Changed model config to key/value format and improved model module features. Model access isn't tested yet, but base stuff works. Minior fixes.
Added more random model selection presets: public, admins, hidden and mother zombies. Simplified ClassFlagFilterMatch logic.
This commit is contained in:
parent
8c1a549239
commit
66ed43dd48
@ -3,28 +3,96 @@
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// ZOMBIE:RELOADED
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// Model configuration
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//
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// Check the weapon configuration section in the manual for detailed info.
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// See Model Configuration (3.5) section in the manual for detailed info.
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//
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// ============================================================================
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// Format:
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// ----------------------------------------------------------------------------
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// the/path/to/the/model ;public/hidden/adminonly/etc
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// * ;public - The model will be treated as a model that any client has access to.
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// * ;hidden - The model can only be accessed through explicit use of a player class.
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// E.g. If a class uses the "random" setting for model, then any non-public
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// models will not be chosen.
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// ============================================================================
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// * Each uncommented line will be used as a model path for clients to download,
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// and classes to utilize.
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// * If no ;<string> is specified, the model will be assumed as public.
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// ----------------------------------------------------------------------------
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// Defaults:
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//
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// SHORT DESCRIPTIONS
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//
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// Attribute: Description:
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// ----------------------------------------------------------------------------
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// name Name of model file, without extension.
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// path Path to model files. MUST end with "/".
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// team Model type:
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// "zombies"
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// "humans"
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// access Access type:
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// "public" - Everyone can use the model.
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// "admins" - Model can only be used by admins.
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// "hidden" - Model is excluded from public random selections.
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// "motherzombies" - Model can only be used by mother zombies.
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// "group" - Use group authentication.
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// group If access is "group": A SourceMod group name. Otherwise blank ("").
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models/player/zh/zh_charple001 ;public
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models/player/zh/zh_zombie003 ;public
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models/player/zh/zh_corpse002 ;public
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models/player/ics/hellknight_red/t_guerilla ;public
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// models/player/adminmodels/1337model ;adminonly // None of these models will be randomly chosen.
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// models/player/donatormodels/donatormodel ;donator
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// models/player/hiddenmodels/myhiddenmodel ;non-public
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"models"
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{
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"zh_charple001"
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{
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"name" "zh_charple001"
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"path" "models/player/zh/"
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"team" "zombies"
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"access" "public"
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"group" ""
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}
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"zh_zombie003"
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{
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"name" "zh_zombie003"
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"path" "models/player/zh/"
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"team" "zombies"
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"access" "public"
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"group" ""
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}
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"zh_corpse002"
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{
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"name" "zh_corpse002"
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"path" "models/player/zh/"
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"team" "zombies"
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"access" "public"
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"group" ""
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}
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"t_guerilla"
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{
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"name" "t_guerilla"
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"path" "models/player/ics/hellknight_red/"
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"team" "zombies"
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"access" "public"
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"group" ""
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}
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// Special model examples:
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// -----------------------
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// Only admins can use this zombie model.
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//"admin_zombie"
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//{
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// "name" "1337model"
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// "path" "models/player/adminmodels/"
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// "team" "zombies"
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// "access" "admins"
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// "group" ""
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//}
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// Only members of the zr_vip group in SourceMod can use this human model.
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//"vip_human"
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//{
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// "name" "vipmodel"
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// "path" "models/player/vip/"
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// "team" "humans"
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// "access" "group"
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// "group" "zr_vip"
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//}
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// This model will be excluded from public random selections. Only classes
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// that use "randomhidden" or explicit specify this model will be able to use it.
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//"hidden"
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//{
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// "name" "hiddenmodel"
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// "path" "models/player/"
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// "team" "humans"
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// "access" "hidden"
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// "group" ""
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//}
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}
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@ -16,7 +16,7 @@
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<p class="headerinfo">Targets plugin version 3.0.0 Beta 2, (not released)<br />
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Written by Richard Helgeby</p>
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<p class="headerinfo">Manual last modified: 2009.10.31</p>
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<p class="headerinfo">Manual last modified: 2009.11.17</p>
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<h2>Index</h2>
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@ -747,6 +747,9 @@ configuration files are optional.</p>
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certain maps. That could be scaling knockback, restricting certain weapons, changing class
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attributes or changing ambience sound.</p>
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<p>Other map configuration plugins should also work if certain features that doesn't exist in
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Zombie:Reloaded map configurations is needed.</p>
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<h4><a name="3.4.1" />1. Types</h4>
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<p>There are two kinds of map configs; pre and post. Pre map configuration files are executed
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before the modules and data is loaded. They're useful for changing configuration sets for certain
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@ -777,57 +780,96 @@ stuff have to be placed in this one to be effective, like changing class attribu
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<h3><a name="3.5" />3.5 Model Configuration</h3>
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<p><strong>Note:</strong> Work in progress. Model list data structure is about to be changed
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with support for human models and model restrictions. Currently, assume all models to be public
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zombie models that everyone can use.</p>
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<p>The model configuration file is a list of models used on the server. Each line contains the path
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including the model name, but not the file extension.</p>
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<p>The model configuration file is a list of models used on the server stored in Valve's key/value
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format.</p>
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<p>The models listed in this file are also precached when the server starts. Custom models used,
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but not listed in this file will cause a "model not precached" error on the server, so they must be
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listed in this file.</p>
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<p>In addition certain flags can be added to mark the model as special, such as only for
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admins/donators, hidden from random selection or only for mother zombies.</p>
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<p>In addition models can be restricted to certain groups using the "access" attribute.</p>
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<p>Each line is separated into two fields with ";". The last field is optional.</p>
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<p>If no flag is specified it's treated as a regular public model.</p>
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<p>Model line syntax:</p>
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<blockquote><p><code><model path>[; flag]</code></p></blockquote>
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<p>List of available model attributes:</p>
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<blockquote><table>
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<caption>Model Flags</caption>
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<caption>Model Attributes</caption>
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<tr>
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<td class="valueoption">public</td>
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<td>Everyone can use the model.</td>
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<th class="namewidth">Attribute:</th>
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<th class="mediumwidth">Value type:</th>
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</tr>
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<tr>
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<td class="commandheader">name</td>
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<td class="commandheader">text</td>
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</tr>
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<tr>
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<td class="valueoption">adminonly</td>
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<td>(Incomplete) Can only be used by admins.</td>
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<td class="indent" colspan="2">
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<p>File name of model file, without extension.</p>
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</td>
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</tr>
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<tr>
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<td class="commandheader">path</td>
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<td class="commandheader">text</td>
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</tr>
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<tr>
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<td class="valueoption">donator</td>
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<td>(Incomplete) Can only be used by donators.</td>
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<td class="indent" colspan="2">
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<p>Path to model files. <strong>Must</strong> end with "/". Windows servers can use "\"
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in paths, but they also work with "/".</p>
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<p>The path is relative to "cstrike".</p>
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</td>
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</tr>
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<tr>
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<td class="commandheader">team</td>
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<td class="commandheader">text</td>
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</tr>
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<tr>
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<td class="valueoption">hidden</td>
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<td>(Incomplete) Is not included in random selections.</td>
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<td class="indent" colspan="2">
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<p>What team the model belongs to.</p>
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<p>Options:</p>
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<blockquote><table>
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<tr><td class="valueoption">zombies</td><td>Zombie players. Includes mother zombies.</td></tr>
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<tr><td class="valueoption">humans</td><td>Human players.</td></tr>
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</table></blockquote>
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</td>
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</tr>
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<tr>
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<td class="commandheader">access</td>
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<td class="commandheader">text</td>
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</tr>
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<tr>
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<td class="valueoption">motherzombie</td>
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<td>(Incomplete) Can only be used on mother zombies.</td>
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<td class="indent" colspan="2">
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<p>Access mode of the model.</p>
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<p>Options:</p>
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<blockquote><table>
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<tr><td class="valueoption">public</td><td>Everyone can use the model. Included in
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public random selections.</td></tr>
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<tr><td class="valueoption">admins</td><td>Model can only be used by admins. Included
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in public random selections but only applied to admins.</td></tr>
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<tr><td class="valueoption">hidden</td><td>Model is excluded from public random selections.</td></tr>
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<tr><td class="valueoption">motherzombies</td><td>Model can only be used by mother zombies.</td></tr>
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<tr><td class="valueoption">group</td><td>Use group authentication. See "group" attribute.</td></tr>
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</table></blockquote>
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</td>
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</tr>
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<tr>
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<td class="commandheader">group</td>
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<td class="commandheader">text</td>
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</tr>
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<tr>
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<td class="indent" colspan="2">
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<p>Name of SourceMod group to use for model authentication if access is "group". If
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access is anything else than "group" this setting is ignored and can be blank ("").</p>
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</td>
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</tr>
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</table></blockquote>
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<p>Example usages:</p>
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<blockquote><p><code>models/player/zh/zh_charple001<br />
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models/player/zh/zh_corpse002; adminonly<br />
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models/player/zh/zh_zombie003; hidden<br />
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models/player/ics/hellknight_red/t_guerilla; motherzombie</code></p></blockquote>
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<p>For example usages see examples in default model configuration.</p>
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<p>Put the list of models in:</p>
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@ -837,7 +879,7 @@ admins/donators, hidden from random selection or only for mother zombies.</p>
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<h3><a name="3.6" />3.6 Download List</h3>
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<p>Custom models, materials and overlays must be listed in the download list so clients will
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download them. Use one line per file with paths relative to the "cstrike" folder.</p>
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download them. Use one line per file, with paths relative to the "cstrike" folder.</p>
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<p>List files to be downloaded in the following file:</p>
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@ -1011,8 +1053,8 @@ the admin-only flag in the <span class="code">flags</span> attribute.</p>
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</tr>
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<tr>
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<td class="indent" colspan="3">
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<p>The model file to use on the player, path is relative to the "cstrike" folder. There
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are a few special values supported by this attribute:</p>
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<p>Model file path to use on the player, relative to the "cstrike" folder. There are a
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few presets supported by this attribute:</p>
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<blockquote><table>
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<tr>
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<td class="valueoption">default</td>
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@ -1020,12 +1062,31 @@ the admin-only flag in the <span class="code">flags</span> attribute.</p>
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</tr>
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<tr>
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<td class="valueoption">random</td>
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<td>Selects a random model for the current team.</td>
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<td>Selects a random public or admin model for the current team. Admin models
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are only applied to admins.</td>
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</tr>
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<tr>
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<td class="valueoption">nochange</td>
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<td>Don't change model. To be used in combination with other plugins that
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change model on players.</td>
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<td class="valueoption">random_public</td>
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<td>Selects a random public model for the current team.</td>
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</tr>
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<tr>
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<td class="valueoption">random_admin</td>
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<td>Selects a random admin model for the current team. Model permissions will
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be ignored.</td>
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</tr>
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<tr>
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<td class="valueoption">random_hidden</td>
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<td>Selects a random hidden model for the current team.</td>
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</tr>
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<tr>
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<td class="valueoption">random_mother_zombie</td>
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<td><strong>Zombies only.</strong> Selects a random mother zombie model.</td>
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</tr>
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<tr>
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<td class="valueoption">no_change</td>
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<td>Don't change model. Use this setting to keep default Counter-Strike: Source
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model, or to fix a compatibility issue with other plugins that change model on
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players.</td>
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</tr>
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</table></blockquote>
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</td>
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@ -54,6 +54,7 @@
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// Header includes.
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#include "zr/log.h"
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#include "zr/models.h"
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#if defined ADD_VERSION_INFO
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#include "zr/hgversion.h"
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@ -79,10 +80,10 @@
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#include "zr/paramtools"
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#include "zr/paramparser"
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#include "zr/shoppinglist"
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#include "zr/models"
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#include "zr/downloads"
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#include "zr/overlays"
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#include "zr/playerclasses/playerclasses"
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#include "zr/models"
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#include "zr/weapons/weapons"
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#include "zr/hitgroups"
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#include "zr/roundstart"
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|
88
src/zr/models.h.inc
Normal file
88
src/zr/models.h.inc
Normal file
@ -0,0 +1,88 @@
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/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: models.h.inc
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* Type: Core
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* Description: Model data structures and constants.
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*
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* Copyright (C) 2009 Greyscale, Richard Helgeby
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ============================================================================
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*/
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/**
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* Maximum number of models.
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*/
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#define MODELS_MAX 48
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/**
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* Maximum folder depth a model file can be located.
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*/
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#define MODELS_PATH_MAX_DEPTH 8
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/**
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* Maximum string length of a folder a model file is located under.
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*/
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#define MODELS_PATH_DIR_MAX_LENGTH 32
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/**
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* Model access settings.
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*/
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enum ModelAccess
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{
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ModelAccess_Invalid = -1, /* Invalid access type. */
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ModelAccess_Public = 0, /* Everyone can use the model. */
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ModelAccess_Admins, /* Model can only be used by admins. */
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ModelAccess_Hidden, /* Model is excluded from public random selections. */
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ModelAccess_MotherZombies, /* Only mother zombies can use this model. */
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ModelAccess_Group /* Enables group authentication. */
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}
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/**
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* @section Model access flags.
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*/
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#define MODEL_ACCESS_PUBLIC (1<<0)
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#define MODEL_ACCESS_ADMINS (1<<1)
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#define MODEL_ACCESS_HIDDEN (1<<2)
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#define MODEL_ACCESS_MOTHER_ZOMBIES (1<<3)
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#define MODEL_ACCESS_GROUP (1<<4)
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/**
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* @endsection
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*/
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/**
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* Avaliable teams for models.
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||||
*/
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||||
enum ModelTeam
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{
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ModelTeam_Invalid = -1,
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ModelTeam_Zombies = 0,
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ModelTeam_Humans
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}
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/**
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* Model settings structure.
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||||
*/
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||||
enum ModelAttributes
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||||
{
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||||
String:Model_Name[64], /* File name of model (no file extension). */
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String:Model_Path[PLATFORM_MAX_PATH], /* Path to model files. */
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ModelTeam:Model_Team, /* What team the model belongs to. */
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ModelAccess:Model_Access, /* Access settings. */
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String:Model_Group[64] /* Group authentication (if used). */
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}
|
@ -5,7 +5,7 @@
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*
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||||
* File: models.inc
|
||||
* Type: Core
|
||||
* Description: Model validation.
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||||
* Description: Model manager.
|
||||
*
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||||
* Copyright (C) 2009 Greyscale, Richard Helgeby
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||||
*
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||||
@ -25,173 +25,208 @@
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||||
* ============================================================================
|
||||
*/
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||||
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||||
/**
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||||
* Maximum folder depth a model file can be located.
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||||
/*
|
||||
* Note: Data structures and constants defined in models.h.inc.
|
||||
*/
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||||
#define MODELS_PATH_MAX_DEPTH 8
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||||
|
||||
/**
|
||||
* Maximum string length of a folder a model file is located under.
|
||||
* Parsed model data.
|
||||
*/
|
||||
#define MODELS_PATH_DIR_MAX_LENGTH 32
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||||
new ModelData[MODELS_MAX][ModelAttributes];
|
||||
|
||||
/**
|
||||
* Array that stores a list of validated models.
|
||||
* Number of valid models.
|
||||
*/
|
||||
new Handle:arrayModels = INVALID_HANDLE;
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new ModelCount;
|
||||
|
||||
|
||||
/**
|
||||
* Prepare all model/download data.
|
||||
*/
|
||||
ModelsLoad()
|
||||
{
|
||||
new Handle:kvModels = INVALID_HANDLE;
|
||||
|
||||
// Register config file.
|
||||
ConfigRegisterConfig(File_Models, Structure_List, CONFIG_FILE_ALIAS_MODELS);
|
||||
|
||||
// Get models file path.
|
||||
decl String:pathmodels[PLATFORM_MAX_PATH];
|
||||
new bool:exists = ConfigGetCvarFilePath(CVAR_CONFIG_PATH_MODELS, pathmodels);
|
||||
decl String:modelPath[PLATFORM_MAX_PATH];
|
||||
new bool:exists = ConfigGetCvarFilePath(CVAR_CONFIG_PATH_MODELS, modelPath);
|
||||
|
||||
// If file doesn't exist, then log and stop.
|
||||
if (!exists)
|
||||
{
|
||||
// Log failure and stop plugin.
|
||||
LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Models, "Config Validation", "Missing models file: \"%s\"", pathmodels);
|
||||
LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Models, "Config Validation", "Missing model list: \"%s\"", modelPath);
|
||||
}
|
||||
|
||||
// Set the path to the config file.
|
||||
ConfigSetConfigPath(File_Models, pathmodels);
|
||||
ConfigSetConfigPath(File_Models, modelPath);
|
||||
|
||||
// Load config from file and create array structure.
|
||||
new bool:success = ConfigLoadConfig(File_Models, arrayModels, PLATFORM_MAX_PATH);
|
||||
// Prepare key/value structure.
|
||||
kvModels = CreateKeyValues(CONFIG_FILE_ALIAS_MODELS);
|
||||
|
||||
// Unexpected error, stop plugin.
|
||||
if (!success)
|
||||
// Log what models file that is loaded.
|
||||
LogEvent(false, LogType_Normal, LOG_CORE_EVENTS, LogModule_Models, "Config Validation", "Loading models from file \"%s\".", modelPath);
|
||||
|
||||
// Load model data file.
|
||||
FileToKeyValues(kvModels, modelPath);
|
||||
|
||||
// Try to find the first model.
|
||||
KvRewind(kvModels);
|
||||
if (!KvGotoFirstSubKey(kvModels))
|
||||
{
|
||||
LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Models, "Config Validation", "Unexpected error encountered loading: %s", pathmodels);
|
||||
LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Models, "Config Validation", "Can't find any models in \"%s\"", modelPath);
|
||||
}
|
||||
|
||||
new modelcount;
|
||||
new modelpublicvalidcount;
|
||||
new modelnonpublicvalidcount;
|
||||
new modelfilecount;
|
||||
decl String:buffer[256];
|
||||
decl String:name[64];
|
||||
decl String:path[PLATFORM_MAX_PATH];
|
||||
decl String:team[64];
|
||||
decl String:access[64];
|
||||
decl String:group[64];
|
||||
|
||||
decl String:modelbase[PLATFORM_MAX_PATH];
|
||||
decl String:modelpath[PLATFORM_MAX_PATH];
|
||||
decl String:modelname[MODELS_PATH_DIR_MAX_LENGTH];
|
||||
decl String:modelfile[MODELS_PATH_DIR_MAX_LENGTH];
|
||||
decl String:modeldiskname[MODELS_PATH_DIR_MAX_LENGTH];
|
||||
decl String:modelfullpath[PLATFORM_MAX_PATH];
|
||||
ModelCount = 0;
|
||||
new failedCount;
|
||||
new publicCount;
|
||||
|
||||
new String:baseexploded[MODELS_PATH_MAX_DEPTH][MODELS_PATH_DIR_MAX_LENGTH];
|
||||
|
||||
new FileType:type;
|
||||
|
||||
new models = modelcount = GetArraySize(arrayModels);
|
||||
|
||||
// x = model array index.
|
||||
for (new x = 0; x < models; x++)
|
||||
// Loop through all models and store attributes in ModelData array.
|
||||
do
|
||||
{
|
||||
// Get base model path, excluding the public/non-public setting.
|
||||
ModelReturnPath(x, modelbase, sizeof(modelbase));
|
||||
|
||||
// Explode path into pieces. (separated by "/")
|
||||
new strings = ExplodeString(modelbase, "/", baseexploded, sizeof(baseexploded), sizeof(baseexploded[]));
|
||||
|
||||
// Get model file name.
|
||||
strcopy(modelname, sizeof(modelname), baseexploded[strings - 1]);
|
||||
|
||||
// Get the path to the file.
|
||||
// Works by truncating original path by the length of the file name.
|
||||
strcopy(modelpath, strlen(modelbase) - strlen(modelname), modelbase);
|
||||
|
||||
// Open dir containing model files.
|
||||
new Handle:modeldir = OpenDirectory(modelpath);
|
||||
|
||||
if (modeldir == INVALID_HANDLE)
|
||||
if (ModelCount > MODELS_MAX)
|
||||
{
|
||||
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Models, "Config Validation", "Error opening model path directory: %s", modelpath);
|
||||
// Maximum number of models reached. Log a warning and exit the loop.
|
||||
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Models, "Config Validation", "Warning: Maximum number of models reached (%d). Skipping other models.", MODELS_MAX + 1);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
KvGetString(kvModels, "name", name, sizeof(name));
|
||||
strcopy(ModelData[ModelCount][Model_Name], 64, name);
|
||||
|
||||
KvGetString(kvModels, "path", path, sizeof(path));
|
||||
strcopy(ModelData[ModelCount][Model_Path], 64, path);
|
||||
|
||||
KvGetString(kvModels, "team", team, sizeof(team));
|
||||
ModelData[ModelCount][Model_Team] = ModelsStringToTeam(team);
|
||||
|
||||
KvGetString(kvModels, "access", access, sizeof(access));
|
||||
ModelData[ModelCount][Model_Access] = ModelsStringToAccess(access);
|
||||
|
||||
KvGetString(kvModels, "group", group, sizeof(group));
|
||||
strcopy(ModelData[ModelCount][Model_Group], 64, group);
|
||||
|
||||
|
||||
// Validate model attributes.
|
||||
|
||||
// Build path and check if model file exist.
|
||||
strcopy(buffer, sizeof(buffer), path);
|
||||
StrCat(buffer, sizeof(buffer), name);
|
||||
StrCat(buffer, sizeof(buffer), ".mdl");
|
||||
if (!FileExists(buffer))
|
||||
{
|
||||
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Models, "Config Validation", "Warning: Invalid model name/path setting at index %d. File not found: \"%s\".", ModelCount + failedCount, buffer);
|
||||
failedCount++;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Reset model file count.
|
||||
modelfilecount = 0;
|
||||
|
||||
while (ReadDirEntry(modeldir, modelfile, sizeof(modelfile), type))
|
||||
// Validate team.
|
||||
if (ModelData[ModelCount][Model_Team] == ModelTeam_Invalid)
|
||||
{
|
||||
// If entry isn't a file, then stop.
|
||||
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Models, "Config Validation", "Warning: Invalid model team setting at index %d: \"%s\".", ModelCount + failedCount, team);
|
||||
failedCount++;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Validate access.
|
||||
if (ModelData[ModelCount][Model_Access] == ModelAccess_Invalid)
|
||||
{
|
||||
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Models, "Config Validation", "Warning: Invalid model access setting at index %d: \"%s\".", ModelCount + failedCount, access);
|
||||
failedCount++;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Increment public model counter.
|
||||
if (ModelData[ModelCount][Model_Access] == ModelAccess_Public)
|
||||
{
|
||||
publicCount++;
|
||||
}
|
||||
}
|
||||
|
||||
// Validate group.
|
||||
if (ModelData[ModelCount][Model_Access] == ModelAccess_Group &&
|
||||
FindAdmGroup(group) == INVALID_GROUP_ID)
|
||||
{
|
||||
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Models, "Config Validation", "Warning: Invalid model group setting at index %d. Couldn't find SourceMod group \"%s\".", ModelCount + failedCount, group);
|
||||
failedCount++;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Open directory with model files.
|
||||
new Handle:dir = OpenDirectory(path);
|
||||
|
||||
// Check if failed.
|
||||
if (dir == INVALID_HANDLE)
|
||||
{
|
||||
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Models, "Config Validation", "Error opening directory: %s", dir);
|
||||
continue;
|
||||
}
|
||||
|
||||
new FileType:type;
|
||||
decl String:file[64];
|
||||
decl String:fileShort[64];
|
||||
|
||||
// Search for model files with the specified name and add them to
|
||||
// downloads table.
|
||||
while (ReadDirEntry(dir, file, sizeof(file), type))
|
||||
{
|
||||
// Skip if entry isn't a file.
|
||||
if (type != FileType_File)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Find break point index in the string to get model name.
|
||||
// Add one because it seems to break on the character before.
|
||||
new breakpoint = FindCharInString(modelfile, '.') + 1;
|
||||
strcopy(modeldiskname, breakpoint, modelfile);
|
||||
// Add one to make space for null terminator.
|
||||
new breakpoint = FindCharInString(file, '.') + 1;
|
||||
strcopy(fileShort, breakpoint, file);
|
||||
|
||||
// If this file doesn't match, then stop.
|
||||
if (!StrEqual(modelname, modeldiskname, false))
|
||||
// If this file doesn't match model name, then skip it.
|
||||
if (!StrEqual(name, fileShort, false))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Format a full path string.
|
||||
strcopy(modelfullpath, sizeof(modelfullpath), modelpath);
|
||||
Format(modelfullpath, sizeof(modelfullpath), "%s/%s", modelfullpath, modelfile);
|
||||
strcopy(buffer, sizeof(buffer), path);
|
||||
Format(buffer, sizeof(buffer), "%s%s", buffer, file);
|
||||
|
||||
// Precache model file and add to downloads table.
|
||||
PrecacheModel(modelfullpath);
|
||||
AddFileToDownloadsTable(modelfullpath);
|
||||
|
||||
// Increment modelfilecount
|
||||
modelfilecount++;
|
||||
PrecacheModel(buffer);
|
||||
AddFileToDownloadsTable(buffer);
|
||||
}
|
||||
|
||||
CloseHandle(modeldir);
|
||||
CloseHandle(dir);
|
||||
|
||||
// Increment variable if model files are valid.
|
||||
if (modelfilecount)
|
||||
ModelCount++;
|
||||
} while (KvGotoNextKey(kvModels));
|
||||
|
||||
CloseHandle(kvModels);
|
||||
|
||||
// Check if there are no public models.
|
||||
if (!publicCount)
|
||||
{
|
||||
// Increment proper variable.
|
||||
if (ModelIsPublic(x))
|
||||
{
|
||||
modelpublicvalidcount++;
|
||||
}
|
||||
else
|
||||
{
|
||||
modelnonpublicvalidcount++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Remove client from array.
|
||||
RemoveFromArray(arrayModels, x);
|
||||
|
||||
// Subtract one from count.
|
||||
models--;
|
||||
|
||||
// Backtrack one index, because we deleted it out from under the loop.
|
||||
x--;
|
||||
|
||||
// Log missing model files.
|
||||
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Models, "Config Validation", "Missing model files on server (%s)", modelbase);
|
||||
}
|
||||
LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Models, "Config Validation", "Couldn't find any public model in \"%s\". There must be at least one public model.", modelPath);
|
||||
}
|
||||
|
||||
// Log model validation info.
|
||||
LogEvent(false, LogType_Normal, LOG_CORE_EVENTS, LogModule_Models, "Config Validation", "Total: %d | Successful Public: %d | Successful Non-Public: %d | Unsuccessful: %d", modelcount, modelpublicvalidcount, modelnonpublicvalidcount, modelcount - (modelpublicvalidcount + modelnonpublicvalidcount));
|
||||
|
||||
// If none of the model paths are valid, then log and fail.
|
||||
if (!modelpublicvalidcount)
|
||||
{
|
||||
LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Models, "Config Validation", "No usable (public) model paths in %s", pathmodels);
|
||||
}
|
||||
LogEvent(false, LogType_Normal, LOG_CORE_EVENTS, LogModule_Models, "Config Validation", "Successful: %d | Unsuccessful: %d", ModelCount, failedCount);
|
||||
|
||||
// Set config data.
|
||||
ConfigSetConfigLoaded(File_Models, true);
|
||||
ConfigSetConfigReloadFunc(File_Models, GetFunctionByName(GetMyHandle(), "ModelsOnConfigReload"));
|
||||
ConfigSetConfigHandle(File_Models, arrayModels);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -204,120 +239,336 @@ public ModelsOnConfigReload(ConfigFile:config)
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a model is public.
|
||||
* Returns a random model index according to the specified filter settings.
|
||||
*
|
||||
* @param modelindex The array index of the model to check.
|
||||
* @return True if public, false if not.
|
||||
* @param client Optional. Client index used to check for
|
||||
* permissions in "group" or "admins" access mode.
|
||||
* Use negative index to disable permission check
|
||||
* (default).
|
||||
* @param teamFilter Optional. Team filtering settings. Use
|
||||
* ModelTeam_Invalid to disable filter. Default is
|
||||
* ModelTeam_Zombies.
|
||||
* @param accessRequireFlags Optional. One or more required access flags.
|
||||
* Default is MODEL_ACCESS_PUBLIC.
|
||||
* @return Random model index according to filter, or -1 on error.
|
||||
*/
|
||||
stock bool:ModelIsPublic(modelindex)
|
||||
ModelsGetRandomModel(client = -1, ModelTeam:teamFilter = ModelTeam_Zombies, accessRequireFlags = MODEL_ACCESS_PUBLIC)
|
||||
{
|
||||
// Get the entire model string to parse for what we need.
|
||||
decl String:modelsetting[PLATFORM_MAX_PATH + 16];
|
||||
GetArrayString(arrayModels, modelindex, modelsetting, sizeof(modelsetting));
|
||||
decl modelIndexes[MODELS_MAX];
|
||||
new listCount;
|
||||
|
||||
// We define this to use as little memory as possible, because the value won't be used.
|
||||
decl String:modelpath[1];
|
||||
decl String:strpublic[32];
|
||||
|
||||
if (StrContains(modelsetting, ";") > -1)
|
||||
// Loop through all models.
|
||||
for (new index = 0; index < ModelCount; index++)
|
||||
{
|
||||
// Get string index of where the public setting starts.
|
||||
new strindex = SplitString(modelsetting, ";", modelpath, sizeof(modelpath));
|
||||
|
||||
// Copy setting to new string
|
||||
strcopy(strpublic, sizeof(strpublic), modelsetting[strindex]);
|
||||
|
||||
// Trim the whitespace.
|
||||
TrimString(strpublic);
|
||||
|
||||
// If public, return true, non-public returns false.
|
||||
return StrEqual(strpublic, "public", false);
|
||||
// Check team filtering. Skip if no match.
|
||||
if (teamFilter != ModelTeam_Invalid &&
|
||||
ModelsGetTeam(index) != teamFilter)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// If nothing is specified, assume public.
|
||||
return true;
|
||||
// Cache current model access flag.
|
||||
new ModelAccess:access = ModelsGetAccess(index);
|
||||
new accessFlag = ModelsGetAccessFlag(access);
|
||||
|
||||
// Check access filtering. Skip if no match.
|
||||
if (accessRequireFlags > 0 &&
|
||||
!(accessRequireFlags & accessFlag))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the path of a given model index.
|
||||
*
|
||||
* @param modelindex The array index of the model.
|
||||
* @param modelpath The output string of the model path.
|
||||
* @param maxlen The maximum length of the output string.
|
||||
*/
|
||||
stock ModelReturnPath(modelindex, String:modelpath[], maxlen)
|
||||
// Do client group authentication if client is specified.
|
||||
if (client > 0)
|
||||
{
|
||||
// Get the entire model string to parse for what we need.
|
||||
decl String:modelsetting[PLATFORM_MAX_PATH + 16];
|
||||
GetArrayString(arrayModels, modelindex, modelsetting, sizeof(modelsetting));
|
||||
// Check if current model use group authentication.
|
||||
if (access == ModelAccess_Group)
|
||||
{
|
||||
decl String:group[64];
|
||||
ModelsGetGroup(index, group, sizeof(group));
|
||||
|
||||
// Copy to path before split just in case the string has no ";"
|
||||
strcopy(modelpath, maxlen, modelsetting);
|
||||
if (StrContains(modelsetting, ";") > -1)
|
||||
if (!ZRIsClientInGroup(client, group))
|
||||
{
|
||||
SplitString(modelsetting, ";", modelpath, maxlen);
|
||||
// Client not authorized to use this model.
|
||||
continue;
|
||||
}
|
||||
|
||||
// Trim whitespace.
|
||||
TrimString(modelpath);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a random model index in arrayModels, allows you to specify a filter.
|
||||
*
|
||||
* @param modelpath The output string of the model path.
|
||||
* @param maxlen The maximum length of the output string.
|
||||
* @param all True to choose any of the models in the file, false to use 'publicmodels' param.
|
||||
* @param publicmodels True to find a random public model, false to find non-public.
|
||||
*/
|
||||
stock ModelsGetRandomModelIndex(String:modelpath[], maxlen, bool:all = true, bool:publicmodels = true)
|
||||
{
|
||||
new modelindex = -1;
|
||||
|
||||
// Return any random model.
|
||||
if (all)
|
||||
{
|
||||
// Get random model index and return the string in it.
|
||||
modelindex = GetRandomInt(0, GetArraySize(arrayModels) - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
new Handle:modelsarray = CreateArray(PLATFORM_MAX_PATH);
|
||||
decl String:modelsetting[PLATFORM_MAX_PATH];
|
||||
|
||||
// x = Array index.
|
||||
new size = GetArraySize(arrayModels);
|
||||
for (new x = 0; x < size; x++)
|
||||
// No group authentication. Do regular authentication if model
|
||||
// is a admin model.
|
||||
if (access == ModelAccess_Admins &&
|
||||
!ZRIsClientAdmin(client))
|
||||
{
|
||||
if (publicmodels == ModelIsPublic(x))
|
||||
// Client not authorized to use this model.
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Model passed filter tests. Add to list.
|
||||
modelIndexes[listCount] = index;
|
||||
listCount++;
|
||||
}
|
||||
|
||||
// Check if any models passed the filter.
|
||||
if (listCount)
|
||||
{
|
||||
// Transfer model to temp array.
|
||||
GetArrayString(arrayModels, x, modelsetting, sizeof(modelsetting));
|
||||
PushArrayString(modelsarray, modelsetting);
|
||||
return modelIndexes[GetRandomInt(0, listCount - 1)];
|
||||
}
|
||||
}
|
||||
|
||||
// y = Array index.
|
||||
size = GetArraySize(modelsarray);
|
||||
|
||||
// If there are no models then copy a blank string to the output.
|
||||
if (size == 0)
|
||||
else
|
||||
{
|
||||
strcopy(modelpath, maxlen, "");
|
||||
|
||||
// Destroy the handle.
|
||||
CloseHandle(modelsarray);
|
||||
|
||||
return;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
// Get random model index from the temp list, and return the string in it.
|
||||
modelindex = GetRandomInt(0, GetArraySize(modelsarray) - 1);
|
||||
/**
|
||||
* Validates the specified index according to maximum number of models, and
|
||||
* number of models in use. Unused indexes will fail validation by default.
|
||||
*
|
||||
* @param index Model index to validate.
|
||||
* @param rangeOnly Optional. Do not check if the index is in use. Default
|
||||
* is false, check if in use.
|
||||
* @return True if valid, false otherwise.
|
||||
*/
|
||||
bool:ModelsIsValidIndex(index, bool:rangeOnly = false)
|
||||
{
|
||||
new bool:rangeValid = (index >= 0 && index < MODELS_MAX);
|
||||
|
||||
// Destroy the handle.
|
||||
CloseHandle(modelsarray);
|
||||
if (rangeOnly)
|
||||
{
|
||||
// Only check if the index is valid.
|
||||
return rangeValid;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Check if the index is valid, and if it's in use.
|
||||
return rangeValid && (index < ModelCount);
|
||||
}
|
||||
}
|
||||
|
||||
// Get the path to the selected model.
|
||||
ModelReturnPath(modelindex, modelpath, maxlen);
|
||||
/**
|
||||
* Gets the name for the specified model.
|
||||
*
|
||||
* @param index Model index.
|
||||
* @param buffer Destination string buffer.
|
||||
* @param maxlen Size of buffer.
|
||||
* @return Number of cells written, or -1 on error.
|
||||
*/
|
||||
ModelsGetName(index, String:buffer[], maxlen)
|
||||
{
|
||||
// Validate index.
|
||||
if (!ModelsIsValidIndex(index))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
return strcopy(buffer, maxlen, ModelData[index][Model_Name]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the path for the specified model.
|
||||
*
|
||||
* @param index Model index.
|
||||
* @param buffer Destination string buffer.
|
||||
* @param maxlen Size of buffer.
|
||||
* @return Number of cells written, or -1 on error.
|
||||
*/
|
||||
ModelsGetPath(index, String:buffer[], maxlen)
|
||||
{
|
||||
// Validate index.
|
||||
if (!ModelsIsValidIndex(index))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
return strcopy(buffer, maxlen, ModelData[index][Model_Path]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the team for the specified model.
|
||||
*
|
||||
* @param index Model index.
|
||||
* @return Team for the specified model, ModelTeam_Invalid on error.
|
||||
*/
|
||||
ModelTeam:ModelsGetTeam(index)
|
||||
{
|
||||
// Validate index.
|
||||
if (!ModelsIsValidIndex(index))
|
||||
{
|
||||
return ModelTeam_Invalid;
|
||||
}
|
||||
|
||||
return ModelData[index][Model_Team];
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the access setting for the specified model.
|
||||
*
|
||||
* @param index Model index.
|
||||
* @return Access setting for the specified model, ModelAccess_Invalid
|
||||
* on error.
|
||||
*/
|
||||
ModelAccess:ModelsGetAccess(index)
|
||||
{
|
||||
// Validate index.
|
||||
if (!ModelsIsValidIndex(index))
|
||||
{
|
||||
return ModelAccess_Invalid;
|
||||
}
|
||||
|
||||
return ModelData[index][Model_Access];
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the access flag for the specified access setting.
|
||||
*
|
||||
* @param access Access setting to convert.
|
||||
* @return Access flag, or 0 on error.
|
||||
*/
|
||||
ModelsGetAccessFlag(ModelAccess:access)
|
||||
{
|
||||
switch (access)
|
||||
{
|
||||
case ModelAccess_Public:
|
||||
{
|
||||
return MODEL_ACCESS_PUBLIC;
|
||||
}
|
||||
case ModelAccess_Admins:
|
||||
{
|
||||
return MODEL_ACCESS_ADMINS;
|
||||
}
|
||||
case ModelAccess_Hidden:
|
||||
{
|
||||
return MODEL_ACCESS_HIDDEN;
|
||||
}
|
||||
case ModelAccess_MotherZombies:
|
||||
{
|
||||
return MODEL_ACCESS_MOTHER_ZOMBIES;
|
||||
}
|
||||
case ModelAccess_Group:
|
||||
{
|
||||
return MODEL_ACCESS_GROUP;
|
||||
}
|
||||
}
|
||||
|
||||
// Invalid access flag.
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the group for the specified model.
|
||||
*
|
||||
* @param index Model index.
|
||||
* @param buffer Destination string buffer.
|
||||
* @param maxlen Size of buffer.
|
||||
* @return Number of cells written, or -1 on error.
|
||||
*/
|
||||
ModelsGetGroup(index, String:buffer[], maxlen)
|
||||
{
|
||||
// Validate index.
|
||||
if (!ModelsIsValidIndex(index))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
return strcopy(buffer, maxlen, ModelData[index][Model_Group]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the full model file path for the specified model.
|
||||
*
|
||||
* @param index Model index.
|
||||
* @param buffer Destination string buffer.
|
||||
* @param maxlen Size of buffer.
|
||||
* @return Number of cells written, or -1 on error.
|
||||
*/
|
||||
ModelsGetFullPath(index, String:buffer[], maxlen)
|
||||
{
|
||||
decl String:path[PLATFORM_MAX_PATH];
|
||||
decl String:name[64];
|
||||
|
||||
ModelsGetPath(index, path, sizeof(path));
|
||||
ModelsGetName(index, name, sizeof(name));
|
||||
|
||||
buffer[0] = 0;
|
||||
|
||||
StrCat(buffer, maxlen, path);
|
||||
StrCat(buffer, maxlen, name);
|
||||
StrCat(buffer, maxlen, ".mdl");
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the specified string to a team setting.
|
||||
*
|
||||
* @param team String to convert.
|
||||
* @return Team setting, or ModelTeam_Invalid on error.
|
||||
*/
|
||||
ModelTeam:ModelsStringToTeam(const String:team[])
|
||||
{
|
||||
if (StrEqual(team, "zombies", false))
|
||||
{
|
||||
return ModelTeam_Zombies;
|
||||
}
|
||||
else if (StrEqual(team, "humans", false))
|
||||
{
|
||||
return ModelTeam_Humans;
|
||||
}
|
||||
|
||||
return ModelTeam_Invalid;
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the specified class team ID to a team setting.
|
||||
*
|
||||
* @param teamid Class team ID.
|
||||
* @return Team setting, or ModelTeam_Invalid on error.
|
||||
*/
|
||||
ModelTeam:ModelsTeamIdToTeam(teamid)
|
||||
{
|
||||
switch (teamid)
|
||||
{
|
||||
case ZR_CLASS_TEAM_ZOMBIES:
|
||||
{
|
||||
return ModelTeam_Zombies;
|
||||
}
|
||||
case ZR_CLASS_TEAM_HUMANS:
|
||||
{
|
||||
return ModelTeam_Humans;
|
||||
}
|
||||
}
|
||||
|
||||
return ModelTeam_Invalid;
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the specified string to a access setting.
|
||||
*
|
||||
* @param access String to convert.
|
||||
* @return Access setting, or ModelAccess_Invalid on error.
|
||||
*/
|
||||
ModelAccess:ModelsStringToAccess(const String:access[])
|
||||
{
|
||||
if (StrEqual(access, "public", false))
|
||||
{
|
||||
return ModelAccess_Public;
|
||||
}
|
||||
else if (StrEqual(access, "admins", false))
|
||||
{
|
||||
return ModelAccess_Admins;
|
||||
}
|
||||
else if (StrEqual(access, "hidden", false))
|
||||
{
|
||||
return ModelAccess_Hidden;
|
||||
}
|
||||
else if (StrEqual(access, "motherzombies", false))
|
||||
{
|
||||
return ModelAccess_MotherZombies;
|
||||
}
|
||||
else if (StrEqual(access, "group", false))
|
||||
{
|
||||
return ModelAccess_Group;
|
||||
}
|
||||
|
||||
return ModelAccess_Invalid;
|
||||
}
|
||||
|
@ -77,24 +77,64 @@ bool:ClassApplyAttributes(client, bool:improved = false)
|
||||
*/
|
||||
bool:ClassApplyModel(client, classindex, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
new bool:isAttributePreset = false;
|
||||
decl String:modelpath[PLATFORM_MAX_PATH];
|
||||
new index;
|
||||
new ModelTeam:team;
|
||||
new access;
|
||||
new model;
|
||||
|
||||
// Get the model path from the specified cache.
|
||||
// Get correct index according to cache type.
|
||||
if (cachetype == ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
ClassGetModelPath(client, modelpath, sizeof(modelpath), cachetype);
|
||||
index = client;
|
||||
}
|
||||
else
|
||||
{
|
||||
ClassGetModelPath(classindex, modelpath, sizeof(modelpath), cachetype);
|
||||
index = classindex;
|
||||
}
|
||||
|
||||
// Check if the user specified a pre-defined model setting.
|
||||
// Get the model path from the specified cache.
|
||||
ClassGetModelPath(index, modelpath, sizeof(modelpath), cachetype);
|
||||
|
||||
// Get model team setting from the specified cache.
|
||||
team = ModelsTeamIdToTeam(ClassGetTeamID(index, cachetype));
|
||||
|
||||
// Check if the user specified a pre-defined model setting. If so, setup
|
||||
// model filter settings.
|
||||
if (StrEqual(modelpath, "random", false))
|
||||
{
|
||||
// TODO: Make a function that gets a random model from the specified team.
|
||||
ModelsGetRandomModelIndex(modelpath, sizeof(modelpath), false, true);
|
||||
Format(modelpath, sizeof(modelpath), "%s.mdl", modelpath);
|
||||
// Set access filter flags.
|
||||
access = MODEL_ACCESS_PUBLIC | MODEL_ACCESS_ADMINS;
|
||||
|
||||
// Specify client for including admin models if client is admin.
|
||||
index = client;
|
||||
|
||||
isAttributePreset = true;
|
||||
}
|
||||
else if (StrEqual(modelpath, "random_public", false))
|
||||
{
|
||||
access = MODEL_ACCESS_PUBLIC;
|
||||
index = -1;
|
||||
isAttributePreset = true;
|
||||
}
|
||||
else if (StrEqual(modelpath, "random_hidden", false))
|
||||
{
|
||||
access = MODEL_ACCESS_HIDDEN;
|
||||
index = -1;
|
||||
isAttributePreset = true;
|
||||
}
|
||||
else if (StrEqual(modelpath, "random_admin", false))
|
||||
{
|
||||
access = MODEL_ACCESS_ADMINS;
|
||||
index = -1;
|
||||
isAttributePreset = true;
|
||||
}
|
||||
else if (StrEqual(modelpath, "random_mother_zombie", false))
|
||||
{
|
||||
access = MODEL_ACCESS_MOTHER_ZOMBIES;
|
||||
index = -1;
|
||||
isAttributePreset = true;
|
||||
}
|
||||
else if (StrEqual(modelpath, "default", false))
|
||||
{
|
||||
@ -112,12 +152,33 @@ bool:ClassApplyModel(client, classindex, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (StrEqual(modelpath, "nochange", false))
|
||||
else if (StrEqual(modelpath, "no_change", false))
|
||||
{
|
||||
// Do nothing.
|
||||
return true;
|
||||
}
|
||||
|
||||
// Check if model setting is a attribute preset.
|
||||
if (isAttributePreset)
|
||||
{
|
||||
// Get model based on filter settings set up earlier.
|
||||
model = ModelsGetRandomModel(index, team, access);
|
||||
|
||||
// Check if found.
|
||||
if (model >= 0)
|
||||
{
|
||||
// Get model path.
|
||||
ModelsGetFullPath(model, modelpath, sizeof(modelpath));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Couldn't find any models based on filter. Fall back to a random
|
||||
// public model. Then get its path.
|
||||
model = ModelsGetRandomModel(-1, team, MODEL_ACCESS_PUBLIC);
|
||||
ModelsGetFullPath(model, modelpath, sizeof(modelpath));
|
||||
}
|
||||
}
|
||||
|
||||
SetEntityModel(client, modelpath);
|
||||
return true;
|
||||
}
|
||||
|
@ -162,8 +162,12 @@ stock ClassValidateAttributes(classindex)
|
||||
}
|
||||
else
|
||||
{
|
||||
// Check if a model different from a pre-defined setting.
|
||||
// Validate only if not a pre-defined setting.
|
||||
if (!StrEqual(model_path, "random", false) &&
|
||||
!StrEqual(model_path, "random_public", false) &&
|
||||
!StrEqual(model_path, "random_hidden", false) &&
|
||||
!StrEqual(model_path, "random_admins", false) &&
|
||||
!StrEqual(model_path, "random_mother_zombies", false) &&
|
||||
!StrEqual(model_path, "default", false) &&
|
||||
!StrEqual(model_path, "nochange", false))
|
||||
{
|
||||
@ -705,8 +709,8 @@ stock bool:ClassFilterMatch(index, filter[ClassFilter], cachetype = ZR_CLASS_CAC
|
||||
stock bool:ClassFlagFilterMatch(index, require, deny, cachetype)
|
||||
{
|
||||
new flags;
|
||||
new bool:requirepassed;
|
||||
new bool:denypassed;
|
||||
new bool:requirepassed = false;
|
||||
new bool:denypassed = false;
|
||||
|
||||
// Do quick check for optimization reasons: Check if no flags are specified.
|
||||
if (require == 0 && deny == 0)
|
||||
@ -723,11 +727,6 @@ stock bool:ClassFlagFilterMatch(index, require, deny, cachetype)
|
||||
// All required flags are set.
|
||||
requirepassed = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Not all required flags are set.
|
||||
requirepassed = false;
|
||||
}
|
||||
|
||||
// Match deny filter.
|
||||
if (deny == 0 || !(flags & deny))
|
||||
@ -735,11 +734,6 @@ stock bool:ClassFlagFilterMatch(index, require, deny, cachetype)
|
||||
// No denied flags are set.
|
||||
denypassed = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// It has denied flags set.
|
||||
denypassed = false;
|
||||
}
|
||||
|
||||
// Check if required and denied flags passed the filter.
|
||||
if (requirepassed && denypassed)
|
||||
@ -747,12 +741,10 @@ stock bool:ClassFlagFilterMatch(index, require, deny, cachetype)
|
||||
// The class pass the filter.
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
// The class didn't pass the filter.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Decides whether a class selection menu should be enabled. The decision is
|
||||
|
@ -376,11 +376,6 @@ new ClassNoFilter[ClassFilter];
|
||||
*/
|
||||
new ClassNoSpecialClasses[ClassFilter] = {false, 0, ZR_CLASS_SPECIALFLAGS, -1};
|
||||
|
||||
/**
|
||||
* Keyvalue handle to store class data.
|
||||
*/
|
||||
new Handle:kvClassData = INVALID_HANDLE;
|
||||
|
||||
/**
|
||||
* The original class data. This array only changed when class data is loaded.
|
||||
* ZR_CLASS_CACHE_ORIGINAL is the cache type to this array.
|
||||
@ -413,7 +408,7 @@ new Float:ClassMultiplierCache[ZR_CLASS_TEAMCOUNT][ClassMultipliers];
|
||||
new ClassCount;
|
||||
|
||||
/**
|
||||
* Specifies wether the class team requirement and attributes are valid or not.
|
||||
* Specifies whether the class team requirements and attributes are valid or not.
|
||||
* Used to block events that happend before the module is done loading.
|
||||
*/
|
||||
new bool:ClassValidated;
|
||||
@ -485,11 +480,9 @@ ClassLoad()
|
||||
// Register config file.
|
||||
ConfigRegisterConfig(File_Classes, Structure_Keyvalue, CONFIG_FILE_ALIAS_CLASSES);
|
||||
|
||||
new Handle:kvClassData;
|
||||
|
||||
// Make sure kvClassData is ready to use.
|
||||
if (kvClassData != INVALID_HANDLE)
|
||||
{
|
||||
CloseHandle(kvClassData);
|
||||
}
|
||||
kvClassData = CreateKeyValues(CONFIG_FILE_ALIAS_CLASSES);
|
||||
|
||||
// Get weapons config path.
|
||||
|
Loading…
Reference in New Issue
Block a user