diff --git a/src/zr/soundeffects/voice.inc b/src/zr/soundeffects/voice.inc
index 37e684c..49c3d41 100644
--- a/src/zr/soundeffects/voice.inc
+++ b/src/zr/soundeffects/voice.inc
@@ -1,131 +1,131 @@
-/*
- * ============================================================================
- *
- * Zombie:Reloaded
- *
- * File: voice.inc
- * Type: Module
- * Description: Alter listening/speaking states of humans/zombies.
- *
- * Copyright (C) 2009 Greyscale, Richard Helgeby
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- *
- * ============================================================================
- */
-
-/**
- * Client is spawning into the game.
- *
- * @param client The client index.
- */
-VoiceOnClientSpawn(client)
-{
- // Give client proper verbal permissions.
- VoiceUpdateClient(client);
-}
-
-/**
- * Client has been infected.
- *
- * @param client The client index.
- */
-VoiceOnClientInfected(client)
-{
- // Give client proper verbal permissions.
- VoiceUpdateClient(client);
-}
-
-/**
- * Client has been turned back human.
- *
- * @param client The client index.
- */
-VoiceOnClientHuman(client)
-{
- // Give client proper verbal permissions.
- VoiceUpdateClient(client);
-}
-
-/**
- * Allow all clients to listen and speak with each other.
- */
-stock VoiceAllTalk()
-{
- // x = Receiver index.
- // y = Sender index.
- for (new x = 1; x <= MaxClients; x++)
- {
- // If receiver isn't in-game, then stop.
- if (!IsClientInGame(x))
- {
- continue;
- }
-
- for (new y = 1; y <= MaxClients; y++)
- {
- // If sender isn't in-game, then stop.
- if (!IsClientInGame(y))
- {
- continue;
- }
-
- // No need to alter listening/speaking flags between one client.
- if (x == y)
- {
- continue;
- }
-
- // Receiver (x) can now hear the sender (y).
- SetClientListening(x, y, true);
- }
- }
-}
-
-/**
- * Set which team the client is allowed to listen/speak with.
- *
- * @param client The client index.
- * @param zombie True to permit verbal communication to zombies only, false for humans only.
- */
-stock VoiceSetClientTeam(client, bool:zombie)
-{
- // x = Client index.
- for (new x = 1; x <= MaxClients; x++)
- {
- // If sender isn't in-game, then stop.
- if (!IsClientInGame(x))
- {
- continue;
- }
-
- // Client can only listen/speak if the sender is on their team.
- new bool:canlisten = (zombie == InfectIsClientInfected(x));
-
- // (Dis)allow clients to listen/speak with each other.
- SetClientListening(client, x, canlisten);
- SetClientListening(x, client, canlisten);
- }
-}
-
-/**
- * Update a client's listening/speaking status.
- *
- * @param client The client index.
- */
-stock VoiceUpdateClient(client)
-{
- // Set the client's listening/speaking status to their current team.
- VoiceSetClientTeam(client, InfectIsClientInfected(client));
-}
\ No newline at end of file
+/*
+ * ============================================================================
+ *
+ * Zombie:Reloaded
+ *
+ * File: voice.inc
+ * Type: Module
+ * Description: Alter listening/speaking states of humans/zombies.
+ *
+ * Copyright (C) 2009 Greyscale, Richard Helgeby
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ *
+ * ============================================================================
+ */
+
+/**
+ * Client is spawning into the game.
+ *
+ * @param client The client index.
+ */
+VoiceOnClientSpawn(client)
+{
+ // Give client proper verbal permissions.
+ VoiceUpdateClient(client);
+}
+
+/**
+ * Client has been infected.
+ *
+ * @param client The client index.
+ */
+VoiceOnClientInfected(client)
+{
+ // Give client proper verbal permissions.
+ VoiceUpdateClient(client);
+}
+
+/**
+ * Client has been turned back human.
+ *
+ * @param client The client index.
+ */
+VoiceOnClientHuman(client)
+{
+ // Give client proper verbal permissions.
+ VoiceUpdateClient(client);
+}
+
+/**
+ * Allow all clients to listen and speak with each other.
+ */
+stock VoiceAllTalk()
+{
+ // x = Receiver index.
+ // y = Sender index.
+ for (new x = 1; x <= MaxClients; x++)
+ {
+ // If receiver isn't in-game, then stop.
+ if (!IsClientInGame(x))
+ {
+ continue;
+ }
+
+ for (new y = 1; y <= MaxClients; y++)
+ {
+ // If sender isn't in-game, then stop.
+ if (!IsClientInGame(y))
+ {
+ continue;
+ }
+
+ // No need to alter listening/speaking flags between one client.
+ if (x == y)
+ {
+ continue;
+ }
+
+ // Receiver (x) can now hear the sender (y).
+ SetClientListening(x, y, true);
+ }
+ }
+}
+
+/**
+ * Set which team the client is allowed to listen/speak with.
+ *
+ * @param client The client index.
+ * @param zombie True to permit verbal communication to zombies only, false for humans only.
+ */
+stock VoiceSetClientTeam(client, bool:zombie)
+{
+ // x = Client index.
+ for (new x = 1; x <= MaxClients; x++)
+ {
+ // If sender isn't in-game, then stop.
+ if (!IsClientInGame(x))
+ {
+ continue;
+ }
+
+ // Client can only listen/speak if the sender is on their team.
+ new bool:canlisten = (zombie == InfectIsClientInfected(x));
+
+ // (Dis)allow clients to listen/speak with each other.
+ SetClientListening(client, x, canlisten);
+ SetClientListening(x, client, canlisten);
+ }
+}
+
+/**
+ * Update a client's listening/speaking status.
+ *
+ * @param client The client index.
+ */
+stock VoiceUpdateClient(client)
+{
+ // Set the client's listening/speaking status to their current team.
+ VoiceSetClientTeam(client, InfectIsClientInfected(client));
+}