Fixed numerous typos in zombiereloaded.cfg
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@ -179,7 +179,7 @@ zr_classes_overlay_toggle "1"
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// Default: "nightvision"
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// Default: "nightvision"
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zr_classes_overlay_togglecmds "nightvision"
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zr_classes_overlay_togglecmds "nightvision"
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// Default class overlay toggle state set on connecting player. [Dependency: zr_classes_overlay_toggle]
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// Default class overlay toggle state set on connecting player.
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// Default: "0"
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// Default: "0"
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zr_classes_overlay_default "0"
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zr_classes_overlay_default "0"
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@ -260,7 +260,7 @@ zr_infect_weapons_drop "1"
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// Effects
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// Effects
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Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way.
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// Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way.
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// Default: "1"
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// Default: "1"
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zr_infect_explosion "1"
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zr_infect_explosion "1"
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@ -276,7 +276,7 @@ zr_infect_smoke "1"
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// Default: "1"
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// Default: "1"
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zr_infect_sparks "1"
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zr_infect_sparks "1"
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// Sound, relative to "sounds" folder, to play from player on infection. ['""' = No sound]
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// Sound, relative to "sound" folder, to play from player on infection. ['""' = No sound]
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// Default: "npc/fast_zombie/fz_scream1.wav"
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// Default: "npc/fast_zombie/fz_scream1.wav"
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zr_infect_sound "npc/fast_zombie/fz_scream1.wav"
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zr_infect_sound "npc/fast_zombie/fz_scream1.wav"
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@ -486,7 +486,7 @@ zr_seffects_death "1"
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// Default: "1"
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// Default: "1"
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zr_ambientsounds "1"
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zr_ambientsounds "1"
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// Sound file, relative to "sounds" folder, to play as ambience. [Dependency: zr_ambientsounds]
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// Sound file, relative to "sound" folder, to play as ambience. [Dependency: zr_ambientsounds]
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// Default: "ambient/zr/zr_ambience.mp3"
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// Default: "ambient/zr/zr_ambience.mp3"
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zr_ambientsounds_file "ambient/zr/zr_ambience.mp3"
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zr_ambientsounds_file "ambient/zr/zr_ambience.mp3"
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@ -613,7 +613,7 @@ zr_zspawn "1"
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// Default: "1"
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// Default: "1"
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zr_zspawn_team_override "1"
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zr_zspawn_team_override "1"
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// Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_zombie]
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// Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_team_zombie]
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// Default: "0"
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// Default: "0"
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zr_zspawn_team_zombie "0"
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zr_zspawn_team_zombie "0"
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@ -249,7 +249,7 @@ CvarsCreate()
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// Overlays
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// Overlays
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g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLE] = CreateConVar("zr_classes_overlay_toggle", "1", "Allow players to toggle class overlay.");
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g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLE] = CreateConVar("zr_classes_overlay_toggle", "1", "Allow players to toggle class overlay.");
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g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLECMDS] = CreateConVar("zr_classes_overlay_togglecmds", "nightvision", "List of commands to hook that players can use to toggle class overlay. [Dependency: zr_classes_overlay_toggle | Delimiter: \", \"]");
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g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLECMDS] = CreateConVar("zr_classes_overlay_togglecmds", "nightvision", "List of commands to hook that players can use to toggle class overlay. [Dependency: zr_classes_overlay_toggle | Delimiter: \", \"]");
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g_hCvarsList[CVAR_CLASSES_OVERLAY_DEFAULT] = CreateConVar("zr_classes_overlay_default", "0", "Default class overlay toggle state set on connecting player. [Dependency: zr_classes_overlay_toggle]");
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g_hCvarsList[CVAR_CLASSES_OVERLAY_DEFAULT] = CreateConVar("zr_classes_overlay_default", "0", "Default class overlay toggle state set on connecting player.");
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// ===========================
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// ===========================
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@ -292,7 +292,7 @@ CvarsCreate()
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g_hCvarsList[CVAR_INFECT_FIREBALL] = CreateConVar("zr_infect_fireball", "1", "Spawn a fireball effect around player on infection. [Dependency: zr_infect_explosion]");
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g_hCvarsList[CVAR_INFECT_FIREBALL] = CreateConVar("zr_infect_fireball", "1", "Spawn a fireball effect around player on infection. [Dependency: zr_infect_explosion]");
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g_hCvarsList[CVAR_INFECT_SMOKE] = CreateConVar("zr_infect_smoke", "1", "Spawn a smoke cloud effect around player on infection. [Dependency: zr_infect_explosion]");
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g_hCvarsList[CVAR_INFECT_SMOKE] = CreateConVar("zr_infect_smoke", "1", "Spawn a smoke cloud effect around player on infection. [Dependency: zr_infect_explosion]");
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g_hCvarsList[CVAR_INFECT_SPARKS] = CreateConVar("zr_infect_sparks", "1", "Emit sparks from player on infection. [Dependency: zr_infect_explosion]");
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g_hCvarsList[CVAR_INFECT_SPARKS] = CreateConVar("zr_infect_sparks", "1", "Emit sparks from player on infection. [Dependency: zr_infect_explosion]");
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g_hCvarsList[CVAR_INFECT_SOUND] = CreateConVar("zr_infect_sound", "npc/fast_zombie/fz_scream1.wav", "Sound, relative to \"sounds\" folder, to play from player on infection. ['\"\"' = No sound]");
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g_hCvarsList[CVAR_INFECT_SOUND] = CreateConVar("zr_infect_sound", "npc/fast_zombie/fz_scream1.wav", "Sound, relative to \"sound\" folder, to play from player on infection. ['\"\"' = No sound]");
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g_hCvarsList[CVAR_INFECT_ESPLASH] = CreateConVar("zr_infect_esplash", "1", "Emit an energy splash from player on infection.");
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g_hCvarsList[CVAR_INFECT_ESPLASH] = CreateConVar("zr_infect_esplash", "1", "Emit an energy splash from player on infection.");
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g_hCvarsList[CVAR_INFECT_SHAKE] = CreateConVar("zr_infect_shake", "1", "Shake player's view on infect.");
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g_hCvarsList[CVAR_INFECT_SHAKE] = CreateConVar("zr_infect_shake", "1", "Shake player's view on infect.");
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g_hCvarsList[CVAR_INFECT_SHAKE_AMP] = CreateConVar("zr_infect_shake_amp", "15.0", "Amplitude of shaking effect. [Dependency: zr_infect_shake]");
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g_hCvarsList[CVAR_INFECT_SHAKE_AMP] = CreateConVar("zr_infect_shake_amp", "15.0", "Amplitude of shaking effect. [Dependency: zr_infect_shake]");
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@ -383,7 +383,7 @@ CvarsCreate()
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// Ambient Sounds
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// Ambient Sounds
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g_hCvarsList[CVAR_AMBIENTSOUNDS] = CreateConVar("zr_ambientsounds", "1", "Play an ambient sound to all players during gameplay.");
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g_hCvarsList[CVAR_AMBIENTSOUNDS] = CreateConVar("zr_ambientsounds", "1", "Play an ambient sound to all players during gameplay.");
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g_hCvarsList[CVAR_AMBIENTSOUNDS_FILE] = CreateConVar("zr_ambientsounds_file", "ambient/zr/zr_ambience.mp3", "Sound file, relative to \"sounds\" folder, to play as ambience. [Dependency: zr_ambientsounds]");
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g_hCvarsList[CVAR_AMBIENTSOUNDS_FILE] = CreateConVar("zr_ambientsounds_file", "ambient/zr/zr_ambience.mp3", "Sound file, relative to \"sound\" folder, to play as ambience. [Dependency: zr_ambientsounds]");
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g_hCvarsList[CVAR_AMBIENTSOUNDS_LENGTH] = CreateConVar("zr_ambientsounds_length", "60.0", "Length of the ambient sound. [Dependency: zr_ambientsounds]");
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g_hCvarsList[CVAR_AMBIENTSOUNDS_LENGTH] = CreateConVar("zr_ambientsounds_length", "60.0", "Length of the ambient sound. [Dependency: zr_ambientsounds]");
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g_hCvarsList[CVAR_AMBIENTSOUNDS_VOLUME] = CreateConVar("zr_ambientsounds_volume", "0.8", "Volume of the ambient sound. [1.0 = Max volume | 0.0001 = Not audible | Dependency: zr_ambientsounds]");
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g_hCvarsList[CVAR_AMBIENTSOUNDS_VOLUME] = CreateConVar("zr_ambientsounds_volume", "0.8", "Volume of the ambient sound. [1.0 = Max volume | 0.0001 = Not audible | Dependency: zr_ambientsounds]");
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@ -442,7 +442,7 @@ CvarsCreate()
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g_hCvarsList[CVAR_ZSPAWN] = CreateConVar("zr_zspawn", "1", "Allow players to spawn into the game late.");
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g_hCvarsList[CVAR_ZSPAWN] = CreateConVar("zr_zspawn", "1", "Allow players to spawn into the game late.");
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g_hCvarsList[CVAR_ZSPAWN_TEAM_OVERRIDE] = CreateConVar("zr_zspawn_team_override", "1", "Override spawn team when spawning by means of ZSpawn.");
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g_hCvarsList[CVAR_ZSPAWN_TEAM_OVERRIDE] = CreateConVar("zr_zspawn_team_override", "1", "Override spawn team when spawning by means of ZSpawn.");
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g_hCvarsList[CVAR_ZSPAWN_TEAM_ZOMBIE] = CreateConVar("zr_zspawn_team_zombie", "0", "Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_zombie]");
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g_hCvarsList[CVAR_ZSPAWN_TEAM_ZOMBIE] = CreateConVar("zr_zspawn_team_zombie", "0", "Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_team_zombie]");
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g_hCvarsList[CVAR_ZSPAWN_BLOCK_REJOIN] = CreateConVar("zr_zspawn_block_rejoin", "1", "Block players disconnecting and rejoing the game using zspawn.");
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g_hCvarsList[CVAR_ZSPAWN_BLOCK_REJOIN] = CreateConVar("zr_zspawn_block_rejoin", "1", "Block players disconnecting and rejoing the game using zspawn.");
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g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT] = CreateConVar("zr_zspawn_timelimit", "1", "Put a time limit on the use of ZSpawn.");
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g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT] = CreateConVar("zr_zspawn_timelimit", "1", "Put a time limit on the use of ZSpawn.");
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