Made a basic weapon API, fixed SetPlayerAlpha function, moved logging to its own file (had to be done now, it was hard to find before), made a separate cvar to disable logging fully.
This commit is contained in:
@ -6,10 +6,6 @@
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* ====================
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*/
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#define LOG_FORMAT_TYPE_SIMPLE 0 // Simple log message, no module or block info.
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#define LOG_FORMAT_TYPE_FULL 1 // Full log message, with module and block info.
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#define LOG_FORMAT_TYPE_ERROR 2 // Full log message, but log to error log instead.
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FormatTextString(String:text[], maxlen)
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{
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Format(text, maxlen, "@green[%t] @default%s", "ZR", text);
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@ -114,62 +110,6 @@ stock ZR_TranslateMessage(String:buffer[], maxlen, any:...)
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VFormat(buffer, maxlen, "%t", 3);
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}
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/**
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* Logs a formatted message with module and block info depending, on the type.
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*
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* @param client Specifies the client who triggered the event/command. Use
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* -1 for core events like validation, etc.
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* @param module what module the log event belongs to.
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* @param block What function or code block the log is triggered from.
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* @param message Log message. Formatted string.
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* @param type Optional. What logging type or style to use. Options:
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* LOG_FORMAT_TYPE_SIMPLE - Simple, no module or block info.
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* LOG_FORMAT_TYPE_FULL - Full, with module and block info.
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* LOG_FORMAT_TYPE_ERROR - Full, but log to error log instead.
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* @param any... Formatting parameters.
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*/
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stock ZR_LogMessageFormatted(client, const String:module[], const String:block[], const String:message[], type = LOG_FORMAT_TYPE_FULL, any:...)
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{
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decl String:buffer[2048];
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decl String:text[2048];
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if (client == 0 && LogHasFlag(LOG_IGNORE_CONSOLE))
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{
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return;
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}
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switch (type)
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{
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case LOG_FORMAT_TYPE_SIMPLE:
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{
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VFormat(buffer, sizeof(buffer), message, 6);
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Format(text, sizeof(text), "%s", message);
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LogMessage(text);
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}
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case LOG_FORMAT_TYPE_FULL:
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{
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VFormat(buffer, sizeof(buffer), message, 6);
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Format(text, sizeof(text), "\"%s\" : \"%s\" -- %s", module, block, buffer);
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LogMessage(text);
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}
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case LOG_FORMAT_TYPE_ERROR:
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{
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VFormat(buffer, sizeof(buffer), message, 6);
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Format(text, sizeof(text), "\"%s\" : \"%s\" -- %s", module, block, buffer);
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LogError(text);
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}
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}
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if (LogHasFlag(LOG_TO_ADMINS))
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{
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ZR_PrintToAdminChat(text);
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}
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if (client > 0 && LogHasFlag(LOG_TO_CLIENT) && IsClientConnected(client) && IsClientInGame(client))
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{
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PrintToConsole(client, "[ZR] %s", text);
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}
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}
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stock ZR_ReplyToCommand(client, any:...)
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{
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decl String:phrase[192];
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@ -184,10 +124,13 @@ stock ZR_ReplyToCommand(client, any:...)
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/**
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* Adds support for printing long strings.
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*
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* @param client The client index.
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* @param text The text to print.
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*/
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stock ZR_ReplyToCommandLong(client, const String:text[])
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{
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decl String:partbuffer[1000];
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decl String:partbuffer[1024];
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new pos;
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new cellswritten = 1; // Initialize for the loop.
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@ -197,19 +140,4 @@ stock ZR_ReplyToCommandLong(client, const String:text[])
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ReplyToCommand(client, partbuffer);
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pos += cellswritten;
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}
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}
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stock ZR_PrintToAdminChat(String:message[])
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{
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decl String:buffer[256];
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Format(buffer, sizeof(buffer), "[ZR] %s", message);
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// x = client index.
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for (new x = 1; x < MaxClients; x++)
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{
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if (IsClientInGame(x) && ZRIsClientAdmin(x))
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{
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PrintToChat(x, buffer);
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}
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}
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}
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