Updated antistick to be much more accurate.
Removed eyeangles offset from gamedata file. Removed old code in commands.inc.
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@ -42,7 +42,6 @@ new g_iToolsDefaultFOV;
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* Initialize global SDKTools handles.
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*/
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new Handle:g_hToolsGameConfig = INVALID_HANDLE;
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new Handle:g_hToolsEyeAngles = INVALID_HANDLE;
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new Handle:g_hToolsTerminateRound = INVALID_HANDLE;
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new Handle:g_hToolsCSWeaponDrop = INVALID_HANDLE;
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/**
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@ -108,7 +107,6 @@ ToolsFindOffsets()
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WeaponsOnOffsetsFound();
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AccountOnOffsetsFound();
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VEffectsOnOffsetsFound();
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AntiStickOnOffsetsFound();
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ZMarketOnOffsetsFound();
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}
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@ -126,18 +124,6 @@ ToolsSetupGameData()
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LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Tools, "GameData", "Can't load game config file (plugin.zombiereloaded.txt) from the gamedata directory.");
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}
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// Prep the SDKCall for "EyeAngles."
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StartPrepSDKCall(SDKCall_Player);
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PrepSDKCall_SetFromConf(g_hToolsGameConfig, SDKConf_Virtual, "EyeAngles");
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PrepSDKCall_SetReturnInfo(SDKType_QAngle, SDKPass_ByValue);
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g_hToolsEyeAngles = EndPrepSDKCall();
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// If offset "EyeAngles" can't be found, then stop the plugin.
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if(g_hToolsEyeAngles == INVALID_HANDLE)
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{
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LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Tools, "GameData", "Offset \"EyeAngles\" was not found.");
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}
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// Prep the SDKCall for "TerminateRound."
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StartPrepSDKCall(SDKCall_GameRules);
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PrepSDKCall_SetFromConf(g_hToolsGameConfig, SDKConf_Signature, "TerminateRound");
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