Fixed no fall damage class attribute not working on human classes.
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@ -307,12 +307,6 @@ public ZRTools_Action:DamageOnTakeDamage(client, inflictor, attacker, Float:dama
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// Client was damaged by falling.
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// Client was damaged by falling.
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else if (damagetype & DMG_CSS_FALL)
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else if (damagetype & DMG_CSS_FALL)
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{
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{
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// If client isn't a zombie, then allow damage.
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if (!InfectIsClientInfected(client))
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{
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return ZRTools_Continue;
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}
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// If class has "nofalldamage" disabled, then allow damage.
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// If class has "nofalldamage" disabled, then allow damage.
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new bool:blockfalldamage = ClassGetNoFallDamage(client);
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new bool:blockfalldamage = ClassGetNoFallDamage(client);
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if (!blockfalldamage)
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if (!blockfalldamage)
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