diff --git a/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg b/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg index 96af8be..0c23d24 100644 --- a/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg +++ b/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg @@ -11,9 +11,9 @@ // Zombie-Related Server Variables // ---------------------------------------------------------------------------- -// The max speed of any client in the server. (225 is around the average speed, depending on weapon) -// Default: "500" -sv_maxspeed 500 +// The max speed of any player in the server (250 is normal speed). This is just a speed limit, and not the real players' speed. +// Default: "800" +sv_maxspeed 800 // Amount of time, in minutes, zombies have to infect all humans. // Default: "5" @@ -587,9 +587,9 @@ zr_spawnprotect "1" // Default: "10" zr_spawnprotect_time "10" -// Speed of the player during protection. ['300.0' = Normal | '600.0' = Double speed | Dependency: zr_spawnprotect] -// Default: "600.0" -zr_spawnprotect_speed "600.0" +// Speed of the player during protection. See the manual for more information. [Dependency: zr_spawnprotect] +// Default: "250.0" +zr_spawnprotect_speed "250.0" // Alpha of the player during protection. ['255' = Fully visible | '0' = Completely invisible | Dependency: zr_spawnprotect] // Default: "0" diff --git a/docs/zr_manual.htm b/docs/zr_manual.htm index d587114..3ddc8b3 100644 --- a/docs/zr_manual.htm +++ b/docs/zr_manual.htm @@ -1343,8 +1343,27 @@ the admin-only flag in the flags attribute.
The player's running speed.
Note: The limits of this attribute depends on the speed method used. - In LMV-mode the values are absolute (10 to 2000), but in prop-mode values are offsets from - normal speed at 250 (-200 to 800).
+ See the table below: +Speed method | +Min | +Max | +CS:S default | +
---|---|---|---|
LMV | +10.0 | +2000.0 | +300.0 | +
prop | +-200.0 | +800.0 | +0.0 | +
Running speed for spawn protected players. Normal running speed is 300.0, double is - 600.0.
+Running speed for spawn protected players. Speed value depends on the speed method used. + See the table below for examples:
+Speed method | +Normal speed | +Double speed | +
---|---|---|
LMV | +300.0 | +600.0 | +
prop | +0.0 | +250.0 | +