From 7f6b1fb9386073a7df60e2690e0343971b6cc3e6 Mon Sep 17 00:00:00 2001
From: Richard Helgeby
Date: Fri, 11 Jan 2013 10:16:48 +0100
Subject: [PATCH] Renamed zr_shield command to zshield so it's more chat
command friendly.
---
cstrike/addons/sourcemod/configs/zr/playerclasses.txt | 2 +-
docs/zr_manual.htm | 2 +-
src/zr/immunityhandler.inc | 2 +-
src/zr/sayhooks.inc | 1 +
4 files changed, 4 insertions(+), 3 deletions(-)
diff --git a/cstrike/addons/sourcemod/configs/zr/playerclasses.txt b/cstrike/addons/sourcemod/configs/zr/playerclasses.txt
index 86ab719..dd78544 100644
--- a/cstrike/addons/sourcemod/configs/zr/playerclasses.txt
+++ b/cstrike/addons/sourcemod/configs/zr/playerclasses.txt
@@ -39,7 +39,7 @@
// "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
// "delay" - Delay infection for a certain number of seconds.
-// "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's übercharge).
+// "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's übercharge). Deploy with "zshield" command.
// immunity_amount number Immunity data value (humans only). Depends on the immunity mode above:
// "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
// "delay" - Number of seconds the infection is delayed since first hit by a zombie.
diff --git a/docs/zr_manual.htm b/docs/zr_manual.htm
index 9e6ac54..59a56b0 100644
--- a/docs/zr_manual.htm
+++ b/docs/zr_manual.htm
@@ -1297,7 +1297,7 @@ the admin-only flag in the flags attribute.
shield |
This is a temporary immunity mode which is activated by the player with
- the zr_shield command. It will give a shield against infections (humans) or
+ the zshield command. It will give a shield against infections (humans) or
knock back (zombies) for a certain amount of seconds (immunity_amount value).
It also has a cooldown delay before the shield can be deployed again.
diff --git a/src/zr/immunityhandler.inc b/src/zr/immunityhandler.inc
index 1b026f1..14c8da8 100644
--- a/src/zr/immunityhandler.inc
+++ b/src/zr/immunityhandler.inc
@@ -67,7 +67,7 @@ new bool:PlayerImmunityThresholdPassed[MAXPLAYERS + 1] = {false, ...};
*/
ImmunityOnCommandsCreate()
{
- RegConsoleCmd("zr_shield", Command_DeployShield, "Deploy the shield, if available.");
+ RegConsoleCmd(SAYHOOKS_KEYWORD_ZSHIELD, Command_DeployShield, "Deploy the shield, if available.");
}
/*____________________________________________________________________________*/
diff --git a/src/zr/sayhooks.inc b/src/zr/sayhooks.inc
index 1020a09..e739564 100644
--- a/src/zr/sayhooks.inc
+++ b/src/zr/sayhooks.inc
@@ -50,6 +50,7 @@
#define SAYHOOKS_KEYWORD_ZTELE "ztele"
#define SAYHOOKS_KEYWORD_ZHP "zhp"
#define SAYHOOKS_KEYWORD_ZMARKET "zmarket"
+#define SAYHOOKS_KEYWORD_ZSHIELD "zshield"
/**
* @endsection
*/
|