From 709b5d3bab55c77234bcaabb432b4558f3a6b125 Mon Sep 17 00:00:00 2001
From: richard Targets plugin version 3.0.0 Beta 2, (not released) Manual last modified: 2009.11.17 Manual last modified: 2009.11.20
Written by Richard HelgebyIndex
@@ -281,9 +281,9 @@ plugin is compatible with all existing Zombie Mod maps.
ZRTools extension (bundled). Provides some extra functions needed by Zombie:Reloaded. See Plugin Installation (2.2).
-- Or, depending on version -
+- Or, depending on Zombie:Reloaded release -
SDK Hooks Extension - (version 1.1 or newer). Provides some extra functions needed by Zombie:Reloaded.
+ (version 1.1 or newer). @@ -865,6 +865,8 @@ listed in this file.Name of SourceMod group to use for model authentication if access is "group". If access is anything else than "group" this setting is ignored and can be blank ("").
+Only players that is a member of this group can use this model. Root admins can't + use this model if they're not a member.
A list of weapon groups and the weapon type.
+Name of the weapon entity. See Weapon List (3.8.2) for a list of valid + weapon names.
+The weapon type and a optional list of custom weapon groups.
Pre-defined options:
The slot index the weapon resides in. Don't change this!
+The slot index the weapon resides in. It's just here to avoid hard coding indexes. + Don't change this in the default configuration!
Options:
0 | Primary weapon slot |
ZR Tools in beta 1 was compiled based on a development snapshot of SourceMod so it requred +a newer version of SourceMod than the latest stable release at that time. It's now compiled based +on SourceMod 1.2.
+ +Solution: Update SourceMod.
+ + +Big "ERROR" models on zombies/humans is usually caused by missing files. Common causes +are:
+ +This is usually caused by classes that specify models that isn't added to the model list.
+ +The model list is limited and models after that limit is ignored. Check error logs for warnings +about full model list.
+ + +When a human get infected the server freeze for a short amount of time. This might be caused +by too detailed models, or a cache problem.
+ +Solution: Try "sv_forcepreload 1" in the server's configuration file. +"cl_forcepreload 1" on the client might help too, but servers can't set that console variable +on clients.
+ + +This is bug in the Source engine and we can't do anything about it, but avoid stuff that is +known to trigger this bug.
+ +Anti-Stick might trigger this bug in some cases, but it also might depend on the map.
+ +More info: Engine Bug: +"Physical Mayhem" Discussion
+ + +This is not confirmed, but ZR Tools and Duke Hacks might not work well together on the same +server. Try disable plugins that use Duke Hacks if wierd problems show up.
+ + +We got reports about random crashes and one discovered that deleting main plugin configuration +files so they are regenerated stopped random crashes. This might work because some configs might +have invalid values that could crash some plugins.
+ +Instead of deleting configuration files, they can be moved outside the mods root folder so +they're not loaded. Don't move all files at once, move one by one so it's possible to figure out +what plugin that is causing random crashes.
+ +A few guidelines while posing issues or questions: