diff --git a/cstrike/addons/sourcemod/configs/zr/playerclasses.txt b/cstrike/addons/sourcemod/configs/zr/playerclasses.txt index 0248fa4..66d9938 100644 --- a/cstrike/addons/sourcemod/configs/zr/playerclasses.txt +++ b/cstrike/addons/sourcemod/configs/zr/playerclasses.txt @@ -90,7 +90,7 @@ "health_infect_gain" "700" "kill_bonus" "2" - "speed" "75" + "speed" "390" "knockback" "4" "jump_height" "1.1" "jump_distance" "1.2" @@ -134,7 +134,7 @@ "health_infect_gain" "500" "kill_bonus" "2" - "speed" "100" + "speed" "420" "knockback" "4.5" "jump_height" "1.3" "jump_distance" "1.2" @@ -178,7 +178,7 @@ "health_infect_gain" "850" "kill_bonus" "2" - "speed" "-25" + "speed" "270" "knockback" "3.5" "jump_height" "1.3" "jump_distance" "1.3" @@ -222,7 +222,7 @@ "health_infect_gain" "1000" "kill_bonus" "2" - "speed" "-20" + "speed" "275" "knockback" "2.5" "jump_height" "0.9" "jump_distance" "0.9" @@ -266,7 +266,7 @@ "health_infect_gain" "700" "kill_bonus" "4" - "speed" "110" + "speed" "432" "knockback" "2.8" "jump_height" "1.2" "jump_distance" "1.3" @@ -310,7 +310,7 @@ "health_infect_gain" "700" "kill_bonus" "1" - "speed" "115" + "speed" "486" "knockback" "2.8" "jump_height" "1.2" "jump_distance" "1.3" @@ -360,7 +360,7 @@ "health_infect_gain" "0" "kill_bonus" "2" - "speed" "0" + "speed" "300" "knockback" "0" "jump_height" "1.0" "jump_distance" "1.0" @@ -404,7 +404,7 @@ "health_infect_gain" "0" "kill_bonus" "1" - "speed" "0" + "speed" "300" "knockback" "0" "jump_height" "1.2" "jump_distance" "1.2" @@ -448,7 +448,7 @@ "health_infect_gain" "0" "kill_bonus" "1" - "speed" "50" + "speed" "360" "knockback" "0" "jump_height" "1.2" "jump_distance" "1.2" @@ -492,7 +492,7 @@ "health_infect_gain" "0" "kill_bonus" "1" - "speed" "50" + "speed" "360" "knockback" "0" "jump_height" "1.0" "jump_distance" "1.0" @@ -536,7 +536,7 @@ "health_infect_gain" "0" "kill_bonus" "1" - "speed" "-30" + "speed" "260" "knockback" "0" "jump_height" "1.3" "jump_distance" "1.3" diff --git a/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg b/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg index 7304c8d..a6a2956 100644 --- a/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg +++ b/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg @@ -213,8 +213,8 @@ zr_classes_human_select "1" zr_classes_admin_select "1" // Speed method to use when applying player speed. Do not touch this if you don't know what you're doing! ["lmv" = Lagged movement value | "prop" = Player speed property] -// Default: "prop" -zr_classes_speed_method "prop" +// Default: "lmv" +zr_classes_speed_method "lmv" // Overlay @@ -588,8 +588,8 @@ zr_spawnprotect "1" zr_spawnprotect_time "10" // Speed of the player during protection. See the manual for more information. [Dependency: zr_spawnprotect] -// Default: "250.0" -zr_spawnprotect_speed "250.0" +// Default: "600.0" +zr_spawnprotect_speed "600.0" // Alpha of the player during protection. ['255' = Fully visible | '0' = Completely invisible | Dependency: zr_spawnprotect] // Default: "0" diff --git a/docs/zr_3.0-b2-patch_changelog.txt b/docs/zr_3.0-b2-patch_changelog.txt index 3f49268..6c1eed3 100644 --- a/docs/zr_3.0-b2-patch_changelog.txt +++ b/docs/zr_3.0-b2-patch_changelog.txt @@ -134,7 +134,7 @@ released. If the file is empty there are no config changes in that patch. 2010.08.28 - r643 ------------------- -* Fixed function signatures that were changed after a CS update. +* Fixed function signatures that were changed after a CS update. Credit goes to psychonic. * Fixed class speed multiplier not properly applied with prop speed method (bug 199). * Fixed invalid handle error in ZMarket module (bug 152). * Fixed a rare case where removing weapons didn't work. @@ -143,3 +143,11 @@ released. If the file is empty there are no config changes in that patch. * Added validation error messages for individual attributes when loading classes. Easier than reading bits from a number. * Improved confusing description of the NVGs class attribute. + +2010.10.15 - r644 +------------------- + +* Changed default speed method to LMV because prop speed offsets are broken at the moment. This + will introduce some side effects again; jump and fall speed is affected. Weapon recoil is also + affected, but it's not confirmed that it has negative impact on bullets or aiming itself. + Note: Those who already changed speed method back to LMV don't need this patch. diff --git a/patchlist.conf b/patchlist.conf index 2a87a70..8eb138f 100644 --- a/patchlist.conf +++ b/patchlist.conf @@ -11,3 +11,4 @@ 614 633 643 +644