Added beta 2 release notes.
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docs/zr_3.0-b2_release_notes.txt
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docs/zr_3.0-b2_release_notes.txt
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===============================================================================
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Zombie:Reloaded Release Notes
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Targets plugin version 3.0.0 Beta 2, (not released)
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Written by Richard Helgeby
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Last modified: 2009.12.09
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===============================================================================
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Release Notes
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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(...)
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Richard Helgeby &
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Greyscale
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Changelog
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-----------
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Added a cvar to either reset the burn time when naded, or to use the original burn-time. (r408)
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Added norwegian translations (r413).
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Added cvars for disallowing class selection, per team. (r421)
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Added cvar to redisplay class selection menu every spawn. (r424)
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Added feature for allowing instant class change on humans after spawning, with a time limit. (r424)
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Added feature for using group based authentication on admin commands in Zombie:Reloaded, using SourceMod groups. (425)
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Added support for group authentication on classes (makes VIP and donator classes possible). (r427)
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Added feature for saving class selections in cookies. (r432)
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Added zr_version command for dumping version info. Useful when reporting problems. (r442)
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Added support for Grenade Pack plugin (by Greyscale). (r447)
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Added class editor volumetric feature that can modify certain class attributes on players in a volume. (r469)
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Added HTML version of the user manual. (r486)
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Added HTML version of the user manual. (r486)
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Added more random model selection presets for classes: public, admins, hidden and mother zombies. (r506)
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Added cvar for displaying class menu on first spawn. (r518)
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Changed lightstyle cvar default to be disabled. (r414)
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Changed classes to support not changing player model (for compatibility with other plugins). (r431)
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Changed maximum class limit to 48 classes. (r478)
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Changed class dumping commands to admin commands. (r479)
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Changed sky and sun cvars default to be disabled (to mach default lightstyle setting). (r483)
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Changed default setting to allow humans to use teleport after mother zombie spawn. (r486)
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Changed admin teleport command to also log target names. (r493)
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Changed map config files to be loaded at correct time. (r500)
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Changed model config to key/value format and improved model module features. (r506)
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Fixed translation buffers too short for languages that use unicode characters. (r409)
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Fixed some potential problems in ZMarket handling NVGs. (r410)
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Fixed some menus not properly translating into the client's language. (r411)
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Fixed translation issues in class menus (r412).
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Fixed ZMarket auto-rebuy possibly being stuck on if market was disabled. Now auto-disables if market is disabled. (r416)
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Fixed missing quote in english translation file. (r421)
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Fixed default class assignment assigning classes players doesn't have access to. (r433)
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Fixed teleport not resetting velocity. (r434)
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Fixed no fall damage class attribute not working on human classes. (r435)
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Fixed weapon type restriction menu not translating the first time. (r443)
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Fixed ZMarket weapon type selection menu title not translated.
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Fixed too short title string buffer in ZMarket loadout, ZTele force, ZSpawn force and hit group menus. (r443)
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Fixed "empty" phrase not translated. (r443)
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Fixed on/off translation string space too short in hit group menu. (r443)
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Fixed not all grenades being removed when infected. (r458)
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Fixed players ignited twice on some anticamp volumes. (r561)
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Fixed health regeneration timer not stopping if a player were kicked or timed out. (r469)
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Fixed existing volumes not removed after a map change. (r469)
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Fixed server console not having full access to admin commands. (r488)
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Fixed memory leak in ZMarket. (r489)
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Fixed memory leak in model list parser. (r492)
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Fixed timer handle error on map end. (r500)
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Fixed ambience sound still playing when disabled. (r520)
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Fixed health regeneration timer handle error. (r527)
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Fixed zr_class_set_multiplier not aborting when there's a invalid attribute name specified. (r529)
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