Fixed numerous typos in zombiereloaded.cfg

This commit is contained in:
Greyscale 2009-08-08 00:54:53 -07:00
parent f9c953d58f
commit 6635c8077b
2 changed files with 9 additions and 9 deletions

View File

@ -179,7 +179,7 @@ zr_classes_overlay_toggle "1"
// Default: "nightvision" // Default: "nightvision"
zr_classes_overlay_togglecmds "nightvision" zr_classes_overlay_togglecmds "nightvision"
// Default class overlay toggle state set on connecting player. [Dependency: zr_classes_overlay_toggle] // Default class overlay toggle state set on connecting player.
// Default: "0" // Default: "0"
zr_classes_overlay_default "0" zr_classes_overlay_default "0"
@ -260,7 +260,7 @@ zr_infect_weapons_drop "1"
// Effects // Effects
Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way. // Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way.
// Default: "1" // Default: "1"
zr_infect_explosion "1" zr_infect_explosion "1"
@ -276,7 +276,7 @@ zr_infect_smoke "1"
// Default: "1" // Default: "1"
zr_infect_sparks "1" zr_infect_sparks "1"
// Sound, relative to "sounds" folder, to play from player on infection. ['""' = No sound] // Sound, relative to "sound" folder, to play from player on infection. ['""' = No sound]
// Default: "npc/fast_zombie/fz_scream1.wav" // Default: "npc/fast_zombie/fz_scream1.wav"
zr_infect_sound "npc/fast_zombie/fz_scream1.wav" zr_infect_sound "npc/fast_zombie/fz_scream1.wav"
@ -486,7 +486,7 @@ zr_seffects_death "1"
// Default: "1" // Default: "1"
zr_ambientsounds "1" zr_ambientsounds "1"
// Sound file, relative to "sounds" folder, to play as ambience. [Dependency: zr_ambientsounds] // Sound file, relative to "sound" folder, to play as ambience. [Dependency: zr_ambientsounds]
// Default: "ambient/zr/zr_ambience.mp3" // Default: "ambient/zr/zr_ambience.mp3"
zr_ambientsounds_file "ambient/zr/zr_ambience.mp3" zr_ambientsounds_file "ambient/zr/zr_ambience.mp3"
@ -613,7 +613,7 @@ zr_zspawn "1"
// Default: "1" // Default: "1"
zr_zspawn_team_override "1" zr_zspawn_team_override "1"
// Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_zombie] // Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_team_zombie]
// Default: "0" // Default: "0"
zr_zspawn_team_zombie "0" zr_zspawn_team_zombie "0"

View File

@ -249,7 +249,7 @@ CvarsCreate()
// Overlays // Overlays
g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLE] = CreateConVar("zr_classes_overlay_toggle", "1", "Allow players to toggle class overlay."); g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLE] = CreateConVar("zr_classes_overlay_toggle", "1", "Allow players to toggle class overlay.");
g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLECMDS] = CreateConVar("zr_classes_overlay_togglecmds", "nightvision", "List of commands to hook that players can use to toggle class overlay. [Dependency: zr_classes_overlay_toggle | Delimiter: \", \"]"); g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLECMDS] = CreateConVar("zr_classes_overlay_togglecmds", "nightvision", "List of commands to hook that players can use to toggle class overlay. [Dependency: zr_classes_overlay_toggle | Delimiter: \", \"]");
g_hCvarsList[CVAR_CLASSES_OVERLAY_DEFAULT] = CreateConVar("zr_classes_overlay_default", "0", "Default class overlay toggle state set on connecting player. [Dependency: zr_classes_overlay_toggle]"); g_hCvarsList[CVAR_CLASSES_OVERLAY_DEFAULT] = CreateConVar("zr_classes_overlay_default", "0", "Default class overlay toggle state set on connecting player.");
// =========================== // ===========================
@ -292,7 +292,7 @@ CvarsCreate()
g_hCvarsList[CVAR_INFECT_FIREBALL] = CreateConVar("zr_infect_fireball", "1", "Spawn a fireball effect around player on infection. [Dependency: zr_infect_explosion]"); g_hCvarsList[CVAR_INFECT_FIREBALL] = CreateConVar("zr_infect_fireball", "1", "Spawn a fireball effect around player on infection. [Dependency: zr_infect_explosion]");
g_hCvarsList[CVAR_INFECT_SMOKE] = CreateConVar("zr_infect_smoke", "1", "Spawn a smoke cloud effect around player on infection. [Dependency: zr_infect_explosion]"); g_hCvarsList[CVAR_INFECT_SMOKE] = CreateConVar("zr_infect_smoke", "1", "Spawn a smoke cloud effect around player on infection. [Dependency: zr_infect_explosion]");
g_hCvarsList[CVAR_INFECT_SPARKS] = CreateConVar("zr_infect_sparks", "1", "Emit sparks from player on infection. [Dependency: zr_infect_explosion]"); g_hCvarsList[CVAR_INFECT_SPARKS] = CreateConVar("zr_infect_sparks", "1", "Emit sparks from player on infection. [Dependency: zr_infect_explosion]");
g_hCvarsList[CVAR_INFECT_SOUND] = CreateConVar("zr_infect_sound", "npc/fast_zombie/fz_scream1.wav", "Sound, relative to \"sounds\" folder, to play from player on infection. ['\"\"' = No sound]"); g_hCvarsList[CVAR_INFECT_SOUND] = CreateConVar("zr_infect_sound", "npc/fast_zombie/fz_scream1.wav", "Sound, relative to \"sound\" folder, to play from player on infection. ['\"\"' = No sound]");
g_hCvarsList[CVAR_INFECT_ESPLASH] = CreateConVar("zr_infect_esplash", "1", "Emit an energy splash from player on infection."); g_hCvarsList[CVAR_INFECT_ESPLASH] = CreateConVar("zr_infect_esplash", "1", "Emit an energy splash from player on infection.");
g_hCvarsList[CVAR_INFECT_SHAKE] = CreateConVar("zr_infect_shake", "1", "Shake player's view on infect."); g_hCvarsList[CVAR_INFECT_SHAKE] = CreateConVar("zr_infect_shake", "1", "Shake player's view on infect.");
g_hCvarsList[CVAR_INFECT_SHAKE_AMP] = CreateConVar("zr_infect_shake_amp", "15.0", "Amplitude of shaking effect. [Dependency: zr_infect_shake]"); g_hCvarsList[CVAR_INFECT_SHAKE_AMP] = CreateConVar("zr_infect_shake_amp", "15.0", "Amplitude of shaking effect. [Dependency: zr_infect_shake]");
@ -383,7 +383,7 @@ CvarsCreate()
// Ambient Sounds // Ambient Sounds
g_hCvarsList[CVAR_AMBIENTSOUNDS] = CreateConVar("zr_ambientsounds", "1", "Play an ambient sound to all players during gameplay."); g_hCvarsList[CVAR_AMBIENTSOUNDS] = CreateConVar("zr_ambientsounds", "1", "Play an ambient sound to all players during gameplay.");
g_hCvarsList[CVAR_AMBIENTSOUNDS_FILE] = CreateConVar("zr_ambientsounds_file", "ambient/zr/zr_ambience.mp3", "Sound file, relative to \"sounds\" folder, to play as ambience. [Dependency: zr_ambientsounds]"); g_hCvarsList[CVAR_AMBIENTSOUNDS_FILE] = CreateConVar("zr_ambientsounds_file", "ambient/zr/zr_ambience.mp3", "Sound file, relative to \"sound\" folder, to play as ambience. [Dependency: zr_ambientsounds]");
g_hCvarsList[CVAR_AMBIENTSOUNDS_LENGTH] = CreateConVar("zr_ambientsounds_length", "60.0", "Length of the ambient sound. [Dependency: zr_ambientsounds]"); g_hCvarsList[CVAR_AMBIENTSOUNDS_LENGTH] = CreateConVar("zr_ambientsounds_length", "60.0", "Length of the ambient sound. [Dependency: zr_ambientsounds]");
g_hCvarsList[CVAR_AMBIENTSOUNDS_VOLUME] = CreateConVar("zr_ambientsounds_volume", "0.8", "Volume of the ambient sound. [1.0 = Max volume | 0.0001 = Not audible | Dependency: zr_ambientsounds]"); g_hCvarsList[CVAR_AMBIENTSOUNDS_VOLUME] = CreateConVar("zr_ambientsounds_volume", "0.8", "Volume of the ambient sound. [1.0 = Max volume | 0.0001 = Not audible | Dependency: zr_ambientsounds]");
@ -442,7 +442,7 @@ CvarsCreate()
g_hCvarsList[CVAR_ZSPAWN] = CreateConVar("zr_zspawn", "1", "Allow players to spawn into the game late."); g_hCvarsList[CVAR_ZSPAWN] = CreateConVar("zr_zspawn", "1", "Allow players to spawn into the game late.");
g_hCvarsList[CVAR_ZSPAWN_TEAM_OVERRIDE] = CreateConVar("zr_zspawn_team_override", "1", "Override spawn team when spawning by means of ZSpawn."); g_hCvarsList[CVAR_ZSPAWN_TEAM_OVERRIDE] = CreateConVar("zr_zspawn_team_override", "1", "Override spawn team when spawning by means of ZSpawn.");
g_hCvarsList[CVAR_ZSPAWN_TEAM_ZOMBIE] = CreateConVar("zr_zspawn_team_zombie", "0", "Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_zombie]"); g_hCvarsList[CVAR_ZSPAWN_TEAM_ZOMBIE] = CreateConVar("zr_zspawn_team_zombie", "0", "Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_team_zombie]");
g_hCvarsList[CVAR_ZSPAWN_BLOCK_REJOIN] = CreateConVar("zr_zspawn_block_rejoin", "1", "Block players disconnecting and rejoing the game using zspawn."); g_hCvarsList[CVAR_ZSPAWN_BLOCK_REJOIN] = CreateConVar("zr_zspawn_block_rejoin", "1", "Block players disconnecting and rejoing the game using zspawn.");
g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT] = CreateConVar("zr_zspawn_timelimit", "1", "Put a time limit on the use of ZSpawn."); g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT] = CreateConVar("zr_zspawn_timelimit", "1", "Put a time limit on the use of ZSpawn.");