Improved the teleporter. Startup delay, cooldown, separate team delays and limits. Admin commands made, but not coded yet.
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@ -182,6 +182,9 @@ Zombify_Mother(client)
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InfectionEffects(client);
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ztele_count[client] = 0;
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AbortTeleport(client);
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ZR_PrintToChat(client, "You are a zombie");
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if (bZVision[client])
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@ -269,6 +272,9 @@ Zombify(client, attacker)
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InfectionEffects(client);
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ztele_count[client] = 0;
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AbortTeleport(client);
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new ZTeam:team = IsRoundOver();
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RoundWin(team);
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