Moved ZMenu reminder to roundstart module, and fixed bug where it would be printed twice when connecting/spawning.
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@ -184,6 +184,7 @@ public Action:EventPlayerSpawn(Handle:event, const String:name[], bool:dontBroad
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AccountOnClientSpawn(index); // Some modules depend on this to finish first.
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AccountOnClientSpawn(index); // Some modules depend on this to finish first.
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ClassOnClientSpawn(index);
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ClassOnClientSpawn(index);
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WeaponsOnClientSpawn(index);
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WeaponsOnClientSpawn(index);
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RoundStartOnClientSpawn(index);
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SEffectsOnClientSpawn(index);
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SEffectsOnClientSpawn(index);
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SpawnProtectOnClientSpawn(index);
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SpawnProtectOnClientSpawn(index);
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RespawnOnClientSpawn(index);
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RespawnOnClientSpawn(index);
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@ -191,16 +192,6 @@ public Action:EventPlayerSpawn(Handle:event, const String:name[], bool:dontBroad
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ZHPOnClientSpawn(index);
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ZHPOnClientSpawn(index);
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VolOnPlayerSpawn(index);
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VolOnPlayerSpawn(index);
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// Get public chat trigger prefix.
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decl String:publictrigger[4];
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SayHooksGetPublicChatTrigger(publictrigger, sizeof(publictrigger));
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// If public chat trigger is disabled, then don't print message.
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if (!StrEqual(publictrigger, "N/A", false))
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{
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TranslationPrintToChat(index, "General zmenu reminder", publictrigger, SAYHOOKS_KEYWORD_ZMENU);
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}
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// Fire post player_spawn event.
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// Fire post player_spawn event.
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CreateTimer(0.0, EventPlayerSpawnPost, index);
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CreateTimer(0.0, EventPlayerSpawnPost, index);
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}
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}
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@ -30,6 +30,33 @@
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*/
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*/
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#define ROUNDSTART_OBJECTIVE_ENTITIES "func_bomb_target|func_hostage_rescue|c4|hostage_entity"
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#define ROUNDSTART_OBJECTIVE_ENTITIES "func_bomb_target|func_hostage_rescue|c4|hostage_entity"
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/**
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* Client is spawning into the game.
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*
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* @param client The client index.
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*/
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RoundStartOnClientSpawn(client)
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{
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// If client hasn't spawned yet, then stop.
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if (!IsPlayerAlive(client))
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{
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return;
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}
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// Get public chat trigger prefix.
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decl String:publictrigger[4];
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SayHooksGetPublicChatTrigger(publictrigger, sizeof(publictrigger));
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// If public chat trigger is disabled, then don't print message.
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if (StrEqual(publictrigger, "N/A", false))
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{
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return;
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}
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// Print to client, how to access ZMenu.
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TranslationPrintToChat(client, "General zmenu reminder", publictrigger, SAYHOOKS_KEYWORD_ZMENU);
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}
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/**
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/**
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* The round is starting.
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* The round is starting.
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*/
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*/
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@ -161,6 +161,12 @@ ZMarketOnClientSpawnPost(client)
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return;
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return;
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}
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}
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// If client is a zombie, then stop.
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if (InfectIsClientInfected(client))
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{
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return;
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}
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// If auto-rebuy is enabled, then force client to rebuy weapons.
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// If auto-rebuy is enabled, then force client to rebuy weapons.
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if (CookiesGetClientCookieBool(client, g_hZMarketAutoRebuyCookie))
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if (CookiesGetClientCookieBool(client, g_hZMarketAutoRebuyCookie))
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{
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{
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