Updated class filter to support filtering by classes with no groups set. Fixed default class assignment assigning classes players doesn't have access to.

This commit is contained in:
richard 2009-08-15 17:37:30 +02:00
parent 2fc590ab59
commit 855ffc3c0d
2 changed files with 48 additions and 28 deletions

View File

@ -485,26 +485,25 @@ stock bool:ClassFilterMatch(index, filter[ClassFilter], cachetype = ZR_CLASS_CAC
return false; return false;
} }
// Check class flags pass the flag filter. // Check if class flags pass the flag filter.
if (!ClassFlagFilterMatch(index, filter[ClassFilter_RequireFlags], filter[ClassFilter_DenyFlags], cachetype)) if (!ClassFlagFilterMatch(index, filter[ClassFilter_RequireFlags], filter[ClassFilter_DenyFlags], cachetype))
{ {
return false; return false;
} }
// Get class group name.
decl String:groupname[64];
groupname[0] = 0;
ClassGetGroup(index, groupname, sizeof(groupname), cachetype);
// Check if a client is specified in the filter. // Check if a client is specified in the filter.
new client = filter[ClassFilter_Client]; new client = filter[ClassFilter_Client];
if (ZRIsClientValid(client)) if (ZRIsClientValid(client))
{ {
// Get class group name. // Check if a group is set on the class.
decl String:groupname[64];
groupname[0] = 0;
ClassGetGroup(index, groupname, sizeof(groupname), cachetype);
// Check if a group is set on the class. Note: This group name is
// validated when classes are loaded.
if (strlen(groupname)) if (strlen(groupname))
{ {
// Check if the client is a member of that group. // Check if the client is not a member of that group.
if (!ZRIsClientInGroup(client, groupname)) if (!ZRIsClientInGroup(client, groupname))
{ {
return false; return false;
@ -512,6 +511,16 @@ stock bool:ClassFilterMatch(index, filter[ClassFilter], cachetype = ZR_CLASS_CAC
} }
} }
// Check if classes with groups are set to be excluded.
if (client < 0)
{
// Exclude class if it has a group name.
if (strlen(groupname))
{
return false;
}
}
// The class passed the filter. // The class passed the filter.
return true; return true;
} }
@ -921,6 +930,8 @@ stock ClassGetDefaultClass(teamid, filter[ClassFilter] = ClassNoSpecialClasses,
* when players join the server. * when players join the server.
* *
* @param teamid The team ID. * @param teamid The team ID.
* @param filter Optional. Structure with filter settings. Default is to
* deny classes with special flags (ZR_CLASS_SPECIALFLAGS).
* @param cachetype Optional. Specifies what class cache to read from. Options: * @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data. * ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED (default) - Changed/newest class * ZR_CLASS_CACHE_MODIFIED (default) - Changed/newest class
@ -929,7 +940,7 @@ stock ClassGetDefaultClass(teamid, filter[ClassFilter] = ClassNoSpecialClasses,
* successful. -1 on critical errors. Otherwise it will try to fall * successful. -1 on critical errors. Otherwise it will try to fall
* back on the first class in the specified team. * back on the first class in the specified team.
*/ */
stock ClassGetDefaultSpawnClass(teamid, cachetype = ZR_CLASS_CACHE_MODIFIED) stock ClassGetDefaultSpawnClass(teamid, filter[ClassFilter] = ClassNoSpecialClasses, cachetype = ZR_CLASS_CACHE_MODIFIED)
{ {
decl String:classname[64]; decl String:classname[64];
new classindex; new classindex;
@ -964,7 +975,7 @@ stock ClassGetDefaultSpawnClass(teamid, cachetype = ZR_CLASS_CACHE_MODIFIED)
{ {
// Get a list of all classes with the specified team ID. Deny // Get a list of all classes with the specified team ID. Deny
// classes with special flags. // classes with special flags.
classindex = ClassGetRandomClass(teamid, _, cachetype); classindex = ClassGetRandomClass(teamid, filter, cachetype);
// Validate the result, in case there were errors. // Validate the result, in case there were errors.
if (ClassValidateIndex(classindex)) if (ClassValidateIndex(classindex))
@ -996,7 +1007,7 @@ stock ClassGetDefaultSpawnClass(teamid, cachetype = ZR_CLASS_CACHE_MODIFIED)
// The class index is invalid or the team IDs didn't match. // The class index is invalid or the team IDs didn't match.
// Because it's user input, we'll fall back to the first class // Because it's user input, we'll fall back to the first class
// in the specified team, and log a warning. // in the specified team, and log a warning.
classindex = ClassGetFirstClass(teamid, _, cachetype); classindex = ClassGetFirstClass(teamid, filter, cachetype);
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Playerclasses, "Default Spawn Class", "Warning: Failed to set \"%s\" as default spawn class for team %d. The class doesn't exist or the team IDs doesn't match. Falling back to the first class in the team.", classname, teamid); LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Playerclasses, "Default Spawn Class", "Warning: Failed to set \"%s\" as default spawn class for team %d. The class doesn't exist or the team IDs doesn't match. Falling back to the first class in the team.", classname, teamid);
@ -1019,6 +1030,6 @@ stock ClassGetDefaultSpawnClass(teamid, cachetype = ZR_CLASS_CACHE_MODIFIED)
else else
{ {
// Blank class name, get the default class and return the index. // Blank class name, get the default class and return the index.
return ClassGetDefaultClass(teamid, _, cachetype); return ClassGetDefaultClass(teamid, filter, cachetype);
} }
} }

View File

@ -320,7 +320,7 @@ enum ClassFilter
bool:ClassFilter_IgnoreEnabled, /** Ignore whether the class is disabled or not. */ bool:ClassFilter_IgnoreEnabled, /** Ignore whether the class is disabled or not. */
ClassFilter_RequireFlags, /** Flags the classes must have set. */ ClassFilter_RequireFlags, /** Flags the classes must have set. */
ClassFilter_DenyFlags, /** Flags the classes cannot have set. */ ClassFilter_DenyFlags, /** Flags the classes cannot have set. */
ClassFilter_Client /** The client to check for class group permissions. Use 0 or less to ignore group filter. */ ClassFilter_Client /** The client to check for class group permissions. Use 0 to ignore group filter and negative to exclude classes with groups set. */
} }
/** /**
@ -930,6 +930,8 @@ ClassRestoreNextIndexes(client, excludeTeam = -1)
ClassClientSetDefaultIndexes(client = -1) ClassClientSetDefaultIndexes(client = -1)
{ {
new bool:clientvalid = ZRIsClientValid(client); new bool:clientvalid = ZRIsClientValid(client);
new filter[ClassFilter];
new zombieindex; new zombieindex;
new humanindex; new humanindex;
new adminindex; new adminindex;
@ -950,11 +952,15 @@ ClassClientSetDefaultIndexes(client = -1)
// one so zero means no class set and will result in a invalid // one so zero means no class set and will result in a invalid
// class index when restored. // class index when restored.
// Check if class indexes are set. If not, fall back to default class // Setup filtering so group permission is checked on player first.
// indexes. Otherwise substract index by one. filter[ClassFilter_Client] = client;
if (zombieindex <= 0)
// Check if class indexes are set and that the client pass group
// permissions. If not, fall back to default class indexes. Otherwise
// substract index by one.
if (zombieindex <= 0 || !ClassFilterMatch(zombieindex, filter))
{ {
zombieindex = ClassGetDefaultSpawnClass(ZR_CLASS_TEAM_ZOMBIES); zombieindex = ClassGetDefaultSpawnClass(ZR_CLASS_TEAM_ZOMBIES, filter);
} }
else else
{ {
@ -962,9 +968,9 @@ ClassClientSetDefaultIndexes(client = -1)
haszombie = true; haszombie = true;
} }
if (humanindex <= 0) if (humanindex <= 0 || !ClassFilterMatch(humanindex, filter))
{ {
humanindex = ClassGetDefaultSpawnClass(ZR_CLASS_TEAM_HUMANS); humanindex = ClassGetDefaultSpawnClass(ZR_CLASS_TEAM_HUMANS, filter);
} }
else else
{ {
@ -972,9 +978,9 @@ ClassClientSetDefaultIndexes(client = -1)
hashuman = true; hashuman = true;
} }
if (adminindex <= 0) if (adminindex <= 0 || !ClassFilterMatch(adminindex, filter))
{ {
adminindex = ClassGetDefaultSpawnClass(ZR_CLASS_TEAM_ADMINS); adminindex = ClassGetDefaultSpawnClass(ZR_CLASS_TEAM_ADMINS, filter);
} }
else else
{ {
@ -984,10 +990,13 @@ ClassClientSetDefaultIndexes(client = -1)
} }
else else
{ {
// Setup filtering so classes with groups set are excluded.
filter[ClassFilter_Client] = -1;
// Get default class indexes. // Get default class indexes.
zombieindex = ClassGetDefaultSpawnClass(ZR_CLASS_TEAM_ZOMBIES); zombieindex = ClassGetDefaultSpawnClass(ZR_CLASS_TEAM_ZOMBIES, filter);
humanindex = ClassGetDefaultSpawnClass(ZR_CLASS_TEAM_HUMANS); humanindex = ClassGetDefaultSpawnClass(ZR_CLASS_TEAM_HUMANS, filter);
adminindex = ClassGetDefaultSpawnClass(ZR_CLASS_TEAM_ADMINS); adminindex = ClassGetDefaultSpawnClass(ZR_CLASS_TEAM_ADMINS, filter);
} }
// Validate indexes. // Validate indexes.
@ -998,7 +1007,7 @@ ClassClientSetDefaultIndexes(client = -1)
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Playerclasses, "Set Default Indexes", "Warning: Failed to get specified zombie class, falling back to default class in class config. Check spelling in \"zr_classes_default_zombie\"."); LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Playerclasses, "Set Default Indexes", "Warning: Failed to get specified zombie class, falling back to default class in class config. Check spelling in \"zr_classes_default_zombie\".");
// Use default class. // Use default class.
zombieindex = ClassGetDefaultClass(ZR_CLASS_TEAM_ZOMBIES); zombieindex = ClassGetDefaultClass(ZR_CLASS_TEAM_ZOMBIES, filter);
} }
// Get human class index. // Get human class index.
@ -1009,7 +1018,7 @@ ClassClientSetDefaultIndexes(client = -1)
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Playerclasses, "Set Default Indexes", "Warning: Failed to get specified human class, falling back to default class in class config. Check spelling in \"zr_classes_default_human\"."); LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Playerclasses, "Set Default Indexes", "Warning: Failed to get specified human class, falling back to default class in class config. Check spelling in \"zr_classes_default_human\".");
// Use default class. // Use default class.
humanindex = ClassGetDefaultClass(ZR_CLASS_TEAM_HUMANS); humanindex = ClassGetDefaultClass(ZR_CLASS_TEAM_HUMANS, filter);
} }
// Get admin class index. // Get admin class index.
@ -1018,7 +1027,7 @@ ClassClientSetDefaultIndexes(client = -1)
// Invalid class index. Fall back to default class in class config if // Invalid class index. Fall back to default class in class config if
// possible. A invalid class index (-1) can also be stored if there are // possible. A invalid class index (-1) can also be stored if there are
// no admin classes at all. // no admin classes at all.
adminindex = ClassGetDefaultClass(ZR_CLASS_TEAM_ADMINS); adminindex = ClassGetDefaultClass(ZR_CLASS_TEAM_ADMINS, filter);
} }
// Check if a client is specified. // Check if a client is specified.