From 6bf210a2e3e810784d68f55643c5752b344d69f9 Mon Sep 17 00:00:00 2001 From: richard Date: Sat, 22 Aug 2009 13:16:20 +0200 Subject: [PATCH] Fixed newlines. --- src/zr/soundeffects/voice.inc | 262 +++++++++++++++++----------------- 1 file changed, 131 insertions(+), 131 deletions(-) diff --git a/src/zr/soundeffects/voice.inc b/src/zr/soundeffects/voice.inc index 37e684c..49c3d41 100644 --- a/src/zr/soundeffects/voice.inc +++ b/src/zr/soundeffects/voice.inc @@ -1,131 +1,131 @@ -/* - * ============================================================================ - * - * Zombie:Reloaded - * - * File: voice.inc - * Type: Module - * Description: Alter listening/speaking states of humans/zombies. - * - * Copyright (C) 2009 Greyscale, Richard Helgeby - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - * - * ============================================================================ - */ - -/** - * Client is spawning into the game. - * - * @param client The client index. - */ -VoiceOnClientSpawn(client) -{ - // Give client proper verbal permissions. - VoiceUpdateClient(client); -} - -/** - * Client has been infected. - * - * @param client The client index. - */ -VoiceOnClientInfected(client) -{ - // Give client proper verbal permissions. - VoiceUpdateClient(client); -} - -/** - * Client has been turned back human. - * - * @param client The client index. - */ -VoiceOnClientHuman(client) -{ - // Give client proper verbal permissions. - VoiceUpdateClient(client); -} - -/** - * Allow all clients to listen and speak with each other. - */ -stock VoiceAllTalk() -{ - // x = Receiver index. - // y = Sender index. - for (new x = 1; x <= MaxClients; x++) - { - // If receiver isn't in-game, then stop. - if (!IsClientInGame(x)) - { - continue; - } - - for (new y = 1; y <= MaxClients; y++) - { - // If sender isn't in-game, then stop. - if (!IsClientInGame(y)) - { - continue; - } - - // No need to alter listening/speaking flags between one client. - if (x == y) - { - continue; - } - - // Receiver (x) can now hear the sender (y). - SetClientListening(x, y, true); - } - } -} - -/** - * Set which team the client is allowed to listen/speak with. - * - * @param client The client index. - * @param zombie True to permit verbal communication to zombies only, false for humans only. - */ -stock VoiceSetClientTeam(client, bool:zombie) -{ - // x = Client index. - for (new x = 1; x <= MaxClients; x++) - { - // If sender isn't in-game, then stop. - if (!IsClientInGame(x)) - { - continue; - } - - // Client can only listen/speak if the sender is on their team. - new bool:canlisten = (zombie == InfectIsClientInfected(x)); - - // (Dis)allow clients to listen/speak with each other. - SetClientListening(client, x, canlisten); - SetClientListening(x, client, canlisten); - } -} - -/** - * Update a client's listening/speaking status. - * - * @param client The client index. - */ -stock VoiceUpdateClient(client) -{ - // Set the client's listening/speaking status to their current team. - VoiceSetClientTeam(client, InfectIsClientInfected(client)); -} \ No newline at end of file +/* + * ============================================================================ + * + * Zombie:Reloaded + * + * File: voice.inc + * Type: Module + * Description: Alter listening/speaking states of humans/zombies. + * + * Copyright (C) 2009 Greyscale, Richard Helgeby + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + * + * ============================================================================ + */ + +/** + * Client is spawning into the game. + * + * @param client The client index. + */ +VoiceOnClientSpawn(client) +{ + // Give client proper verbal permissions. + VoiceUpdateClient(client); +} + +/** + * Client has been infected. + * + * @param client The client index. + */ +VoiceOnClientInfected(client) +{ + // Give client proper verbal permissions. + VoiceUpdateClient(client); +} + +/** + * Client has been turned back human. + * + * @param client The client index. + */ +VoiceOnClientHuman(client) +{ + // Give client proper verbal permissions. + VoiceUpdateClient(client); +} + +/** + * Allow all clients to listen and speak with each other. + */ +stock VoiceAllTalk() +{ + // x = Receiver index. + // y = Sender index. + for (new x = 1; x <= MaxClients; x++) + { + // If receiver isn't in-game, then stop. + if (!IsClientInGame(x)) + { + continue; + } + + for (new y = 1; y <= MaxClients; y++) + { + // If sender isn't in-game, then stop. + if (!IsClientInGame(y)) + { + continue; + } + + // No need to alter listening/speaking flags between one client. + if (x == y) + { + continue; + } + + // Receiver (x) can now hear the sender (y). + SetClientListening(x, y, true); + } + } +} + +/** + * Set which team the client is allowed to listen/speak with. + * + * @param client The client index. + * @param zombie True to permit verbal communication to zombies only, false for humans only. + */ +stock VoiceSetClientTeam(client, bool:zombie) +{ + // x = Client index. + for (new x = 1; x <= MaxClients; x++) + { + // If sender isn't in-game, then stop. + if (!IsClientInGame(x)) + { + continue; + } + + // Client can only listen/speak if the sender is on their team. + new bool:canlisten = (zombie == InfectIsClientInfected(x)); + + // (Dis)allow clients to listen/speak with each other. + SetClientListening(client, x, canlisten); + SetClientListening(x, client, canlisten); + } +} + +/** + * Update a client's listening/speaking status. + * + * @param client The client index. + */ +stock VoiceUpdateClient(client) +{ + // Set the client's listening/speaking status to their current team. + VoiceSetClientTeam(client, InfectIsClientInfected(client)); +}