Enable protobuf checks for CS:GO
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f177f78fe7
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1
Makefile
1
Makefile
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@ -39,7 +39,6 @@ prepare_newlines:
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@find $(ZRINCLUDES) -name \*.inc -exec $(DOS2UNIX) "{}" \;
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prepare_builddir:
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@echo "Creating build directory"
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@mkdir -p $(BUILDDIR)
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%.smx: %.sp
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@ -147,10 +147,7 @@ VEffectsShakeClientScreen(client, Float:amplitude, Float:frequency, Float:durati
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return;
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}
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// Future code using protocol buffers (not tested). Enabling this will bump
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// SourceMod version requirement to a snapshot, we don't want to do that
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// until that branch is declared stable.
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/*if (GetUserMessageType() == UM_Protobuf)
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if (GetUserMessageType() == UM_Protobuf)
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{
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PbSetInt(hShake, "command", 0);
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PbSetFloat(hShake, "local_amplitude", amplitude);
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@ -163,13 +160,7 @@ VEffectsShakeClientScreen(client, Float:amplitude, Float:frequency, Float:durati
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BfWriteFloat(hShake, amplitude);
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BfWriteFloat(hShake, frequency);
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BfWriteFloat(hShake, duration);
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}*/
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// Write shake information to message handle.
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BfWriteByte(hShake, 0);
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BfWriteFloat(hShake, amplitude);
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BfWriteFloat(hShake, frequency);
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BfWriteFloat(hShake, duration);
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}
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// End usermsg and send to client.
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EndMessage();
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