Made weapon management menu toggle restrictions (easier), and weapon names are now case-insensitive

This commit is contained in:
Greyscale
2009-04-13 20:33:13 +02:00
parent d074b68edf
commit 842e4030b9
11 changed files with 440 additions and 246 deletions

View File

@ -77,7 +77,10 @@ public OnPluginStart()
HookCommands();
FindOffsets();
SetupGameData();
WeaponRestrictInit();
// Weapons
WeaponsInit();
InitDmgControl();
// ======================================================================
@ -139,8 +142,6 @@ public OnMapEnd()
public OnConfigsExecuted()
{
decl String:mapconfig[PLATFORM_MAX_PATH];
GetCurrentMap(mapconfig, sizeof(mapconfig));
@ -177,7 +178,7 @@ public OnClientPutInServer(client)
dispHP[client] = zhp;
// Forward event to modules.
WeaponRestrictClientInit(client);
WeaponsClientInit(client);
ClassClientInit(client);
if (!IsFakeClient(client)) AmbienceStart(client);
@ -199,7 +200,7 @@ public OnClientDisconnect(client)
PlayerLeft(client);
// Forward event to modules.
WeaponRestrictClientDisconnect(client);
WeaponsOnClientDisconnect(client);
ClassOnClientDisconnect(client);
ZTeleResetClient(client);
AmbienceStop(client);