Updated class filter to support filtering by classes with no groups set. Fixed default class assignment assigning classes players doesn't have access to.

This commit is contained in:
richard
2009-08-15 17:37:30 +02:00
parent 2fc590ab59
commit 855ffc3c0d
2 changed files with 48 additions and 28 deletions

View File

@ -320,7 +320,7 @@ enum ClassFilter
bool:ClassFilter_IgnoreEnabled, /** Ignore whether the class is disabled or not. */
ClassFilter_RequireFlags, /** Flags the classes must have set. */
ClassFilter_DenyFlags, /** Flags the classes cannot have set. */
ClassFilter_Client /** The client to check for class group permissions. Use 0 or less to ignore group filter. */
ClassFilter_Client /** The client to check for class group permissions. Use 0 to ignore group filter and negative to exclude classes with groups set. */
}
/**
@ -930,6 +930,8 @@ ClassRestoreNextIndexes(client, excludeTeam = -1)
ClassClientSetDefaultIndexes(client = -1)
{
new bool:clientvalid = ZRIsClientValid(client);
new filter[ClassFilter];
new zombieindex;
new humanindex;
new adminindex;
@ -950,11 +952,15 @@ ClassClientSetDefaultIndexes(client = -1)
// one so zero means no class set and will result in a invalid
// class index when restored.
// Check if class indexes are set. If not, fall back to default class
// indexes. Otherwise substract index by one.
if (zombieindex <= 0)
// Setup filtering so group permission is checked on player first.
filter[ClassFilter_Client] = client;
// Check if class indexes are set and that the client pass group
// permissions. If not, fall back to default class indexes. Otherwise
// substract index by one.
if (zombieindex <= 0 || !ClassFilterMatch(zombieindex, filter))
{
zombieindex = ClassGetDefaultSpawnClass(ZR_CLASS_TEAM_ZOMBIES);
zombieindex = ClassGetDefaultSpawnClass(ZR_CLASS_TEAM_ZOMBIES, filter);
}
else
{
@ -962,9 +968,9 @@ ClassClientSetDefaultIndexes(client = -1)
haszombie = true;
}
if (humanindex <= 0)
if (humanindex <= 0 || !ClassFilterMatch(humanindex, filter))
{
humanindex = ClassGetDefaultSpawnClass(ZR_CLASS_TEAM_HUMANS);
humanindex = ClassGetDefaultSpawnClass(ZR_CLASS_TEAM_HUMANS, filter);
}
else
{
@ -972,9 +978,9 @@ ClassClientSetDefaultIndexes(client = -1)
hashuman = true;
}
if (adminindex <= 0)
if (adminindex <= 0 || !ClassFilterMatch(adminindex, filter))
{
adminindex = ClassGetDefaultSpawnClass(ZR_CLASS_TEAM_ADMINS);
adminindex = ClassGetDefaultSpawnClass(ZR_CLASS_TEAM_ADMINS, filter);
}
else
{
@ -984,10 +990,13 @@ ClassClientSetDefaultIndexes(client = -1)
}
else
{
// Setup filtering so classes with groups set are excluded.
filter[ClassFilter_Client] = -1;
// Get default class indexes.
zombieindex = ClassGetDefaultSpawnClass(ZR_CLASS_TEAM_ZOMBIES);
humanindex = ClassGetDefaultSpawnClass(ZR_CLASS_TEAM_HUMANS);
adminindex = ClassGetDefaultSpawnClass(ZR_CLASS_TEAM_ADMINS);
zombieindex = ClassGetDefaultSpawnClass(ZR_CLASS_TEAM_ZOMBIES, filter);
humanindex = ClassGetDefaultSpawnClass(ZR_CLASS_TEAM_HUMANS, filter);
adminindex = ClassGetDefaultSpawnClass(ZR_CLASS_TEAM_ADMINS, filter);
}
// Validate indexes.
@ -998,7 +1007,7 @@ ClassClientSetDefaultIndexes(client = -1)
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Playerclasses, "Set Default Indexes", "Warning: Failed to get specified zombie class, falling back to default class in class config. Check spelling in \"zr_classes_default_zombie\".");
// Use default class.
zombieindex = ClassGetDefaultClass(ZR_CLASS_TEAM_ZOMBIES);
zombieindex = ClassGetDefaultClass(ZR_CLASS_TEAM_ZOMBIES, filter);
}
// Get human class index.
@ -1009,7 +1018,7 @@ ClassClientSetDefaultIndexes(client = -1)
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Playerclasses, "Set Default Indexes", "Warning: Failed to get specified human class, falling back to default class in class config. Check spelling in \"zr_classes_default_human\".");
// Use default class.
humanindex = ClassGetDefaultClass(ZR_CLASS_TEAM_HUMANS);
humanindex = ClassGetDefaultClass(ZR_CLASS_TEAM_HUMANS, filter);
}
// Get admin class index.
@ -1018,7 +1027,7 @@ ClassClientSetDefaultIndexes(client = -1)
// Invalid class index. Fall back to default class in class config if
// possible. A invalid class index (-1) can also be stored if there are
// no admin classes at all.
adminindex = ClassGetDefaultClass(ZR_CLASS_TEAM_ADMINS);
adminindex = ClassGetDefaultClass(ZR_CLASS_TEAM_ADMINS, filter);
}
// Check if a client is specified.