CSGO Support & No refill cvar.
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@ -29,6 +29,7 @@
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* @section Defines for min/max moaning sound file index.
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*/
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#define SOUND_MOAN_PATH "npc/zombie/zombie_voice_idle%d.wav" // %d is sound file index
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#define SOUND_MOAN_CSGO "music/zr/zombie_voice_idle%d.wav"
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#define SOUND_MOAN_MIN 1
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#define SOUND_MOAN_MAX 14
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/**
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@ -39,6 +40,7 @@
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* @section Defines for min/max groan sound file index.
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*/
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#define SOUND_GROAN_PATH "npc/zombie/zombie_pain%d.wav" // %d is sound file index
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#define SOUND_GROAN_CSGO "music/zr/zombie_pain%d.wav"
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#define SOUND_GROAN_MIN 1
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#define SOUND_GROAN_MAX 6
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/**
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@ -49,6 +51,7 @@
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* @section Defines for min/max death sound file index.
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*/
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#define SOUND_DEATH_PATH "npc/zombie/zombie_die%d.wav" // %d is sound file index
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#define SOUND_DEATH_CSGO "music/zr/zombie_die%d.wav"
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#define SOUND_DEATH_MIN 1
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#define SOUND_DEATH_MAX 3
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/**
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@ -254,7 +257,10 @@ bool:ZombieSoundsGetRandomSound(String:sound[], ZombieSounds:soundtype)
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soundmax = SOUND_MOAN_MAX;
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// Copy path
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strcopy(soundpath, sizeof(soundpath), SOUND_MOAN_PATH);
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if (g_Game == Game_CSGO)
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strcopy(soundpath, sizeof(soundpath), SOUND_MOAN_CSGO);
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else
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strcopy(soundpath, sizeof(soundpath), SOUND_MOAN_PATH);
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}
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// Find groan sound. (zombie shot)
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case Groan:
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@ -264,7 +270,10 @@ bool:ZombieSoundsGetRandomSound(String:sound[], ZombieSounds:soundtype)
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soundmax = SOUND_GROAN_MAX;
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// Copy path
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strcopy(soundpath, sizeof(soundpath), SOUND_GROAN_PATH);
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if (g_Game == Game_CSGO)
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strcopy(soundpath, sizeof(soundpath), SOUND_GROAN_CSGO);
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else
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strcopy(soundpath, sizeof(soundpath), SOUND_GROAN_PATH);
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}
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// Find death sound.
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case Death:
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@ -274,7 +283,10 @@ bool:ZombieSoundsGetRandomSound(String:sound[], ZombieSounds:soundtype)
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soundmax = SOUND_DEATH_MAX;
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// Copy path
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strcopy(soundpath, sizeof(soundpath), SOUND_DEATH_PATH);
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if (g_Game == Game_CSGO)
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strcopy(soundpath, sizeof(soundpath), SOUND_DEATH_CSGO);
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else
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strcopy(soundpath, sizeof(soundpath), SOUND_DEATH_PATH);
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}
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// Invalid case given.
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default:
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