",      "1",            "Allow players to toggle class overlay."); |     g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLE]           =    CreateConVar("zr_classes_overlay_toggle",      "1",            "Allow players to toggle class overlay."); | ||||||
|     g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLECMDS]       =    CreateConVar("zr_classes_overlay_togglecmds",  "nightvision",  "List of commands to hook that players can use to toggle class overlay. [Dependency: zr_classes_overlay_toggle | Delimiter: \", \"]"); |     g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLECMDS]       =    CreateConVar("zr_classes_overlay_togglecmds",  "nightvision",  "List of commands to hook that players can use to toggle class overlay. [Dependency: zr_classes_overlay_toggle | Delimiter: \", \"]"); | ||||||
|     g_hCvarsList[CVAR_CLASSES_OVERLAY_DEFAULT]          =    CreateConVar("zr_classes_overlay_default",     "0",            "Default class overlay toggle state set on connecting player. [Dependency: zr_classes_overlay_toggle]"); |     g_hCvarsList[CVAR_CLASSES_OVERLAY_DEFAULT]          =    CreateConVar("zr_classes_overlay_default",     "0",            "Default class overlay toggle state set on connecting player."); | ||||||
|      |      | ||||||
|      |      | ||||||
|     // =========================== |     // =========================== | ||||||
| @@ -292,7 +292,7 @@ CvarsCreate() | |||||||
|     g_hCvarsList[CVAR_INFECT_FIREBALL]                  =    CreateConVar("zr_infect_fireball",             "1",                                "Spawn a fireball effect around player on infection. [Dependency: zr_infect_explosion]"); |     g_hCvarsList[CVAR_INFECT_FIREBALL]                  =    CreateConVar("zr_infect_fireball",             "1",                                "Spawn a fireball effect around player on infection. [Dependency: zr_infect_explosion]"); | ||||||
|     g_hCvarsList[CVAR_INFECT_SMOKE]                     =    CreateConVar("zr_infect_smoke",                "1",                                "Spawn a smoke cloud effect around player on infection. [Dependency: zr_infect_explosion]"); |     g_hCvarsList[CVAR_INFECT_SMOKE]                     =    CreateConVar("zr_infect_smoke",                "1",                                "Spawn a smoke cloud effect around player on infection. [Dependency: zr_infect_explosion]"); | ||||||
|     g_hCvarsList[CVAR_INFECT_SPARKS]                    =    CreateConVar("zr_infect_sparks",               "1",                                "Emit sparks from player on infection. [Dependency: zr_infect_explosion]"); |     g_hCvarsList[CVAR_INFECT_SPARKS]                    =    CreateConVar("zr_infect_sparks",               "1",                                "Emit sparks from player on infection. [Dependency: zr_infect_explosion]"); | ||||||
|     g_hCvarsList[CVAR_INFECT_SOUND]                     =    CreateConVar("zr_infect_sound",                "npc/fast_zombie/fz_scream1.wav",   "Sound, relative to \"sounds\" folder, to play from player on infection. ['\"\"' = No sound]"); |     g_hCvarsList[CVAR_INFECT_SOUND]                     =    CreateConVar("zr_infect_sound",                "npc/fast_zombie/fz_scream1.wav",   "Sound, relative to \"sound\" folder, to play from player on infection. ['\"\"' = No sound]"); | ||||||
|     g_hCvarsList[CVAR_INFECT_ESPLASH]                   =    CreateConVar("zr_infect_esplash",              "1",                                "Emit an energy splash from player on infection."); |     g_hCvarsList[CVAR_INFECT_ESPLASH]                   =    CreateConVar("zr_infect_esplash",              "1",                                "Emit an energy splash from player on infection."); | ||||||
|     g_hCvarsList[CVAR_INFECT_SHAKE]                     =    CreateConVar("zr_infect_shake",                "1",                                "Shake player's view on infect."); |     g_hCvarsList[CVAR_INFECT_SHAKE]                     =    CreateConVar("zr_infect_shake",                "1",                                "Shake player's view on infect."); | ||||||
|     g_hCvarsList[CVAR_INFECT_SHAKE_AMP]                 =    CreateConVar("zr_infect_shake_amp",            "15.0",                             "Amplitude of shaking effect. [Dependency: zr_infect_shake]"); |     g_hCvarsList[CVAR_INFECT_SHAKE_AMP]                 =    CreateConVar("zr_infect_shake_amp",            "15.0",                             "Amplitude of shaking effect. [Dependency: zr_infect_shake]"); | ||||||
| @@ -383,7 +383,7 @@ CvarsCreate() | |||||||
|      |      | ||||||
|     // Ambient Sounds |     // Ambient Sounds | ||||||
|     g_hCvarsList[CVAR_AMBIENTSOUNDS]                    =    CreateConVar("zr_ambientsounds",           "1",                            "Play an ambient sound to all players during gameplay."); |     g_hCvarsList[CVAR_AMBIENTSOUNDS]                    =    CreateConVar("zr_ambientsounds",           "1",                            "Play an ambient sound to all players during gameplay."); | ||||||
|     g_hCvarsList[CVAR_AMBIENTSOUNDS_FILE]               =    CreateConVar("zr_ambientsounds_file",      "ambient/zr/zr_ambience.mp3",   "Sound file, relative to \"sounds\" folder, to play as ambience. [Dependency: zr_ambientsounds]"); |     g_hCvarsList[CVAR_AMBIENTSOUNDS_FILE]               =    CreateConVar("zr_ambientsounds_file",      "ambient/zr/zr_ambience.mp3",   "Sound file, relative to \"sound\" folder, to play as ambience. [Dependency: zr_ambientsounds]"); | ||||||
|     g_hCvarsList[CVAR_AMBIENTSOUNDS_LENGTH]             =    CreateConVar("zr_ambientsounds_length",    "60.0",                         "Length of the ambient sound. [Dependency: zr_ambientsounds]"); |     g_hCvarsList[CVAR_AMBIENTSOUNDS_LENGTH]             =    CreateConVar("zr_ambientsounds_length",    "60.0",                         "Length of the ambient sound. [Dependency: zr_ambientsounds]"); | ||||||
|     g_hCvarsList[CVAR_AMBIENTSOUNDS_VOLUME]             =    CreateConVar("zr_ambientsounds_volume",    "0.8",                          "Volume of the ambient sound. [1.0 = Max volume | 0.0001 = Not audible | Dependency: zr_ambientsounds]"); |     g_hCvarsList[CVAR_AMBIENTSOUNDS_VOLUME]             =    CreateConVar("zr_ambientsounds_volume",    "0.8",                          "Volume of the ambient sound. [1.0 = Max volume | 0.0001 = Not audible | Dependency: zr_ambientsounds]"); | ||||||
|      |      | ||||||
| @@ -442,7 +442,7 @@ CvarsCreate() | |||||||
|     g_hCvarsList[CVAR_ZSPAWN]                           =    CreateConVar("zr_zspawn",                      "1",        "Allow players to spawn into the game late."); |     g_hCvarsList[CVAR_ZSPAWN]                           =    CreateConVar("zr_zspawn",                      "1",        "Allow players to spawn into the game late."); | ||||||
|      |      | ||||||
|     g_hCvarsList[CVAR_ZSPAWN_TEAM_OVERRIDE]             =    CreateConVar("zr_zspawn_team_override",        "1",        "Override spawn team when spawning by means of ZSpawn."); |     g_hCvarsList[CVAR_ZSPAWN_TEAM_OVERRIDE]             =    CreateConVar("zr_zspawn_team_override",        "1",        "Override spawn team when spawning by means of ZSpawn."); | ||||||
|     g_hCvarsList[CVAR_ZSPAWN_TEAM_ZOMBIE]               =    CreateConVar("zr_zspawn_team_zombie",          "0",        "Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_zombie]"); |     g_hCvarsList[CVAR_ZSPAWN_TEAM_ZOMBIE]               =    CreateConVar("zr_zspawn_team_zombie",          "0",        "Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_team_zombie]"); | ||||||
|     g_hCvarsList[CVAR_ZSPAWN_BLOCK_REJOIN]              =    CreateConVar("zr_zspawn_block_rejoin",         "1",        "Block players disconnecting and rejoing the game using zspawn."); |     g_hCvarsList[CVAR_ZSPAWN_BLOCK_REJOIN]              =    CreateConVar("zr_zspawn_block_rejoin",         "1",        "Block players disconnecting and rejoing the game using zspawn."); | ||||||
|      |      | ||||||
|     g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT]                 =    CreateConVar("zr_zspawn_timelimit",            "1",        "Put a time limit on the use of ZSpawn."); |     g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT]                 =    CreateConVar("zr_zspawn_timelimit",            "1",        "Put a time limit on the use of ZSpawn."); | ||||||
|   | |||||||
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