Moved ZMenu reminder to roundstart module, and fixed bug where it would be printed twice when connecting/spawning.

This commit is contained in:
Greyscale
2009-06-25 17:10:45 -07:00
parent 3f08d6f72c
commit 735839c19c
3 changed files with 34 additions and 10 deletions

View File

@ -184,6 +184,7 @@ public Action:EventPlayerSpawn(Handle:event, const String:name[], bool:dontBroad
AccountOnClientSpawn(index); // Some modules depend on this to finish first.
ClassOnClientSpawn(index);
WeaponsOnClientSpawn(index);
RoundStartOnClientSpawn(index);
SEffectsOnClientSpawn(index);
SpawnProtectOnClientSpawn(index);
RespawnOnClientSpawn(index);
@ -191,16 +192,6 @@ public Action:EventPlayerSpawn(Handle:event, const String:name[], bool:dontBroad
ZHPOnClientSpawn(index);
VolOnPlayerSpawn(index);
// Get public chat trigger prefix.
decl String:publictrigger[4];
SayHooksGetPublicChatTrigger(publictrigger, sizeof(publictrigger));
// If public chat trigger is disabled, then don't print message.
if (!StrEqual(publictrigger, "N/A", false))
{
TranslationPrintToChat(index, "General zmenu reminder", publictrigger, SAYHOOKS_KEYWORD_ZMENU);
}
// Fire post player_spawn event.
CreateTimer(0.0, EventPlayerSpawnPost, index);
}