Added configuration files.
This commit is contained in:
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32
cstrike/addons/sourcemod/configs/zr/downloads.txt
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32
cstrike/addons/sourcemod/configs/zr/downloads.txt
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// ====================
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// Zombie:Reloaded
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// File: downloads.txt
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// Author: Greyscale
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// ====================
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//
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// Add files you want clients to download here
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// ** DEFAULTS **
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materials/models/player/zh/Zombie_Classic_sheet.vmt
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materials/models/player/zh/corpse1.vmt
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materials/models/player/zh/Charple1_sheet.vmt
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// hellknight
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materials/models/player/ics/hellknight_red/estuche.vmt
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materials/models/player/ics/hellknight_red/estuche.vtf
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materials/models/player/ics/hellknight_red/hellknight.vmt
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materials/models/player/ics/hellknight_red/hellknight.vtf
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materials/models/player/ics/hellknight_red/hellknight_normal.vtf
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// team win overlays
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materials/overlays/zr/zombies_win.vtf
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materials/overlays/zr/zombies_win.vmt
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materials/overlays/zr/humans_win.vtf
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materials/overlays/zr/humans_win.vmt
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// zvision
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materials/overlays/zr/zvision.vtf
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materials/overlays/zr/zvision.vmt
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// ** END DEFAULTS **
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17
cstrike/addons/sourcemod/configs/zr/models.txt
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17
cstrike/addons/sourcemod/configs/zr/models.txt
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// ====================
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// Zombie:Reloaded
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// File: models.txt
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// Author: Greyscale
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// ====================
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//
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// Add paths to models here
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// They will automatically be downloaded to the client
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// ** DEFAULTS
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models/player/zh/zh_charple001
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models/player/zh/zh_zombie003
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models/player/zh/zh_corpse002
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models/player/ics/hellknight_red/t_guerilla
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// ** END DEFAULTS **
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259
cstrike/addons/sourcemod/configs/zr/playerclasses.txt
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259
cstrike/addons/sourcemod/configs/zr/playerclasses.txt
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// ============================================================================
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//
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// ZOMBIE:RELOADED
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// Class configurations
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//
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// Check the class configuration section in the manual for detailed info.
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//
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// ============================================================================
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//
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// SHORT DESCRIPTIONS
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//
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// Attribute: Values: Description:
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// ----------------------------------------------------------------------------
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// enabled 0/1 Enables or disables a class.
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// team number Specifies what type of class it is:
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// 0 - Zombies
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// 1 - Humans
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// 2 - Admins only (incomplete feature!)
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// team_default 0/1 Marks the class as the default class in the team.
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// name text The class name used in class menu.
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// description text The class description used in class menu.
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// model_path text Path to model to use. Relative to cstrike folder.
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// alpha_spawn number Initial transparency setting.
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// alpha_damaged number Transparency when damaged.
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// alpha_damage number How much damage to do before switching alpha.
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// overlay_path text Overlay displayed at the player.
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// nvgs 0/1 Give night vision.
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// fov number Field of view value. 90 is default.
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// immunity_mode number Sets the immunity mode.
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// immunity_amount decimal Sets the immunity value.
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// no_fall_damage 0/1 Disables fall damage.
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// health number How many health points to give.
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// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
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// health_regen_amount number How much HP to give per interval.
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// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
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// kill_bonus number How many points to give per kill. Humans only.
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// speed decimal The player speed.
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// knockback decimal Force of the knockback when shot at. Zombies only.
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// jump_height decimal Extra upwards jump boost.
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// jump_distance decimal Extra forwards jump boost.
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"classes"
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{
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// ------------------------------------------
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//
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// Zombie classes
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//
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// ------------------------------------------
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"classic"
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{
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// General
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"enabled" "1"
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"team" "0"
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"team_default" "1"
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"name" "Classic"
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"description" "Need brains!!! Arrrrggghh!"
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// Model
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"model_path" "models/player/zh/zh_charple001.mdl"
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"alpha_spawn" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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// Hud
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"overlay_path" "overlays/zr/zvision"
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"nvgs" "1"
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"fov" "90"
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// Effects
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"napalm_time" "10.0"
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// Player behaviour
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"immunity_mode" "0"
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"immunity_amount" "0.0"
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"no_fall_damage" "1"
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"health" "5000"
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"health_regen_interval" "0.0"
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"health_regen_amount" "0"
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"health_infect_gain" "800"
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"kill_bonus" "2"
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"speed" "350"
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"knockback" "2.5"
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"jump_height" "10.0"
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"jump_distance" "0.1"
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}
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"fast"
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{
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// General
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"enabled" "1"
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"team" "0"
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"team_default" "0"
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"name" "Fast"
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"description" "-HP | +Speed | +Jump | +Knockback"
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// Model
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"model_path" "models/player/zh/zh_corpse002.mdl"
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"alpha_spawn" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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// Hud
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"overlay_path" "overlays/zr/zvision"
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"nvgs" "1"
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"fov" "90"
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// Effects
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"napalm_time" "5.0"
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// Player behaviour
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"immunity_mode" "0"
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"immunity_amount" "0.0"
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"no_fall_damage" "1"
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"health" "3000"
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"health_regen_interval" "0.0"
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"health_regen_amount" "0"
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"health_infect_gain" "500"
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"kill_bonus" "2"
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"speed" "380"
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"knockback" "3.5"
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"jump_height" "13.0"
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"jump_distance" "0.2"
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}
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"mutated"
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{
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// General
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"enabled" "1"
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"team" "0"
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"team_default" "0"
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"name" "Mutated"
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"description" "+HP | -Speed | +Jump | +Knockback"
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// Model
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"model_path" "models/player/zh/zh_zombie003.mdl"
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"alpha_spawn" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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// Hud
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"overlay_path" "overlays/zr/zvision"
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"nvgs" "1"
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"fov" "90"
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// Effects
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"napalm_time" "15.0"
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// Player behaviour
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"immunity_mode" "0"
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"immunity_amount" "0.0"
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"no_fall_damage" "1"
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"health" "7000"
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"health_regen_interval" "0.0"
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"health_regen_amount" "0"
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"health_infect_gain" "1200"
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"kill_bonus" "2"
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"speed" "275"
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"knockback" "3"
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"jump_height" "15.0"
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"jump_distance" "0.3"
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}
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"heavy"
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{
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// General
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"enabled" "1"
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"team" "0"
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"team_default" "0"
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"name" "Heavy"
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"description" "+HP | -Speed | -Jump | -Knockback"
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// Model
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"model_path" "models/player/ics/hellknight_red/t_guerilla.mdl"
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"alpha_spawn" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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// Hud
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"overlay_path" "overlays/zr/zvision"
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"nvgs" "1"
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"fov" "90"
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// Effects
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"napalm_time" "20.0"
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// Player behaviour
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"immunity_mode" "0"
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"immunity_amount" "0.0"
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"no_fall_damage" "1"
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"health" "7000"
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"health_regen_interval" "0.0"
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"health_regen_amount" "0"
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"health_infect_gain" "1200"
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"kill_bonus" "2"
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"speed" "290"
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"knockback" "2"
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"jump_height" "0.0"
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"jump_distance" "0.0"
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}
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// ------------------------------------------
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//
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// Human classes
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//
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// ------------------------------------------
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"ct"
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{
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// General
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"enabled" "1"
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"team" "1"
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"team_default" "1"
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"name" "Counter Terrorist"
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"description" "Normal CT"
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// Model
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"model_path" "models/player/ct_gign.mdl"
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"alpha_spawn" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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// Hud
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"overlay_path" ""
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"nvgs" "1"
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"fov" "90"
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// Effects
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"napalm_time" "0.0"
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// Player behaviour
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"immunity_mode" "0"
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"immunity_amount" "0.0"
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"no_fall_damage" "0"
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"health" "100"
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"health_regen_interval" "0.0"
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"health_regen_amount" "0"
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"health_infect_gain" "0"
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"kill_bonus" "2"
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"speed" "300"
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"knockback" "0"
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"jump_height" "0.0"
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"jump_distance" "0.0"
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}
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}
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284
cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg
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284
cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg
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//
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//
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// Zombie:Reloaded Settings
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//
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//
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// The length of the round, in minutes, after this time is up, if there are any humans left, humans win
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mp_roundtime 5
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// Allows players to move items with their 'use' key
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sv_turbophysics 0
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// Multiplier for how easy props are moved (1 default)
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phys_pushscale 3
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//
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// Ammo settings
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//
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ammo_50AE_max 500 // deagle
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ammo_762mm_max 300 // scout, ak47, g3sg1, aug
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ammo_556mm_box_max 300 // m249
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ammo_556mm_max 300 // galil, sg552, famas, m4a1, sg550
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ammo_338mag_max 100 // awp
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ammo_9mm_max 500 // mp5navy, tmp, glock, elite
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ammo_buckshot_max 128 // m3, xm1014
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ammo_45acp_max 500 // ump45, mac10, usp
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ammo_357sig_max 500 // P228
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ammo_57mm_max 500 // p90, fiveseven
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//
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// Weapon Restrictions
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//
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zr_restrict "flashbang"
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zr_restrict "smokegrenade"
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zr_restrict "m249"
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zr_restrict "snipers"
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zr_restrict "nvgs"
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//
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// General
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//
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// Enable zombie gameplay (0: Disable)
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zr_enable "1"
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// Logging flags. See manual for details.
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zr_log "323"
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// This will allow the player_team event to be fired on first team join, enable when using mani model menu (0: Disable)
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zr_allow_player_team "0"
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// Stops players from suiciding
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zr_suicide "1"
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// Log suicide attempts to admin chat.
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zr_suicide_echo "1"
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// Respawn as zombie if a zombie was killed by the world.
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zr_suicide_world_damage "1"
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// Players that join late will be protected for this long, in seconds (0: Disable)
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zr_protect "10"
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// Enable the mod to set the players cash to zr_cashamount (0: Disabled)
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zr_cashfill "1"
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// How much money players will have when they spawn when zr_cashfill is 1
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zr_cashamount "12000"
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// Default value for darkening maps, most dislike this feature (0: Disable)
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zr_dark "0"
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// The darkness of the map, a being the darkest, z being extremely bright when zr_dark is 1 (n: Default)
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zr_dark_level "a"
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// The sky the map will have when zr_dark is 1
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zr_dark_sky "sky_borealis01"
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// How often a zombie emits a sound, in seconds (0: Disable)
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zr_emitsounds "50"
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// Frequency, in seconds, to display overlay on the client's screen (Never go below 0.1, 0.2 seems safe)
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zr_overlay_redisplay "0.2"
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// Allow users to disable ZVision with their nightvision key (0: Disable)
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zr_zvision_allow_disable "1"
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//
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||||||
|
// Zombie
|
||||||
|
//
|
||||||
|
|
||||||
|
// Maximum time a player is picked to be zombie after the round starts, in seconds
|
||||||
|
zr_spawn_max "50"
|
||||||
|
|
||||||
|
// Minimum time a player is picked to be zombie after the round starts, in seconds
|
||||||
|
zr_spawn_min "30"
|
||||||
|
|
||||||
|
// For every 'x' number of humans, there will be 1 zombie (0: Always only 1 mother zombie)
|
||||||
|
zr_mother_zombie_ratio "5"
|
||||||
|
|
||||||
|
// First zombie(s) will be teleported back to spawn when infected (0: Disable)
|
||||||
|
zr_mother_zombie_respawn "0"
|
||||||
|
|
||||||
|
// Allow player to be randomly chosen twice in a row to be a mother zombie (0: Disable)
|
||||||
|
zr_consecutive_infect "0"
|
||||||
|
|
||||||
|
//
|
||||||
|
// Zombie Info (deprecated, will be removed soon)
|
||||||
|
//
|
||||||
|
|
||||||
|
// The default health of a zombie
|
||||||
|
zr_zombie_health "5000"
|
||||||
|
|
||||||
|
// How fast zombies travel (300: Default speed, 600: Double speed)
|
||||||
|
zr_zombie_speed "350"
|
||||||
|
|
||||||
|
// How far the zombie jumps, (0: Regular jump distance)
|
||||||
|
zr_zombie_jump_distance "0.1"
|
||||||
|
|
||||||
|
// How high a zombie jumps (0: Regular jump height)
|
||||||
|
zr_zombie_jump_height "10.0"
|
||||||
|
|
||||||
|
// How far zombies are pushed back when shot. If classes are enabled: This one is a multiplier for class knockback values. (1: Default)
|
||||||
|
zr_zombie_knockback "1"
|
||||||
|
|
||||||
|
// Zombies will be equipped with nightvision. Also used to override class nvgs if non-negative. (-1: No override/Nvgs on, 0: No nvgs, 1: Nvgs on)
|
||||||
|
zr_zombie_nvgs "-1"
|
||||||
|
|
||||||
|
// The field of vision of zombies (90: Default vision)
|
||||||
|
zr_zombie_fov "110"
|
||||||
|
|
||||||
|
// Zombies will regenerate health
|
||||||
|
zr_zombie_regen "0"
|
||||||
|
|
||||||
|
// How much health is regenerated when zr_zombie_regen is 1
|
||||||
|
zr_zombie_regen_health "1"
|
||||||
|
|
||||||
|
// How often, in seconds, a zombie regenerates health when zr_zombie_regen is 1
|
||||||
|
zr_zombie_regen_interval "5"
|
||||||
|
|
||||||
|
// Turns grenades into napalm grenades that light zombies on fire (0: Disable)
|
||||||
|
zr_zombie_napalm "1"
|
||||||
|
|
||||||
|
// How long the zombie burns when zr_napalm is 1
|
||||||
|
zr_zombie_napalm_time "20"
|
||||||
|
|
||||||
|
// Zombies wont be hurt from falling (0: Disable)
|
||||||
|
zr_zombie_nofalldamage "0"
|
||||||
|
|
||||||
|
// How many additional kills are rewarded to the killer of the zombie
|
||||||
|
zr_zombie_kill_bonus "2"
|
||||||
|
|
||||||
|
// How much health a zombie gains when infecting a human (0: Disable)
|
||||||
|
zr_zombie_infect_health "100"
|
||||||
|
|
||||||
|
// Overlay to be shown on all zombies' screen on infection (Leave empty to disable)
|
||||||
|
zr_zombie_zvision "overlays/zr/zvision"
|
||||||
|
|
||||||
|
//
|
||||||
|
// Infection Effects
|
||||||
|
//
|
||||||
|
|
||||||
|
// An energy splash is emitted when player is infected ( 0: Disable)
|
||||||
|
zr_infect_esplash "1"
|
||||||
|
|
||||||
|
// A fireball is created when a player is infected ( 0: Disable)
|
||||||
|
zr_infect_fireball "1"
|
||||||
|
|
||||||
|
// Sound played from from player on infection (Leave blank to disable)
|
||||||
|
zr_infect_sound "npc/fast_zombie/fz_scream1.wav"
|
||||||
|
|
||||||
|
// A puff of smoke is created when a player is infected (0: Disable)
|
||||||
|
zr_infect_smoke "1"
|
||||||
|
|
||||||
|
// Sparks are emitted when a player is infected (0: Disable)
|
||||||
|
zr_infect_sparks "1"
|
||||||
|
|
||||||
|
//Player's screen is shaken on infection (0: Disable)
|
||||||
|
zr_infect_shake "1"
|
||||||
|
|
||||||
|
// Amplitude of the shake, when zr_infect_shake is 1
|
||||||
|
zr_infect_shake_amp "15.0"
|
||||||
|
|
||||||
|
// Frequency of the shake, when zr_infect_shake is 1
|
||||||
|
zr_infect_shake_frequency "1.0"
|
||||||
|
|
||||||
|
// Duration of the shake, when zr_infect_shake is 1
|
||||||
|
zr_infect_shake_duration "5.0"
|
||||||
|
|
||||||
|
//
|
||||||
|
// Classes
|
||||||
|
//
|
||||||
|
|
||||||
|
// Enable zombie classes
|
||||||
|
zr_classes "1"
|
||||||
|
|
||||||
|
// A random class is assigned to each player every round (0: Disable)
|
||||||
|
zr_classes_random "0"
|
||||||
|
|
||||||
|
// Classmenu is re-displayed every spawn (0: Disable)
|
||||||
|
zr_classes_spawn "0"
|
||||||
|
|
||||||
|
// The default class for zombies. If empty or incorrectly spelled it will fall back to the first class.
|
||||||
|
zr_classes_default "classic"
|
||||||
|
|
||||||
|
// Save class selection when changing maps. This one will override the default class. Default: 0
|
||||||
|
zr_classes_save "0"
|
||||||
|
|
||||||
|
//
|
||||||
|
// Ambience
|
||||||
|
//
|
||||||
|
|
||||||
|
// Enable creepy ambience to be played throughout the game (0: Disable)
|
||||||
|
zr_ambience "1"
|
||||||
|
|
||||||
|
// Path to ambient sound file that will be played throughout the game, when zr_ambience is 1
|
||||||
|
zr_ambience_file "ambient/zr/zr_ambience.mp3"
|
||||||
|
|
||||||
|
// The length, in seconds, of the ambient sound file
|
||||||
|
zr_ambience_length "60.0"
|
||||||
|
|
||||||
|
// Volume of ambient sounds when zr_ambience is 1 (0.0: Unhearable, 1.0: Max volume)
|
||||||
|
zr_ambience_volume "0.6"
|
||||||
|
|
||||||
|
//
|
||||||
|
// Overlays
|
||||||
|
//
|
||||||
|
|
||||||
|
// Will show overlays that tell who the winner of the round was (0: Disable)
|
||||||
|
zr_overlays "1"
|
||||||
|
|
||||||
|
// The overlay shown to tell everyone that humans won when zr_overlays is 1
|
||||||
|
zr_overlays_human "overlays/zr/humans_win"
|
||||||
|
|
||||||
|
// The overlay shown to tell everyone that zombies won when zr_overlays is 1
|
||||||
|
zr_overlays_zombie "overlays/zr/zombies_win"
|
||||||
|
|
||||||
|
//
|
||||||
|
// Respawn
|
||||||
|
//
|
||||||
|
|
||||||
|
// When player is killed, player will respawn
|
||||||
|
zr_respawn "0"
|
||||||
|
|
||||||
|
// How long to wait after death to respawn, in seconds
|
||||||
|
zr_respawn_delay "1"
|
||||||
|
|
||||||
|
// Which team to respawn player as (Choices: zombie, human)
|
||||||
|
zr_respawn_team "human"
|
||||||
|
|
||||||
|
//
|
||||||
|
// Commands
|
||||||
|
//
|
||||||
|
|
||||||
|
// Must be in buyzone to access !zmarket, if Market is installed (0: Can be used anywhere)
|
||||||
|
zr_zmarket_buyzone "1"
|
||||||
|
|
||||||
|
// Allow players to spawn if they just joined the game (0: Disable)
|
||||||
|
zr_zspawn "1"
|
||||||
|
|
||||||
|
// Allow players that are stuck together to get unstuck (0: Disable)
|
||||||
|
zr_zstuck "1"
|
||||||
|
|
||||||
|
// Startup delay for the deleporter (0: Disable)
|
||||||
|
zr_tele_startup_delay "20"
|
||||||
|
|
||||||
|
// Cooldown delay before a teleport can be done again (0: Disable)
|
||||||
|
zr_tele_cooldown "15"
|
||||||
|
|
||||||
|
// Teleport delays for humans and zombies (0: Disable)
|
||||||
|
zr_tele_human_delay "10"
|
||||||
|
zr_tele_zombie_delay "0"
|
||||||
|
|
||||||
|
// Teleport limits for humans and zombies per round (0: Not allowed to teleport, -1: Unlimited)
|
||||||
|
zr_tele_human_limit "3"
|
||||||
|
zr_tele_zombie_limit "8"
|
||||||
|
|
||||||
|
// Allows clients to enable/disable zombie health display (1: On, 0: Off)
|
||||||
|
zr_zhp "1"
|
||||||
|
|
||||||
|
// The default value of zombie health display to new clients (1: On, 0: Off)
|
||||||
|
zr_zhp_default "1"
|
@ -41,7 +41,7 @@ enum ZRSettings
|
|||||||
Handle:CVAR_ZOMBIE_ALPHA_SPAWN,
|
Handle:CVAR_ZOMBIE_ALPHA_SPAWN,
|
||||||
Handle:CVAR_ZOMBIE_ALPHA_DAMAGED,
|
Handle:CVAR_ZOMBIE_ALPHA_DAMAGED,
|
||||||
Handle:CVAR_ZOMBIE_ALPHA_DAMAGE,
|
Handle:CVAR_ZOMBIE_ALPHA_DAMAGE,
|
||||||
Handle:CVAR_ZVISION_REDISPLAY,
|
Handle:CVAR_OVERLAY_REDISPLAY,
|
||||||
Handle:CVAR_ZVISION_ALLOW_DISABLE,
|
Handle:CVAR_ZVISION_ALLOW_DISABLE,
|
||||||
Handle:CVAR_DARK,
|
Handle:CVAR_DARK,
|
||||||
Handle:CVAR_DARK_LEVEL,
|
Handle:CVAR_DARK_LEVEL,
|
||||||
@ -129,7 +129,7 @@ CreateCvars()
|
|||||||
gCvars[CVAR_ZOMBIE_ALPHA_SPAWN] = CreateConVar("zr_zombie_alpha_spawn", "255", "Initial transparency (0: Invisible. 255: Fully visible)");
|
gCvars[CVAR_ZOMBIE_ALPHA_SPAWN] = CreateConVar("zr_zombie_alpha_spawn", "255", "Initial transparency (0: Invisible. 255: Fully visible)");
|
||||||
gCvars[CVAR_ZOMBIE_ALPHA_DAMAGED] = CreateConVar("zr_zombie_alpha_damaged", "255", "Transparency when damaged (0: Invisible. 255: Fully visible)");
|
gCvars[CVAR_ZOMBIE_ALPHA_DAMAGED] = CreateConVar("zr_zombie_alpha_damaged", "255", "Transparency when damaged (0: Invisible. 255: Fully visible)");
|
||||||
gCvars[CVAR_ZOMBIE_ALPHA_DAMAGE] = CreateConVar("zr_zombie_alpha_damage", "0", "How much damage to do before changing transparency.");
|
gCvars[CVAR_ZOMBIE_ALPHA_DAMAGE] = CreateConVar("zr_zombie_alpha_damage", "0", "How much damage to do before changing transparency.");
|
||||||
gCvars[CVAR_ZVISION_REDISPLAY] = CreateConVar("zr_zvision_redisplay", "0.2", "Frequency, in seconds, to display zvision on the client's screen (Never go below 0.1, 0.2 seems safe)");
|
gCvars[CVAR_OVERLAY_REDISPLAY] = CreateConVar("zr_overlay_redisplay", "3", "Frequency, in seconds, to display overlay on the client's screen (Never go below 0.1, 0.2 seems safe)");
|
||||||
gCvars[CVAR_ZVISION_ALLOW_DISABLE] = CreateConVar("zr_zvision_allow_disable", "1", "Allow users to disable ZVision with their nightvision key (0: Disable)");
|
gCvars[CVAR_ZVISION_ALLOW_DISABLE] = CreateConVar("zr_zvision_allow_disable", "1", "Allow users to disable ZVision with their nightvision key (0: Disable)");
|
||||||
gCvars[CVAR_DARK] = CreateConVar("zr_dark", "0", "Default value for darkening maps, most dislike this feature (0: Disable)");
|
gCvars[CVAR_DARK] = CreateConVar("zr_dark", "0", "Default value for darkening maps, most dislike this feature (0: Disable)");
|
||||||
gCvars[CVAR_DARK_LEVEL] = CreateConVar("zr_dark_level", "a", "The darkness of the map, a being the darkest, z being extremely bright when zr_dark is 1 (n: Default)");
|
gCvars[CVAR_DARK_LEVEL] = CreateConVar("zr_dark_level", "a", "The darkness of the map, a being the darkest, z being extremely bright when zr_dark is 1 (n: Default)");
|
||||||
|
Loading…
Reference in New Issue
Block a user