Made a basic weapon API, fixed SetPlayerAlpha function, moved logging to its own file (had to be done now, it was hard to find before), made a separate cvar to disable logging fully.
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@ -526,28 +526,28 @@ ZRLogFlagsMenu(client)
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decl String:z_log_module_damage[64];
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decl String:z_log_module_offsets[64];
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Format(z_log_core, sizeof(z_log_core), "Log core events (%d)", LogHasFlag(LOG_CORE_EVENTS));
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Format(z_log_game, sizeof(z_log_game), "Log game events (%d)", LogHasFlag(LOG_GAME_EVENTS));
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Format(z_log_player, sizeof(z_log_player), "Log player commands (%d)", LogHasFlag(LOG_PLAYER_COMMANDS));
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Format(z_log_debug, sizeof(z_log_debug), "Log debug messages (%d)", LogHasFlag(LOG_DEBUG));
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Format(z_log_debug_detail, sizeof(z_log_debug_detail), "Log detailed debug messages (%d)", LogHasFlag(LOG_DEBUG_DETAIL));
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Format(z_log_debug_max, sizeof(z_log_debug_max), "Log low level debug messages (%d)", LogHasFlag(LOG_DEBUG_MAX_DETAIL));
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Format(z_log_admins, sizeof(z_log_admins), "Also log to admin chat (%d)", LogHasFlag(LOG_TO_ADMINS));
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Format(z_log_client, sizeof(z_log_client), "Also log to client console (%d)", LogHasFlag(LOG_TO_CLIENT));
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Format(z_log_ignore_console, sizeof(z_log_ignore_console), "Don't log messages from the console (%d)", LogHasFlag(LOG_IGNORE_CONSOLE));
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Format(z_log_modules_enabled, sizeof(z_log_modules_enabled), "Module based log control (%d)", LogHasFlag(LOG_MODULES_ENABLED));
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Format(z_log_module_zombie, sizeof(z_log_module_zombie), "Zombie (%d)", LogHasFlag(LOG_MODULE_ZOMBIE));
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Format(z_log_module_ambientsounds, sizeof(z_log_module_ambientsounds), "Ambient Sounds (%d)", LogHasFlag(LOG_MODULE_AMBIENTSOUNDS));
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Format(z_log_module_overlays, sizeof(z_log_module_overlays), "Overlays (%d)", LogHasFlag(LOG_MODULE_OVERLAYS));
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Format(z_log_module_saytriggers, sizeof(z_log_module_saytriggers), "Chat commands (%d)", LogHasFlag(LOG_MODULE_SAYTRIGGERS));
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Format(z_log_module_teleport, sizeof(z_log_module_teleport), "Teleporter (%d)", LogHasFlag(LOG_MODULE_TELEPORT));
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Format(z_log_module_classes, sizeof(z_log_module_classes), "Classes (%d)", LogHasFlag(LOG_MODULE_CLASSES));
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Format(z_log_module_weapons, sizeof(z_log_module_weapons), "Weapons (%d)", LogHasFlag(LOG_MODULE_WEAPONS));
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Format(z_log_module_hitgroups, sizeof(z_log_module_hitgroups), "Hitgroups (%d)", LogHasFlag(LOG_MODULE_HITGROUPS));
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Format(z_log_module_commands, sizeof(z_log_module_commands), "Admin commands (%d)", LogHasFlag(LOG_MODULE_COMMANDS));
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Format(z_log_module_anticamp, sizeof(z_log_module_anticamp), "Anticamp (%d)", LogHasFlag(LOG_MODULE_ANTICAMP));
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Format(z_log_module_damage, sizeof(z_log_module_damage), "Damage (Suicide Intercept) (%d)", LogHasFlag(LOG_MODULE_DAMAGE));
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Format(z_log_module_offsets, sizeof(z_log_module_offsets), "Offsets (properties) (%d)", LogHasFlag(LOG_MODULE_OFFSETS));
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Format(z_log_core, sizeof(z_log_core), "Log core events (%d)", LogCheckFlag(LOG_CORE_EVENTS));
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Format(z_log_game, sizeof(z_log_game), "Log game events (%d)", LogCheckFlag(LOG_GAME_EVENTS));
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Format(z_log_player, sizeof(z_log_player), "Log player commands (%d)", LogCheckFlag(LOG_PLAYER_COMMANDS));
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Format(z_log_debug, sizeof(z_log_debug), "Log debug messages (%d)", LogCheckFlag(LOG_DEBUG));
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Format(z_log_debug_detail, sizeof(z_log_debug_detail), "Log detailed debug messages (%d)", LogCheckFlag(LOG_DEBUG_DETAIL));
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Format(z_log_debug_max, sizeof(z_log_debug_max), "Log low level debug messages (%d)", LogCheckFlag(LOG_DEBUG_MAX_DETAIL));
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Format(z_log_admins, sizeof(z_log_admins), "Also log to admin chat (%d)", LogCheckFlag(LOG_TO_ADMINS));
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Format(z_log_client, sizeof(z_log_client), "Also log to client console (%d)", LogCheckFlag(LOG_TO_CLIENT));
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Format(z_log_ignore_console, sizeof(z_log_ignore_console), "Don't log messages from the console (%d)", LogCheckFlag(LOG_IGNORE_CONSOLE));
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Format(z_log_modules_enabled, sizeof(z_log_modules_enabled), "Module based log control (%d)", LogCheckFlag(LOG_MODULES_ENABLED));
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Format(z_log_module_zombie, sizeof(z_log_module_zombie), "Zombie (%d)", LogCheckFlag(LOG_MODULE_ZOMBIE));
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Format(z_log_module_ambientsounds, sizeof(z_log_module_ambientsounds), "Ambient Sounds (%d)", LogCheckFlag(LOG_MODULE_AMBIENTSOUNDS));
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Format(z_log_module_overlays, sizeof(z_log_module_overlays), "Overlays (%d)", LogCheckFlag(LOG_MODULE_OVERLAYS));
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Format(z_log_module_saytriggers, sizeof(z_log_module_saytriggers), "Chat commands (%d)", LogCheckFlag(LOG_MODULE_SAYTRIGGERS));
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Format(z_log_module_teleport, sizeof(z_log_module_teleport), "Teleporter (%d)", LogCheckFlag(LOG_MODULE_TELEPORT));
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Format(z_log_module_classes, sizeof(z_log_module_classes), "Classes (%d)", LogCheckFlag(LOG_MODULE_CLASSES));
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Format(z_log_module_weapons, sizeof(z_log_module_weapons), "Weapons (%d)", LogCheckFlag(LOG_MODULE_WEAPONS));
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Format(z_log_module_hitgroups, sizeof(z_log_module_hitgroups), "Hitgroups (%d)", LogCheckFlag(LOG_MODULE_HITGROUPS));
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Format(z_log_module_commands, sizeof(z_log_module_commands), "Admin commands (%d)", LogCheckFlag(LOG_MODULE_COMMANDS));
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Format(z_log_module_anticamp, sizeof(z_log_module_anticamp), "Anticamp (%d)", LogCheckFlag(LOG_MODULE_ANTICAMP));
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Format(z_log_module_damage, sizeof(z_log_module_damage), "Damage (Suicide Intercept) (%d)", LogCheckFlag(LOG_MODULE_DAMAGE));
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Format(z_log_module_offsets, sizeof(z_log_module_offsets), "Offsets (properties) (%d)", LogCheckFlag(LOG_MODULE_OFFSETS));
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AddMenuItem(menu_log_flags, z_log_core, z_log_core, item_state);
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AddMenuItem(menu_log_flags, z_log_game, z_log_game, item_state);
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