From 811c5ccb72cc3b957882da5427780b97997da224 Mon Sep 17 00:00:00 2001 From: zaCade Date: Thu, 6 Sep 2018 13:50:30 +0200 Subject: [PATCH] General: Move some code around. Move the 'human' code back to its original location, and call the infection function instead when they should be infected, instead of doing it forcefully. That caused issues whenever there was a situation of a warmup round ect. blocking infections. --- src/zr/infect.inc | 7 +++++++ src/zr/zspawn.inc | 29 +++++------------------------ 2 files changed, 12 insertions(+), 24 deletions(-) diff --git a/src/zr/infect.inc b/src/zr/infect.inc index b4b97eb..8c53da5 100644 --- a/src/zr/infect.inc +++ b/src/zr/infect.inc @@ -278,6 +278,13 @@ InfectOnClientSpawn(client) // Disable zombie flag on client. g_bZombie[client] = false; + // Check if client is spawning on the terrorists team. + if (ZRIsClientOnTeam(client, CS_TEAM_T) && InfectHasZombieSpawned()) + { + CS_SwitchTeam(client, CS_TEAM_CT); + CS_RespawnPlayer(client); + } + InfectUnglitchKevlar(client); // Forward event to modules. diff --git a/src/zr/zspawn.inc b/src/zr/zspawn.inc index 8e5ac67..a38b67b 100644 --- a/src/zr/zspawn.inc +++ b/src/zr/zspawn.inc @@ -130,29 +130,10 @@ ZSpawnOnClientSpawn(client) switch(condition) { - case ZSpawn_Human, ZSpawn_Block: - { - // Disable zombie flag on client. - g_bZombie[client] = false; - - // Check if client is spawning on the terrorists team. - if (ZRIsClientOnTeam(client, CS_TEAM_T)) - { - CS_SwitchTeam(client, CS_TEAM_CT); - CS_RespawnPlayer(client); - } - } case ZSpawn_Zombie: { - // Enable zombie flag on client. - g_bZombie[client] = true; - - // Check if client is spawning on the counter-terrorists team. - if (ZRIsClientOnTeam(client, CS_TEAM_CT)) - { - CS_SwitchTeam(client, CS_TEAM_T); - CS_RespawnPlayer(client); - } + // Our client should be infected. + InfectHumanToZombie(client); } } } @@ -559,15 +540,15 @@ ZSpawnCondition:GetZSpawnCondition() new zspawntimelimitzombie = GetConVarInt(g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT_ZOMBIE]); switch(zspawntimelimitzombie) { - case -1: + case ZSpawn_Block: { condition = ZSpawn_Block; } - case 0: + case ZSpawn_Human: { condition = ZSpawn_Human; } - case 1: + case ZSpawn_Zombie: { condition = ZSpawn_Zombie; }