Minior bug fixes. Added module flags for log system. CVAR changes. Added support for random default class (per player).
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@ -243,7 +243,6 @@ public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
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}
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new bool:randomclass = GetConVarBool(gCvars[CVAR_CLASSES_RANDOM]);
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new bool:classes = GetConVarBool(gCvars[CVAR_CLASSES]);
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if (classes)
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{
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