From 68d7476f0e49bce68682cc171901f21312002819 Mon Sep 17 00:00:00 2001
From: Richard Helgeby
Date: Wed, 7 Jul 2010 00:19:19 +0200
Subject: [PATCH] Updated docs and spawn protection speed.
---
.../zombiereloaded/zombiereloaded.cfg | 12 ++---
docs/zr_manual.htm | 46 +++++++++++++++++--
src/zr/cvars.inc | 2 +-
3 files changed, 48 insertions(+), 12 deletions(-)
diff --git a/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg b/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg
index 96af8be..0c23d24 100644
--- a/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg
+++ b/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg
@@ -11,9 +11,9 @@
// Zombie-Related Server Variables
// ----------------------------------------------------------------------------
-// The max speed of any client in the server. (225 is around the average speed, depending on weapon)
-// Default: "500"
-sv_maxspeed 500
+// The max speed of any player in the server (250 is normal speed). This is just a speed limit, and not the real players' speed.
+// Default: "800"
+sv_maxspeed 800
// Amount of time, in minutes, zombies have to infect all humans.
// Default: "5"
@@ -587,9 +587,9 @@ zr_spawnprotect "1"
// Default: "10"
zr_spawnprotect_time "10"
-// Speed of the player during protection. ['300.0' = Normal | '600.0' = Double speed | Dependency: zr_spawnprotect]
-// Default: "600.0"
-zr_spawnprotect_speed "600.0"
+// Speed of the player during protection. See the manual for more information. [Dependency: zr_spawnprotect]
+// Default: "250.0"
+zr_spawnprotect_speed "250.0"
// Alpha of the player during protection. ['255' = Fully visible | '0' = Completely invisible | Dependency: zr_spawnprotect]
// Default: "0"
diff --git a/docs/zr_manual.htm b/docs/zr_manual.htm
index d587114..3ddc8b3 100644
--- a/docs/zr_manual.htm
+++ b/docs/zr_manual.htm
@@ -1343,8 +1343,27 @@ the admin-only flag in the flags attribute.
The player's running speed.
Note: The limits of this attribute depends on the speed method used.
- In LMV-mode the values are absolute (10 to 2000), but in prop-mode values are offsets from
- normal speed at 250 (-200 to 800).
+ See the table below:
+
+
+ Speed method |
+ Min |
+ Max |
+ CS:S default |
+
+
+ LMV |
+ 10.0 |
+ 2000.0 |
+ 300.0 |
+
+
+ prop |
+ -200.0 |
+ 800.0 |
+ 0.0 |
+
+
|
@@ -3508,12 +3527,29 @@ right after they've spawned.
zr_spawnprotect_speed |
- 600.0 |
+ 250.0 |
- Running speed for spawn protected players. Normal running speed is 300.0, double is
- 600.0.
+ Running speed for spawn protected players. Speed value depends on the speed method used.
+ See the table below for examples:
+
+
+ Speed method |
+ Normal speed |
+ Double speed |
+
+
+ LMV |
+ 300.0 |
+ 600.0 |
+
+
+ prop |
+ 0.0 |
+ 250.0 |
+
+
|
diff --git a/src/zr/cvars.inc b/src/zr/cvars.inc
index d390997..bd81cf7 100644
--- a/src/zr/cvars.inc
+++ b/src/zr/cvars.inc
@@ -441,7 +441,7 @@ CvarsCreate()
// ===========================
g_hCvarsList[CVAR_SPAWNPROTECT] = CreateConVar("zr_spawnprotect", "1", "Player will be protected from infection when spawning into the game late.");
g_hCvarsList[CVAR_SPAWNPROTECT_TIME] = CreateConVar("zr_spawnprotect_time", "10", "Amount of time to protect player. [Dependency: zr_spawnprotect]");
- g_hCvarsList[CVAR_SPAWNPROTECT_SPEED] = CreateConVar("zr_spawnprotect_speed", "600.0", "Speed of the player during protection. ['300.0' = Normal | '600.0' = Double speed | Dependency: zr_spawnprotect]");
+ g_hCvarsList[CVAR_SPAWNPROTECT_SPEED] = CreateConVar("zr_spawnprotect_speed", "250.0", "Speed of the player during protection. See the manual for more information. [Dependency: zr_spawnprotect]");
g_hCvarsList[CVAR_SPAWNPROTECT_ALPHA] = CreateConVar("zr_spawnprotect_alpha", "0", "Alpha of the player during protection. ['255' = Fully visible | '0' = Completely invisible | Dependency: zr_spawnprotect]");