Added knock back boost workaround for CS: GO, with cvar to disable it: zr_classes_csgo_knockback_boost. Side effects: Weaker and flying zombies, can be compensated with lower knock back.

This commit is contained in:
Richard Helgeby 2012-09-20 11:32:00 +02:00
parent 15a542ba76
commit 75518ba11a
6 changed files with 249 additions and 15 deletions

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@ -216,6 +216,10 @@ zr_classes_admin_select "1"
// Default: "lmv" // Default: "lmv"
zr_classes_speed_method "lmv" zr_classes_speed_method "lmv"
// CS: GO only: Applies an upwards boost if necessary as a workaround for low knock back when standing on the ground. Side effects: Weaker and flying zombies (compensate with lower knock back).
// Default: "1"
zr_classes_csgo_knockback_boost "1"
// Overlay // Overlay
// Allow players to toggle class overlay. // Allow players to toggle class overlay.

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@ -41,15 +41,16 @@ public Plugin:myinfo =
new Handle:hKnockBackMultiplier; new Handle:hKnockBackMultiplier;
new g_iToolsVelocity; new g_iToolsVelocity;
new bool:VelocityMonitor[MAXPLAYERS];
public OnPluginStart() public OnPluginStart()
{ {
hKnockBackMultiplier = CreateConVar("zrtest_knockback", "4.0", "Knock back multiplier."); hKnockBackMultiplier = CreateConVar("zrtest_knockback", "4.0", "Knock back multiplier.");
/*if (!HookEventEx("player_hurt", Event_PlayerHurt)) if (!HookEventEx("player_hurt", Event_PlayerHurt))
{ {
LogError("Failed to hook event player_hurt."); LogError("Failed to hook event player_hurt.");
}*/ }
// If offset "m_vecVelocity[0]" can't be found, then stop the plugin. // If offset "m_vecVelocity[0]" can't be found, then stop the plugin.
g_iToolsVelocity = FindSendPropInfo("CBasePlayer", "m_vecVelocity[0]"); g_iToolsVelocity = FindSendPropInfo("CBasePlayer", "m_vecVelocity[0]");
@ -57,25 +58,103 @@ public OnPluginStart()
{ {
LogError("Offset \"CBasePlayer::m_vecVelocity[0]\" was not found."); LogError("Offset \"CBasePlayer::m_vecVelocity[0]\" was not found.");
} }
RegConsoleCmd("zrtest_push_player", Command_PushPlayer, "Push a player. Usage: zrtest_push_player <x> <y> <z> [0|1 - base velocity]");
RegConsoleCmd("zrtest_parent", Command_Parent, "Prints your parent entity.");
RegConsoleCmd("zrtest_friction", Command_Friction, "Prints your floor friction multiplier.");
RegConsoleCmd("zrtest_maxspeed", Command_MaxSpeed, "Prints your max speed.");
}
public Action:Command_PushPlayer(client, argc)
{
if (argc < 3)
{
ReplyToCommand(client, "Push a player. Usage: zrtest_push_player <x> <y> <z> [0|1 - base velocity]");
return Plugin_Handled;
}
new Float:velocity[3];
new String:buffer[32];
new bool:baseVelocity = false;
for (new i = 0; i < 3; i++)
{
GetCmdArg(i + 1, buffer, sizeof(buffer));
velocity[i] = StringToFloat(buffer);
}
if (argc > 3)
{
GetCmdArg(4, buffer, sizeof(buffer));
baseVelocity = bool:StringToInt(buffer);
}
PrintToChatAll("Applying velocity on client %d (base: %d): %0.2f | %0.2f | %0.2f", client, baseVelocity, velocity[0], velocity[1], velocity[2]);
if (baseVelocity)
{
SetBaseVelocity(client, velocity);
}
else
{
TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, velocity);
//SetVelocity(client, velocity);
}
return Plugin_Handled;
}
public Action:Command_Parent(client, argc)
{
new parent = GetParent(client);
ReplyToCommand(client, "Parent index: %d", parent);
return Plugin_Handled;
}
public Action:Command_Friction(client, argc)
{
new Float:friction = GetFriction(client);
ReplyToCommand(client, "Friction: %0.2f", friction);
return Plugin_Handled;
}
public Action:Command_MaxSpeed(client, argc)
{
new Float:maxSpeed = GetMaxSpeed(client);
ReplyToCommand(client, "Max speed: %0.2f", maxSpeed);
return Plugin_Handled;
} }
public OnClientPutInServer(client) public OnClientPutInServer(client)
{ {
SDKHook(client, SDKHook_OnTakeDamagePost, OnTakeDamagePost); //SDKHook(client, SDKHook_OnTakeDamagePost, OnTakeDamagePost);
//SDKHook(client, SDKHook_PreThink, PreThink);
//SDKHook(client, SDKHook_PreThinkPost, PreThinkPost);
SDKHook(client, SDKHook_PostThink, PostThink);
//SDKHook(client, SDKHook_PostThinkPost, PostThinkPost);
} }
public OnClientDisconnect(client) public OnClientDisconnect(client)
{ {
SDKUnhook(client, SDKHook_OnTakeDamagePost, OnTakeDamagePost); //SDKUnhook(client, SDKHook_OnTakeDamagePost, OnTakeDamagePost);
//SDKUnhook(client, SDKHook_PreThink, PreThink);
//SDKUnhook(client, SDKHook_PreThinkPost, PreThinkPost);
SDKUnhook(client, SDKHook_PostThink, PostThink);
//SDKUnhook(client, SDKHook_PostThinkPost, PostThinkPost);
} }
/*public Action:Event_PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast) public Action:Event_PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
{ {
new victim = GetClientOfUserId(GetEventInt(event, "userid")); new victim = GetClientOfUserId(GetEventInt(event, "userid"));
new damage = GetEventInt(event, "dmg_health"); new damage = GetEventInt(event, "dmg_health");
}*/ new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
KnockbackOnClientHurt(victim, attacker, float(damage));
}
public Action:OnTakeDamage(victim, &attacker, &inflictor, &Float:damage, &damagetype, &weapon, Float:damageForce[3], Float:damagePosition[3]) /*public Action:OnTakeDamage(victim, &attacker, &inflictor, &Float:damage, &damagetype, &weapon, Float:damageForce[3], Float:damagePosition[3])
{ {
KnockbackOnClientHurt(victim, attacker, Float:damage); KnockbackOnClientHurt(victim, attacker, Float:damage);
@ -89,6 +168,48 @@ public OnTakeDamagePost(victim, attacker, inflictor, Float:damage, damagetype, w
{ {
KnockbackOnClientHurt(victim, attacker, Float:damage); KnockbackOnClientHurt(victim, attacker, Float:damage);
} }
}*/
/*public PreThink(client)
{
//if (VelocityMonitor[client])
{
PrintVelocity(client, "PreThink");
}
}*/
/*public PreThinkPost(client)
{
//if (VelocityMonitor[client])
{
PrintVelocity(client, "PreThinkPost");
}
}*/
public PostThink(client)
{
//if (VelocityMonitor[client])
/*{
PrintVelocity(client, "PostThink");
}*/
SetMaxSpeed(client, 1000.0);
}
/*public PostThinkPost(client)
{
//if (VelocityMonitor[client])
{
PrintVelocity(client, "PostThinkPost");
VelocityMonitor[client] = false;
}
}*/
stock PrintVelocity(client, const String:prefix[])
{
new Float:velocity[3];
GetVelocity(client, velocity);
PrintToChatAll("%s | client: %d | %0.2f | %0.2f | %0.2f", prefix, client, velocity[0], velocity[1], velocity[2]);
} }
/** Client has been hurt. /** Client has been hurt.
@ -102,7 +223,7 @@ public OnTakeDamagePost(victim, attacker, inflictor, Float:damage, damagetype, w
KnockbackOnClientHurt(client, attacker, Float:dmg_health) KnockbackOnClientHurt(client, attacker, Float:dmg_health)
{ {
// If attacker is invalid, then stop. // If attacker is invalid, then stop.
if (!(attacker > 0 || attacker < MaxClients)) if (!(attacker > 0 && attacker < MaxClients))
{ {
return; return;
} }
@ -130,6 +251,8 @@ KnockbackOnClientHurt(client, attacker, Float:dmg_health)
knockback *= dmg_health; knockback *= dmg_health;
// Apply knockback. // Apply knockback.
PrintToChat(attacker, "Applying knock back: %0.2f", knockback);
VelocityMonitor[client] = true;
KnockbackSetVelocity(client, attackerloc, clientloc, knockback); KnockbackSetVelocity(client, attackerloc, clientloc, knockback);
} }
@ -150,10 +273,30 @@ KnockbackSetVelocity(client, const Float:startpoint[3], const Float:endpoint[3],
// Normalize the vector (equal magnitude at varying distances). // Normalize the vector (equal magnitude at varying distances).
NormalizeVector(vector, vector); NormalizeVector(vector, vector);
// Changes by zephyrus:
//new flags = GetEntityFlags(client);
//if(flags & FL_ONGROUND)
// vector[2]=0.5;
// Apply the magnitude by scaling the vector (multiplying each of its components). // Apply the magnitude by scaling the vector (multiplying each of its components).
ScaleVector(vector, magnitude); ScaleVector(vector, magnitude);
// Changes by zephyrus:
//if(flags & FL_ONGROUND)
// if(vector[2]>350.0)
// vector[2]=350.0;
new flags = GetEntityFlags(client);
if (flags & FL_ONGROUND)
{
if (vector[2] < 251.0)
{
vector[2] = 251.0;
}
}
// ADD the given vector to the client's current velocity. // ADD the given vector to the client's current velocity.
PrintToChatAll("Applying velocity on client %d: %0.2f | %0.2f | %0.2f", client, vector[0], vector[1], vector[2]);
ToolsClientVelocity(client, vector); ToolsClientVelocity(client, vector);
} }
@ -216,4 +359,48 @@ public bool:KnockbackTRFilter(entity, contentsMask)
// Allow hit. // Allow hit.
return true; return true;
} }
stock GetVelocity(client, Float:velocity[3])
{
velocity[0] = GetEntPropFloat(client, Prop_Send, "m_vecVelocity[0]");
velocity[1] = GetEntPropFloat(client, Prop_Send, "m_vecVelocity[1]");
velocity[2] = GetEntPropFloat(client, Prop_Send, "m_vecVelocity[2]");
}
stock SetVelocity(client, const Float:velocity[3])
{
SetEntPropFloat(client, Prop_Send, "m_vecVelocity[0]", velocity[0]);
SetEntPropFloat(client, Prop_Send, "m_vecVelocity[1]", velocity[1]);
SetEntPropFloat(client, Prop_Send, "m_vecVelocity[2]", velocity[2]);
}
stock GetBaseVelocity(client, Float:velocity[3])
{
GetEntPropVector(client, Prop_Send, "m_vecBaseVelocity", velocity);
}
stock SetBaseVelocity(client, const Float:velocity[3])
{
SetEntPropVector(client, Prop_Send, "m_vecBaseVelocity", velocity);
}
stock GetParent(client)
{
return GetEntProp(client, Prop_Send, "moveparent");
}
stock Float:GetFriction(client)
{
return GetEntPropFloat(client, Prop_Send, "m_flFriction");
}
stock Float:GetMaxSpeed(client)
{
return GetEntPropFloat(client, Prop_Send, "m_flMaxspeed");
}
stock SetMaxSpeed(client, Float:maxSpeed = 250.0)
{
SetEntPropFloat(client, Prop_Send, "m_flMaxspeed", maxSpeed);
}

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@ -71,6 +71,7 @@ enum CvarsList
Handle:CVAR_CLASSES_HUMAN_SELECT, Handle:CVAR_CLASSES_HUMAN_SELECT,
Handle:CVAR_CLASSES_ADMIN_SELECT, Handle:CVAR_CLASSES_ADMIN_SELECT,
Handle:CVAR_CLASSES_SPEED_METHOD, Handle:CVAR_CLASSES_SPEED_METHOD,
Handle:CVAR_CLASSES_CSGO_KNOCKBACK_BOOST,
Handle:CVAR_WEAPONS, Handle:CVAR_WEAPONS,
Handle:CVAR_WEAPONS_RESTRICT, Handle:CVAR_WEAPONS_RESTRICT,
Handle:CVAR_WEAPONS_RESTRICT_ENDEQUIP, Handle:CVAR_WEAPONS_RESTRICT_ENDEQUIP,
@ -278,6 +279,7 @@ CvarsCreate()
g_hCvarsList[CVAR_CLASSES_HUMAN_SELECT] = CreateConVar("zr_classes_human_select", "1", "Allow players to select human classes."); g_hCvarsList[CVAR_CLASSES_HUMAN_SELECT] = CreateConVar("zr_classes_human_select", "1", "Allow players to select human classes.");
g_hCvarsList[CVAR_CLASSES_ADMIN_SELECT] = CreateConVar("zr_classes_admin_select", "1", "Allow admins to select admin mode classes. (Not to be confused by admin-only classes!)"); g_hCvarsList[CVAR_CLASSES_ADMIN_SELECT] = CreateConVar("zr_classes_admin_select", "1", "Allow admins to select admin mode classes. (Not to be confused by admin-only classes!)");
g_hCvarsList[CVAR_CLASSES_SPEED_METHOD] = CreateConVar("zr_classes_speed_method", "prop", "Speed method to use when applying player speed. Do not touch this if you don't know what you're doing! [\"lmv\" = Lagged movement value | \"prop\" = Player speed property"); g_hCvarsList[CVAR_CLASSES_SPEED_METHOD] = CreateConVar("zr_classes_speed_method", "prop", "Speed method to use when applying player speed. Do not touch this if you don't know what you're doing! [\"lmv\" = Lagged movement value | \"prop\" = Player speed property");
g_hCvarsList[CVAR_CLASSES_CSGO_KNOCKBACK_BOOST] = CreateConVar("zr_classes_csgo_knockback_boost", "1", "CS: GO only: Applies an upwards boost if necessary as a workaround for low knock back when standing on the ground. Side effects: Weaker and flying zombies (compensate with lower knock back).");
// Menu // Menu
g_hCvarsList[CVAR_CLASSES_MENU_AUTOCLOSE] = CreateConVar("zr_classes_menu_autoclose", "1", "Automatically close class selection menu after selecting a class."); g_hCvarsList[CVAR_CLASSES_MENU_AUTOCLOSE] = CreateConVar("zr_classes_menu_autoclose", "1", "Automatically close class selection menu after selecting a class.");

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@ -24,7 +24,13 @@
* *
* ============================================================================ * ============================================================================
*/ */
/**
* Minimum upwards boost that is required to push zombies off the ground.
*/
#define CSGO_KNOCKBACK_BOOST 251.0
#define CSGO_KNOCKBACK_BOOST_MAX 350.0
/** Client has been hurt. /** Client has been hurt.
* *
* @param client The client index. (zombie) * @param client The client index. (zombie)
@ -134,6 +140,26 @@ KnockbackSetVelocity(client, const Float:startpoint[3], const Float:endpoint[3],
// Apply the magnitude by scaling the vector (multiplying each of its components). // Apply the magnitude by scaling the vector (multiplying each of its components).
ScaleVector(vector, magnitude); ScaleVector(vector, magnitude);
// CS: GO workaround. Apply knock back boost if enabled.
if (g_Game == Game_CSGO && GetConVarBool(g_hCvarsList[CVAR_CLASSES_CSGO_KNOCKBACK_BOOST]))
{
new flags = GetEntityFlags(client);
new Float:velocity[3];
ToolsGetClientVelocity(client, velocity);
// Remove boost if current velocity is too high.
if (velocity[2] > CSGO_KNOCKBACK_BOOST_MAX)
{
// Don't add extra boost.
vector[2] = 0.0;
}
else if (flags & FL_ONGROUND && vector[2] < CSGO_KNOCKBACK_BOOST)
{
// Apply minimum boost required to push player off the ground.
vector[2] = CSGO_KNOCKBACK_BOOST;
}
}
// ADD the given vector to the client's current velocity. // ADD the given vector to the client's current velocity.
ToolsClientVelocity(client, vector); ToolsClientVelocity(client, vector);
} }

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@ -67,6 +67,21 @@ stock ToolsClientVelocity(client, Float:vecVelocity[3], bool:apply = true, bool:
TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, vecVelocity); TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, vecVelocity);
} }
/**
* Gets client's velocity.
*
* @param client The client index.
* @param vecVelocity Array to store vector in.
*/
stock ToolsGetClientVelocity(client, Float:vecVelocity[3])
{
// x = vector component.
for (new x = 0; x < 3; x++)
{
vecVelocity[x] = GetEntDataFloat(client, g_iToolsVelocity + (x*4));
}
}
/** /**
* Set a client's lagged movement value. * Set a client's lagged movement value.
* @param client The client index. * @param client The client index.

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@ -67,8 +67,8 @@ enum Game
/** /**
* Current game. * Current game.
*/ */
new Game:g_game = Game_Unknown; new Game:g_Game = Game_Unknown;
#pragma unused g_game #pragma unused g_Game
/** /**
* Updates g_game. Will log a warning if a unsupported game is detected. * Updates g_game. Will log a warning if a unsupported game is detected.
@ -80,19 +80,19 @@ UpdateGameFolder()
if (StrEqual(gameFolder, "cstrike", false)) if (StrEqual(gameFolder, "cstrike", false))
{ {
g_game = Game_CSS; g_Game = Game_CSS;
PrintToServer("Game detected: cstrike"); PrintToServer("Game detected: cstrike");
return; return;
} }
else if (StrEqual(gameFolder, "csgo", false)) else if (StrEqual(gameFolder, "csgo", false))
{ {
g_game = Game_CSGO; g_Game = Game_CSGO;
PrintToServer("Game detected: csgo"); PrintToServer("Game detected: csgo");
return; return;
} }
LogError("Warning: Zombie:Reloaded doesn't support this game: %s", gameFolder); LogError("Warning: Zombie:Reloaded doesn't support this game: %s", gameFolder);
g_game = Game_Unknown; g_Game = Game_Unknown;
} }
/** /**