Fixed (again) existing volumes not removed after a map change. Moved VolInit call into OnMapStart event. Modules that must be reset per map should be initialized/reset here.
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@ -140,7 +140,6 @@ public OnPluginStart()
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CommandsInit();
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WeaponsInit();
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EventInit();
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VolInit();
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}
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/**
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@ -163,7 +162,7 @@ public OnMapStart()
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InfectOnMapStart();
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SEffectsOnMapStart();
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ZSpawnOnMapStart();
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VolInit();
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}
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/**
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