Updated docs. Minior fixes.
Added flag on some timers so we are sure they are killed on map change. Added stop event on health regeneration timer when applying classes, if the class has no regeneration. Cvar zr_classes_default_admin is now replaced by admin-only classes. Old cvar is zr_classes_default_admin_mode.
This commit is contained in:
@ -16,7 +16,7 @@
|
||||
|
||||
<p class="headerinfo">Targets plugin version 3.0.0 Beta 2, (not released)<br />
|
||||
Written by Richard Helgeby</p>
|
||||
<p class="headerinfo">Manual last modified: 2009.10.30</p>
|
||||
<p class="headerinfo">Manual last modified: 2009.10.31</p>
|
||||
|
||||
<h2>Index</h2>
|
||||
|
||||
@ -36,6 +36,7 @@ Written by Richard Helgeby</p>
|
||||
<li><a href="#2.1">Requirements</a></li>
|
||||
<li><a href="#2.2">Plugin Installation</a></li>
|
||||
<li><a href="#2.3">Test Run</a></li>
|
||||
<li><a href="#2.3">Upgrading</a></li>
|
||||
</ol>
|
||||
</li>
|
||||
|
||||
@ -220,15 +221,18 @@ plugin is compatible with all existing Zombie Mod maps.</p>
|
||||
<ul>
|
||||
<li>
|
||||
<p><strong>c0ldfyr3</strong></p>
|
||||
<p>The developer of Zombie Mod (<a href="http://www.zombiemod.com">www.zombiemod.com</a>).</p>
|
||||
<p>The developer of the popular <em>Zombie Mod</em>
|
||||
(<a href="http://www.zombiemod.com">www.zombiemod.com</a>). There wouldn't be any
|
||||
Zombie:Reloaded without Zombie Mod.</p>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h6>Developers and testers</h6>
|
||||
<ul>
|
||||
<li>
|
||||
<p><strong>Greyscale</strong></p>
|
||||
<p><strong>Greyscale / sumguy14</strong></p>
|
||||
<p>Author of Zombie:Reloaded. The one who started remaking Zombie Mod for the SourceMod platform.</p>
|
||||
<p>Made overlays and zombie ambient sound file.</p>
|
||||
<p>Related server: "#1 Pro's Playground - 24/7 Zombie Mod [ Rank / Reload / Napalm ]"
|
||||
(74.201.57.54:27015) - USA, Washington</p>
|
||||
</li>
|
||||
@ -241,8 +245,9 @@ plugin is compatible with all existing Zombie Mod maps.</p>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<p><strong>Cpt. Moore</strong></p>
|
||||
<p>Helped debuging issues and made some new features. Used the server for testing.</p>
|
||||
<p><strong>Cpt. Moore and SwissQuake</strong></p>
|
||||
<p>Helped debuging issues and made some new features. Most credits go for letting us use the
|
||||
SwissQuake zombie server for testing.</p>
|
||||
<p>Related server: "Zombie World Domination by SwissQuake" (85.195.74.201:13010)
|
||||
- Switzerland, Basel</p>
|
||||
</li>
|
||||
@ -290,6 +295,15 @@ bring up the zombie menu to confirm that the plugin is running.</p>
|
||||
<p>Next check error logs from SourceMod and look if there are any entries from "zombiereloaded.smx".
|
||||
If the plugin doesn't work at all or there are errors logged, see <a href="#5">Troubleshooting (5)</a>.</p>
|
||||
|
||||
<h3><a name="2.4" />2.4 Upgrading</h3>
|
||||
|
||||
<p>When upgrading there might be changes to configuration files. They must either be reconfigured
|
||||
or merged with old settings.</p>
|
||||
|
||||
<p>Reloading Zombie:Reloaded with SourceMod is not recommended. Changing the map works in most
|
||||
cases, but some console variables might not be updated. Do a server restart for a complete
|
||||
refresh of console variables.</p>
|
||||
|
||||
|
||||
<h2><a name="3" />3. Configuration</h2>
|
||||
|
||||
@ -822,12 +836,12 @@ download them. The paths must be relative to the "cstrike" folder.</p>
|
||||
<h3><a name="3.7" />3.7 Class Configuration</h3>
|
||||
|
||||
<p>The class system makes it possible to have different zombies and humans with customized skills.
|
||||
It cannot be turned off, but class selection options can be disabled. If there is only one class in
|
||||
It cannot be turned off, but class selection menus can be disabled. If there is only one class in
|
||||
each team, the class selections menus are automatically disabled.</p>
|
||||
|
||||
<p>The class configurations are stored in Valve's key/value format, and the file that's loaded
|
||||
should be specified in the "zr_classes_file" console variable. It's possible to change this
|
||||
variable with per-map configuration files to have different sets of classes on one or more maps.</p>
|
||||
should be specified in the "zr_config_path_playerclasses" console variable. It's possible to change
|
||||
this variable with per-map configuration files to have different sets of classes on one or more maps.</p>
|
||||
|
||||
<p>Default path is:</p>
|
||||
|
||||
@ -1443,7 +1457,7 @@ Place these console variables in the main configuration file:</p>
|
||||
<p>Path is relative to "sourcemod".</p>
|
||||
<p>If used in map configuration files this console variable must be placed in pre map
|
||||
configuration files. Post configuration files won't have any effect because the class
|
||||
module is done loading.</p>
|
||||
module is already done loading.</p>
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
@ -2136,17 +2150,17 @@ sub section for each weapon using short names from the list below.</p>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="code">hegrenade</td>
|
||||
<td>Grenade</td>
|
||||
<td>Projectile</td>
|
||||
<td>High explosive grenade</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="code">flashbang</td>
|
||||
<td>Grenade</td>
|
||||
<td>Projectile</td>
|
||||
<td>Flash bang</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="code">smokegrenade</td>
|
||||
<td>Grenade</td>
|
||||
<td>Projectile</td>
|
||||
<td>Smoke grenade</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -2154,6 +2168,11 @@ sub section for each weapon using short names from the list below.</p>
|
||||
<td>Equipment</td>
|
||||
<td>Night vision goggles</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="code">knife</td>
|
||||
<td>Melee</td>
|
||||
<td>Knife</td>
|
||||
</tr>
|
||||
</table></blockquote>
|
||||
|
||||
<h4><a name="3.8.3" />3. Weapon Commands</h4>
|
||||
@ -3857,6 +3876,9 @@ not required, except the type attribute.</p>
|
||||
not allowed. It uses a timer to trigger actions at a specified interval. In addition warning messages
|
||||
can be displayed to player that enter the volume.</p>
|
||||
|
||||
<p>Do not overuse anti-camp volumes in maps, players don't like that. Instead look for alternate
|
||||
solutions like using a class editor volume to set knock back in tubes/vents.</p>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Anti-Camp Attributes</caption>
|
||||
<tr>
|
||||
@ -4151,8 +4173,8 @@ back to a default action.</p>
|
||||
<td class="indent" colspan="3">
|
||||
<p><strong>Description:</strong> Something wrong happened when trying to parse/open a
|
||||
configuration file.</p>
|
||||
<p><strong>Cause:</strong> File permissions, or (for developers:) that invalid file
|
||||
structure were specified when loading.</p>
|
||||
<p><strong>Cause:</strong> File does not exist, file permissions, or (for developers:)
|
||||
that invalid file structure were specified when loading.</p>
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
@ -4792,9 +4814,12 @@ back to a default action.</p>
|
||||
<h3><a name="5.4" />5.4 Common Problems</h3>
|
||||
<h3><a name="5.5" />5.5 Known Issues</h3>
|
||||
|
||||
<p>Conflicts with WCS Races plugin and other plugins who change player model/skin and speed.</p>
|
||||
<p>Do not run es_tools, it's not compatible with SourceMod.</p>
|
||||
|
||||
<ul>
|
||||
<li>Conflicts with WCS Races plugin and other plugins who change player model/skin and speed.</li>
|
||||
<li>Do not run es_tools, it's not compatible with SourceMod.</li>
|
||||
<li>Anti-Stick seems to work fine on some servers, but cause bouncing props on others. This may
|
||||
be map dependent.</li>
|
||||
</ul>
|
||||
|
||||
<h2><a name="6" />6. Gameplay Guidelines</h2>
|
||||
|
||||
|
Reference in New Issue
Block a user