Updated antistick to be much more accurate.

Removed eyeangles offset from gamedata file.
Removed old code in commands.inc.
This commit is contained in:
Greyscale 2009-07-01 23:23:12 -07:00
parent 85e39dda5a
commit 879a31e8d6
12 changed files with 606 additions and 377 deletions

View File

@ -9,13 +9,6 @@
"Offsets"
{
"EyeAngles"
{
"windows" "206"
"linux" "207"
}
"TraceAttack"
{
"windows" "58"

View File

@ -848,6 +848,46 @@
"en" "Force ZTele"
}
// ===========================
// AntiStick (module)
// ===========================
// Commands
"AntiStick command set width syntax"
{
"en" "Sets the width of a model's hull. (See zr_antistick_list_models) Usage: zr_antistick_set_width <model/player> <width>"
}
"AntiStick command list models list"
{
"en" "Showing all players' model data...\n------------------------------------------------"
}
"AntiStick command list models name"
{
"#format" "{1:s},{2:s},{3:f}"
"en" "Player Name: {1} | Model Name: {2} | Model Hull Width: {3}"
}
"AntiStick command set width successful"
{
"#format" "{1:s},{2:f}"
"en" "Model hull width for model \"{1}\" has been changed to \"{2}.\""
}
"AntiStick command set width invalid model"
{
"#format" "{1:s}"
"en" "Invalid model/player specified: \"{1}\""
}
"AntiStick command set width invalid width"
{
"#format" "{1:f}"
"en" "Invalid model hull width specified: \"{1}\""
}
// ===========================
// Spawn Protect (module)
// ===========================

View File

@ -507,9 +507,9 @@ zr_ambientsounds_volume "0.8"
// Default: "1"
zr_antistick "1"
// Time between each check for stuck players. [Dependency: zr_antistick]
// Default: "0.5"
zr_antistick_interval "0.5"
// File to store antistick model hull data. [Dependency: zr_antistick]
// Default: "data/antistick.dat"
zr_antistick_file_path "data/antistick.dat"
// ----------------------------------------------------------------------------

View File

@ -135,7 +135,6 @@ public OnMapStart()
RoundEndOnMapStart();
InfectOnMapStart();
SEffectsOnMapStart();
AntiStickOnMapStart();
ZSpawnOnMapStart();
}
@ -161,6 +160,7 @@ public OnConfigsExecuted()
InfectLoad();
VEffectsLoad();
SEffectsLoad();
AntiStickLoad();
ClassLoad();
VolLoad();
@ -183,6 +183,7 @@ public OnClientPutInServer(client)
InfectClientInit(client);
DamageClientInit(client);
SEffectsClientInit(client);
AntiStickClientInit(client);
SpawnProtectClientInit(client);
RespawnClientInit(client);
ZTeleClientInit(client);
@ -201,6 +202,7 @@ public OnClientDisconnect(client)
WeaponsOnClientDisconnect(client);
InfectOnClientDisconnect(client);
DamageOnClientDisconnect(client);
AntiStickOnClientDisconnect(client);
ZSpawnOnClientDisconnect(client);
VolOnPlayerDisconnect(client);
}

View File

@ -35,58 +35,58 @@
*/
/**
* @section Offsets relating to player hull dimensions.
*/
#define ANTISTICK_PLAYER_HULL_XY_OFFSET 32
#define ANTISTICK_PLAYER_HULL_Z_OFFSET 12
#define ANTISTICK_PLAYER_HULL_STACK_OFFSET 14
/**
* @endsection
* Default player hull width.
*/
#define ANTISTICK_DEFAULT_HULL_WIDTH 32.0
/**
* Variable to store antistick offset value.
* Handle to keyvalue structure where data is stored.
*/
new g_iToolsCollisionGroup;
new Handle:g_kvAntiStick = INVALID_HANDLE;
/**
* Handle to keep track of AntiStickTimer.
* Stores "StartTouch" HookID's for each client.
*/
new Handle:tAntiStick = INVALID_HANDLE;
new g_iStartTouchHookID[MAXPLAYERS + 1] = {-1, ...};
/**
* Find antistick-specific offsets here.
* List of components that make up the model's rectangular boundaries.
*
* F = Front
* B = Back
* L = Left
* R = Right
* U = Upper
* D = Down
*/
AntiStickOnOffsetsFound()
enum AntiStickBoxBound
{
// If offset "m_CollisionGroup" can't be found, then stop the plugin.
g_iToolsCollisionGroup = FindSendPropInfo("CBaseEntity", "m_CollisionGroup");
if (g_iToolsCollisionGroup == -1)
{
LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Antistick, "Offsets", "Offset \"CBaseEntity::m_CollisionGroup\" was not found.");
BoxBound_FUR = 0, /** Front upper right */
BoxBound_FUL, /** etc.. */
BoxBound_FDR,
BoxBound_FDL,
BoxBound_BUR,
BoxBound_BUL,
BoxBound_BDR,
BoxBound_BDL,
}
/**
* Create commands related to antistick here.
*/
AntiStickOnCommandsCreate()
{
// Create public command to list model data.
RegConsoleCmd("zr_antistick_list_models", AntiStickListModelsCommand, "Lists all players and their model data in console. Usage: zr_antistick_list_models");
// Create admin command to set model hull width.
RegAdminCmd("zr_antistick_set_width", AntiStickSetWidthCommand, ADMFLAG_GENERIC, "Sets the width of a model's hull. (See zr_antistick_list_models) Usage: zr_antistick_set_width <model/player> <width>");
}
/**
* Map is starting.
* Creates/loads antistick data file.
*/
AntiStickOnMapStart()
AntiStickLoad()
{
// Reset timer handle.
tAntiStick = INVALID_HANDLE;
}
/**
* The round is starting.
*/
AntiStickOnRoundStart()
{
// If timer is running, kill it.
if (tAntiStick != INVALID_HANDLE)
{
KillTimer(tAntiStick);
}
// If antistick is disabled, then stop.
new bool:antistick = GetConVarBool(g_hCvarsList[CVAR_ANTISTICK]);
if (!antistick)
@ -94,118 +94,441 @@ AntiStickOnRoundStart()
return;
}
new Float:interval = GetConVarFloat(g_hCvarsList[CVAR_ANTISTICK_INTERVAL]);
tAntiStick = CreateTimer(interval, AntiStickTimer, _, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
// Create antistick keyvalues if it hasn't been created yet.
if (g_kvAntiStick == INVALID_HANDLE)
{
g_kvAntiStick = CreateKeyValues("antistick");
}
// Initialize keyvalues.
if (!AntiStickLoadData())
{
AntiStickSaveData();
}
}
/**
* Client is joining the server.
*
* @param client The client index.
*/
AntiStickClientInit(client)
{
// Hook "StartTouch" and "EndTouch" on client.
g_iStartTouchHookID[client] = ZRTools_HookStartTouch(client, AntiStickStartTouch);
}
/**
* Unhook StartTouch and EndTouch function on a client.
*
* @param client The client index.
*/
AntiStickOnClientDisconnect(client)
{
// Unhook "StartTouch" callback, and reset variable.
if (g_iStartTouchHookID[client] != -1)
{
ZRTools_UnhookStartTouch(g_iStartTouchHookID[client]);
g_iStartTouchHookID[client] = -1;
}
}
/**
* Load antistick data from file.
*
* @return True if loaded successfully, false if file wasn't found.
*/
stock bool:AntiStickLoadData()
{
// Get cvar's path.
decl String:filepath[PLATFORM_MAX_PATH];
GetConVarString(g_hCvarsList[CVAR_ANTISTICK_FILE_PATH], filepath, sizeof(filepath));
// Build full path in return string.
decl String:fullpath[PLATFORM_MAX_PATH];
BuildPath(Path_SM, fullpath, PLATFORM_MAX_PATH, filepath);
// Log action to game events.
LogEvent(false, LogType_Normal, LOG_GAME_EVENTS, LogModule_AntiStick, "Loaded Data", "Antistick data has been loaded from \"%s\"", fullpath);
// Retrieve keyvalue data from a file, and store in server's memory.
KvRewind(g_kvAntiStick);
return FileToKeyValues(g_kvAntiStick, fullpath);
}
/**
* Save antistick data to file.
*/
stock AntiStickSaveData()
{
// Get cvar's path.
decl String:filepath[PLATFORM_MAX_PATH];
GetConVarString(g_hCvarsList[CVAR_ANTISTICK_FILE_PATH], filepath, sizeof(filepath));
// Build full path in return string.
decl String:fullpath[PLATFORM_MAX_PATH];
BuildPath(Path_SM, fullpath, PLATFORM_MAX_PATH, filepath);
// Log action to game events.
LogEvent(false, LogType_Normal, LOG_GAME_EVENTS, LogModule_AntiStick, "Saved Data", "Antistick data has been saved to \"%s\"", fullpath);
// Dump keyvalue structure into a file from the server's memory.
KvRewind(g_kvAntiStick);
KeyValuesToFile(g_kvAntiStick, fullpath);
}
/**
* Get hull width on a client's model. (or return default)
*
* @param client The client index.
* @param model If a client index of 0 is given, this model is used.
*/
stock Float:AntiStickGetModelHullWidth(client, const String:model[] = "")
{
decl String:clientmodel[PLATFORM_MAX_PATH];
if (ZRIsClientValid(client))
{
// Get client's model.
GetClientModel(client, clientmodel, sizeof(clientmodel));
}
else
{
// Copy given model to 'clientmodel.'
strcopy(clientmodel, sizeof(clientmodel), model);
}
// Find model in antistick data.
KvRewind(g_kvAntiStick);
if (KvJumpToKey(g_kvAntiStick, clientmodel))
{
// Return value from file.
return KvGetFloat(g_kvAntiStick, "hull_width", ANTISTICK_DEFAULT_HULL_WIDTH);
}
else
{
// Return default CS:S hull width.
return ANTISTICK_DEFAULT_HULL_WIDTH;
}
}
/**
* Set hull width on a client's model.
*
* @param client The client index.
* @param model If a client index of 0 is given, this model is used.
* @param hull_width The width of the model hull.
*/
stock AntiStickSetModelHullWidth(client, const String:model[] = "", Float:hull_width)
{
decl String:clientmodel[PLATFORM_MAX_PATH];
if (ZRIsClientValid(client))
{
// Get client's model.
GetClientModel(client, clientmodel, sizeof(clientmodel));
}
else
{
// Copy given model to 'clientmodel.'
strcopy(clientmodel, sizeof(clientmodel), model);
}
// Replace "/" with "-" because a slash indicates a new level in keyvalues.
ReplaceString(clientmodel, sizeof(clientmodel), "/", "-");
// Find model in antistick data.
KvRewind(g_kvAntiStick);
// Create key if it doesn't already exist.
KvJumpToKey(g_kvAntiStick, clientmodel, true);
// Set value.
KvSetFloat(g_kvAntiStick, "hull_width", hull_width);
}
/**
* Callback function for StartTouch.
*
* @param client The client index.
* @param entity The entity index of the entity being touched.
*/
public ZRTools_Action:AntiStickStartTouch(client, entity)
{
// If client isn't in-game, then stop.
if (!IsClientInGame(client))
{
return;
}
// If client is touching themselves, then leave them alone :P
if (client == entity)
{
return;
}
// If touched entity isn't a valid client, then stop.
if (!ZRIsClientValid(entity))
{
return;
}
// If the clients aren't colliding, then stop.
if (!AntiStickIsModelBoxColliding(client, entity))
{
return;
}
// Disable collisions to unstick, and start timers to re-solidify.
if (AntiStickClientCollisionGroup(client) == ANTISTICK_COLLISIONS_ON)
{
AntiStickClientCollisionGroup(client, true, ANTISTICK_COLLISIONS_OFF);
CreateTimer(0.0, AntiStickSolidifyTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
}
if (AntiStickClientCollisionGroup(entity) == ANTISTICK_COLLISIONS_ON)
{
AntiStickClientCollisionGroup(entity, true, ANTISTICK_COLLISIONS_OFF);
CreateTimer(0.0, AntiStickSolidifyTimer, entity, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
}
}
/**
* Callback function for EndTouch.
*
* @param client The client index.
* @param entity The entity index of the entity being touched.
*/
public Action:AntiStickSolidifyTimer(Handle:timer, any:client)
{
// If client has left, then stop the timer.
if (!IsClientInGame(client))
{
return Plugin_Stop;
}
// If the client's collisions are already on, then stop.
if (AntiStickClientCollisionGroup(client) == ANTISTICK_COLLISIONS_ON)
{
return Plugin_Stop;
}
// Loop through all client's and check if client is stuck in them.
for (new x = 1; x <= MaxClients; x++)
{
// Don't compare the same clients.
if (client == x)
{
continue;
}
// If client isn't in-game, then stop.
if (!IsClientInGame(x))
{
continue;
}
// If the client is colliding with a client, then allow timer to continue.
if (AntiStickIsModelBoxColliding(client, x))
{
return Plugin_Continue;
}
}
// Change collisions back to normal.
AntiStickClientCollisionGroup(client, true, ANTISTICK_COLLISIONS_ON);
return Plugin_Stop;
}
/**
* Build the model box by finding all vertices.
*
* @param client The client index.
* @param boundaries Array with 'AntiStickBoxBounds' for indexes to return bounds into.
* @param width The width of the model box.
*/
stock AntiStickBuildModelBox(client, Float:boundaries[AntiStickBoxBound][3], Float:width)
{
new Float:clientloc[3];
new Float:twistang[3];
new Float:cornerang[3];
new Float:sideloc[3];
new Float:finalloc[4][3];
// Get needed vector info.
GetClientAbsOrigin(client, clientloc);
// Set the pitch to 0.
twistang[1] = 90.0;
cornerang[1] = 0.0;
for (new x = 0; x < 4; x++)
{
// Jump to point on player's left side.
AntiStickJumpToPoint(clientloc, twistang, width / 2, sideloc);
// From this point, jump to the corner, which would be half the width from the middle of a side.
AntiStickJumpToPoint(sideloc, cornerang, width / 2, finalloc[x]);
// Twist 90 degrees to find next side/corner.
twistang[1] += 90.0;
cornerang[1] += 90.0;
// Fix angles.
if (twistang[1] > 180.0)
{
twistang[1] -= 360.0;
}
if (cornerang[1] > 180.0)
{
cornerang[1] -= 360.0;
}
}
// Copy all horizontal model box data to array.
boundaries[BoxBound_FUR][0] = finalloc[3][0];
boundaries[BoxBound_FUR][1] = finalloc[3][1];
boundaries[BoxBound_FUL][0] = finalloc[0][0];
boundaries[BoxBound_FUL][1] = finalloc[0][1];
boundaries[BoxBound_FDR][0] = finalloc[3][0];
boundaries[BoxBound_FDR][1] = finalloc[3][1];
boundaries[BoxBound_FDL][0] = finalloc[0][0];
boundaries[BoxBound_FDL][1] = finalloc[0][1];
boundaries[BoxBound_BUR][0] = finalloc[2][0];
boundaries[BoxBound_BUR][1] = finalloc[2][1];
boundaries[BoxBound_BUL][0] = finalloc[1][0];
boundaries[BoxBound_BUL][1] = finalloc[1][1];
boundaries[BoxBound_BDR][0] = finalloc[2][0];
boundaries[BoxBound_BDR][1] = finalloc[2][1];
boundaries[BoxBound_BDL][0] = finalloc[1][0];
boundaries[BoxBound_BDL][1] = finalloc[1][1];
// Set Z bounds.
new Float:eyeloc[3];
GetClientEyePosition(client, eyeloc);
boundaries[BoxBound_FUR][2] = eyeloc[2] / 1.1; // Scale box down a bit to prevent weird false triggers.
boundaries[BoxBound_FUL][2] = eyeloc[2] / 1.1;
boundaries[BoxBound_FDR][2] = clientloc[2] + 3.0; // Raise this a hair up to be safe.
boundaries[BoxBound_FDL][2] = clientloc[2] + 3.0;
boundaries[BoxBound_BUR][2] = eyeloc[2] / 1.1;
boundaries[BoxBound_BUL][2] = eyeloc[2] / 1.1;
boundaries[BoxBound_BDR][2] = clientloc[2] + 3.0;
boundaries[BoxBound_BDL][2] = clientloc[2] + 3.0;
}
/**
* Jumps from a point to another based off angle and distance.
*
* @param vec Point to jump from.
* @param ang Angle to base jump off of.
* @param distance Distance to jump
* @param result Resultant point.
*/
stock AntiStickJumpToPoint(const Float:vec[3], const Float:ang[3], Float:distance, Float:result[3])
{
new Float:viewvec[3];
// Turn client angle, into a vector.
GetAngleVectors(ang, viewvec, NULL_VECTOR, NULL_VECTOR);
// Normalize vector.
NormalizeVector(viewvec, viewvec);
// Scale to the given distance.
ScaleVector(viewvec, distance);
// Add the vectors together.
AddVectors(vec, viewvec, result);
}
/**
* Get the max/min value of a 3D box on any axis.
*
* @param axis The axis to check.
* @param boundaries The boundaries to check.
* @param min Return the min value instead.
*/
stock Float:AntiStickGetBoxMaxBoundary(axis, Float:boundaries[AntiStickBoxBound][3], bool:min = false)
{
// Create 'outlier' with initial value of first boundary.
new Float:outlier = boundaries[0][axis];
// x = Boundary index. (Start at 1 because we initialized 'outlier' with the 0 index's value)
new size = sizeof(boundaries);
for (new x = 1; x < size; x++)
{
if (!min && boundaries[x][axis] > outlier)
{
outlier = boundaries[x][axis];
}
else if (min && boundaries[x][axis] < outlier)
{
outlier = boundaries[x][axis];
}
}
// Return value.
return outlier;
}
/**
* Checks if a player is currently stuck within another player.
*
* @param client The client index.
* @return The client index of the other stuck player, -1 when
* player is not stuck.
* @param client1 The first client index.
* @param client2 The second client index.
* @return True if they are stuck together, false if not.
*/
AntiStickIsStuck(client)
stock bool:AntiStickIsModelBoxColliding(client1, client2)
{
new Float:clientloc[3];
new Float:stuckloc[3];
new Float:client1modelbox[AntiStickBoxBound][3];
new Float:client2modelbox[AntiStickBoxBound][3];
GetClientAbsOrigin(client, clientloc);
// Get model hull widths.
new Float:hull_width1 = AntiStickGetModelHullWidth(client1);
new Float:hull_width2 = AntiStickGetModelHullWidth(client2);
// x = client index.
for (new x = 1; x <= MaxClients; x++)
// Build model boxes for each client.
AntiStickBuildModelBox(client1, client1modelbox, hull_width1);
AntiStickBuildModelBox(client2, client2modelbox, hull_width2);
// Compare x values.
new Float:max1x = AntiStickGetBoxMaxBoundary(0, client1modelbox);
new Float:max2x = AntiStickGetBoxMaxBoundary(0, client2modelbox);
new Float:min1x = AntiStickGetBoxMaxBoundary(0, client1modelbox, true);
new Float:min2x = AntiStickGetBoxMaxBoundary(0, client2modelbox, true);
if (max1x < min2x || min1x > max2x)
{
// Validate player is in-game, alive, and isn't the player being checked. ('client')
if (!IsClientInGame(x) || !IsPlayerAlive(x) || x == client)
{
continue;
return false;
}
GetClientAbsOrigin(x, stuckloc);
// Compare y values.
new Float:max1y = AntiStickGetBoxMaxBoundary(1, client1modelbox);
new Float:max2y = AntiStickGetBoxMaxBoundary(1, client2modelbox);
new Float:min1y = AntiStickGetBoxMaxBoundary(1, client1modelbox, true);
new Float:min2y = AntiStickGetBoxMaxBoundary(1, client2modelbox, true);
// x-y plane distance formula: sqrt((x2-x1)^2 + (y2-y1)^2)
new Float:xydistance = SquareRoot(Pow(stuckloc[0] - clientloc[0], 2.0) + Pow(stuckloc[1] - clientloc[1], 2.0));
if (xydistance < ANTISTICK_PLAYER_HULL_XY_OFFSET)
if (max1y < min2y || min1y > max2y)
{
if (clientloc[2] <= stuckloc[2])
{
new Float:eyeloc[3];
GetClientEyePosition(client, eyeloc);
// Get the distance between the eyes and feet and subtract the stack "view crush."
new Float:eyedistance = FloatAbs(eyeloc[2] - clientloc[2]) - ANTISTICK_PLAYER_HULL_STACK_OFFSET;
new Float:zdistance = FloatAbs(stuckloc[2] - clientloc[2]);
if (zdistance <= eyedistance + ANTISTICK_PLAYER_HULL_Z_OFFSET)
{
return x;
}
}
}
return false;
}
return -1;
// Compare z values.
new Float:max1z = AntiStickGetBoxMaxBoundary(2, client1modelbox);
new Float:max2z = AntiStickGetBoxMaxBoundary(2, client2modelbox);
new Float:min1z = AntiStickGetBoxMaxBoundary(2, client1modelbox, true);
new Float:min2z = AntiStickGetBoxMaxBoundary(2, client2modelbox, true);
if (max1z < min2z || min1z > max2z)
{
return false;
}
/**
* Timer callback, automatically unsticks players that are stuck together.
*/
public Action:AntiStickTimer(Handle:timer)
{
// x = client index
for (new x = 1; x <= MaxClients; x++)
{
// Validate player is in-game and alive.
if (!IsClientInGame(x) || !IsPlayerAlive(x))
{
continue;
}
// Stop if the player isn't stuck.
new stuckindex = AntiStickIsStuck(x);
if (stuckindex == -1)
{
continue;
}
if (AntiStickClientCollisionGroup(x, false) == ANTISTICK_COLLISIONS_ON)
{
AntiStickClientCollisionGroup(x, true, ANTISTICK_COLLISIONS_OFF);
CreateTimer(0.5, AntiStickSolidify, x, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
}
if (AntiStickClientCollisionGroup(stuckindex, false) == ANTISTICK_COLLISIONS_ON)
{
AntiStickClientCollisionGroup(stuckindex, true, ANTISTICK_COLLISIONS_OFF);
CreateTimer(0.5, AntiStickSolidify, stuckindex, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
}
}
}
/**
* Repeated timer function.
* Re-solidifies a player being unstuck.
*
* @param timer The timer handle.
* @param client The client index.
*/
public Action:AntiStickSolidify(Handle:timer, any:client)
{
// Validate player is in-game, alive, and is being unstuck.
if (!IsClientInGame(client) || !IsPlayerAlive(client) || AntiStickClientCollisionGroup(client, false) == ANTISTICK_COLLISIONS_ON)
{
return Plugin_Stop;
}
// Stop if the player is still stuck.
if (AntiStickIsStuck(client) > -1)
{
return Plugin_Continue;
}
AntiStickClientCollisionGroup(client, true, ANTISTICK_COLLISIONS_ON);
return Plugin_Stop;
// They are intersecting.
return true;
}
/**
@ -214,14 +537,107 @@ public Action:AntiStickSolidify(Handle:timer, any:client)
* @param collisiongroup Collision group flag.
* @return The collision group on the client, -1 if applying collision group.
*/
AntiStickClientCollisionGroup(client, bool:apply = true, collisiongroup = 0)
AntiStickClientCollisionGroup(client, bool:apply = false, collisiongroup = 0)
{
if (apply)
{
SetEntData(client, g_iToolsCollisionGroup, collisiongroup, 1, true);
SetEntProp(client, Prop_Data, "m_CollisionGroup", collisiongroup);
return -1;
}
return GetEntData(client, g_iToolsCollisionGroup, 1);
return GetEntProp(client, Prop_Data, "m_CollisionGroup");
}
/**
* Command callback (zr_antistick_list_models)
* Lists all player's models and model hull data.
*
* @param client The client index.
* @param argc Argument count.
*/
public Action:AntiStickListModelsCommand(client, argc)
{
// Tell client we are listing model data.
TranslationPrintToConsole(client, "AntiStick command list models list");
decl String:clientname[MAX_NAME_LENGTH];
decl String:modelname[PLATFORM_MAX_PATH];
new Float:hull_width;
// x = Client index.
for (new x = 1; x <= MaxClients; x++)
{
// If client isn't in-game, then stop.
if (!IsClientInGame(x))
{
continue;
}
// Get all needed data.
GetClientName(x, clientname, sizeof(clientname));
GetClientModel(x, modelname, sizeof(modelname));
hull_width = AntiStickGetModelHullWidth(x);
TranslationPrintToConsole(client, "AntiStick command list models name", clientname, modelname, hull_width);
}
return Plugin_Handled;
}
/**
* Command callback (zr_antistick_set_width)
* Set the hull width on any model.
*
* @param client The client index.
* @param argc Argument count.
*/
public Action:AntiStickSetWidthCommand(client, argc)
{
// If not enough arguments given, then stop.
if (argc < 2)
{
TranslationReplyToCommand(client, "AntiStick command set width syntax");
return Plugin_Handled;
}
// Get target model.
decl String:model[PLATFORM_MAX_PATH];
GetCmdArg(1, model, sizeof(model));
// If model doesn't exist, then stop.
if (!FileExists(model))
{
new target = FindTarget(client, model);
if (target <= 0)
{
TranslationReplyToCommand(client, "AntiStick command set width invalid model", model);
return Plugin_Handled;
}
else
{
// Get the target's model.
GetClientModel(target, model, sizeof(model));
}
}
// Get the given hull width..
decl String:strHullwidth[PLATFORM_MAX_PATH];
GetCmdArg(2, strHullwidth, sizeof(strHullwidth));
new Float:hull_width = StringToFloat(strHullwidth);
if (hull_width <= 0.0)
{
TranslationReplyToCommand(client, "AntiStick command set width invalid width", hull_width);
return Plugin_Handled;
}
// Set hull width.
AntiStickSetModelHullWidth(0, model, hull_width);
// Save data.
AntiStickSaveData();
return Plugin_Handled;
}

View File

@ -39,6 +39,7 @@ CommandsInit()
InfectOnCommandsCreate();
MenuOnCommandsCreate();
ZAdminOnCommandsCreate();
AntiStickOnCommandsCreate();
ZCookiesOnCommandsCreate();
ZSpawnOnCommandsCreate();
ZTeleOnCommandsCreate();
@ -49,200 +50,3 @@ CommandsInit()
ClassOnCommandsHook();
DamageOnCommandsHook();
}
/*CreateCommands()
{
RegAdminCmd("zr_infect", Command_Infect, ADMFLAG_GENERIC, "Infects the specified player");
RegAdminCmd("zr_spawn", Command_Respawn, ADMFLAG_GENERIC, "Respawns the specified player following auto-respawning rules");
//RegAdminCmd("zr_set_class_knockback", Command_SetClassKnockback, ADMFLAG_GENERIC, "Sets the knockback to the specified class. Usage: zr_set_class_knockback <class name> <value>");
//RegAdminCmd("zr_get_class_knockback", Command_GetClassKnockback, ADMFLAG_GENERIC, "Gets the knockback to the specified class. Usage: zr_get_class_knockback <class name>");
RegAdminCmd("zr_admin", Command_AdminMenu, ADMFLAG_GENERIC, "Displays the admin menu for Zombie: Reloaded.");
//RegAdminCmd("zr_knockback_m", Command_KnockbackMMenu, ADMFLAG_GENERIC, "Displays the knockback multiplier menu.");
RegAdminCmd("zr_anticamp_create_volume", Command_AnticampCreateVolume, ADMFLAG_GENERIC, "Creates a rectangular hurt volume between two points. Usage: ht_create_volume <damage> <interval> <x1> <y1> <z1> <x2> <y2> <z2>");
RegAdminCmd("zr_anticamp_remove_volume", Command_AnticampRemoveVolume, ADMFLAG_GENERIC, "Removes a volume. Use zr_anticamp_list to list volumes. Usage: zr_anticamp_remove_volume <volume index>");
RegAdminCmd("zr_anticamp_list", Command_AnticampList, ADMFLAG_GENERIC, "List current volumes.");
RegConsoleCmd("zr_log_flags", Command_LogFlags, "List available logging flags.");
}*/
/*public Action:Command_Infect(client, argc)
{
new bool:enabled = GetConVarBool(g_hCvarsList[CVAR_ENABLE]);
if (argc < 1 || !enabled)
{
return Plugin_Handled;
}
decl String:arg1[32];
GetCmdArg(1, arg1, sizeof(arg1));
decl String:target_name_list[MAX_TARGET_LENGTH];
new targets[MAXPLAYERS];
new bool:tn_is_ml;
new tcount = ProcessTargetString(arg1, client, targets, MAXPLAYERS, COMMAND_FILTER_ALIVE, target_name_list, sizeof(target_name_list), tn_is_ml);
if (tcount <= 0)
{
ReplyToTargetError(client, tcount);
return Plugin_Handled;
}
decl String:target_name[64];
decl String:client_name[64];
if (client > 0)
{
GetClientName(client, client_name, sizeof(client_name));
}
else
{
client_name = "Console\0";
}
for (new x = 0; x < tcount; x++)
{
InfectHumanToZombie(targets[x]);
if (LogCheckFlag(LOG_GAME_EVENTS, LOG_MODULE_COMMANDS))
{
GetClientName(targets[x], target_name, sizeof(target_name));
LogMessageFormatted(client, "admin commands", "infect", "\"%s\" infected \"%s\".", true, client_name, target_name);
}
}
return Plugin_Handled;
}
public Action:Command_Respawn(client, argc)
{
new bool:enabled = GetConVarBool(g_hCvarsList[CVAR_ENABLE]);
if (argc < 1 || !enabled)
{
return Plugin_Handled;
}
decl String:arg1[32];
GetCmdArg(1, arg1, sizeof(arg1));
decl String:target_name_list[MAX_TARGET_LENGTH];
new targets[MAXPLAYERS];
new bool:tn_is_ml;
new tcount = ProcessTargetString(arg1, client, targets, MAXPLAYERS, COMMAND_FILTER_DEAD, target_name_list, sizeof(target_name_list), tn_is_ml);
if (tcount <= 0)
{
ReplyToTargetError(client, tcount);
return Plugin_Handled;
}
decl String:client_name[64];
decl String:target_name[64];
if (client > 0)
{
GetClientName(client, client_name, sizeof(client_name));
}
else
{
client_name = "Console\0";
}
new team;
for (new x = 0; x < tcount; x++)
{
team = GetClientTeam(targets[x]);
if (team == CS_TEAM_T || team == CS_TEAM_CT)
{
if (LogCheckFlag(LOG_GAME_EVENTS, LOG_MODULE_COMMANDS))
{
GetClientName(targets[x], target_name, sizeof(target_name));
LogMessageFormatted(targets[x], "admin commands", "spawn", "\"%s\" spawned player \"%s\".", true, client_name, target_name);
}
RespawnSpawnClient(targets[x]);
}
}
return Plugin_Handled;
}*/
/*public Action:Command_AdminMenu(client, argc)
{
if (ZRIsClientValid(client))
{
ZAdminMenu(client);
}
else
{
// BAD!
// ReplyToCommand(client, "This menu cannot be used from the console.");
}
return Plugin_Handled;
}
public Action:Command_KnockbackMMenu(client, argc)
{
if (ZRIsClientValid(client))
{
// Disabled, under construction.
// ZRKnockbackMMenu(client);
}
else
{
// Tsk tsk no translation? :P
//ReplyToCommand(client, "This menu cannot be used from the console.");
}
return Plugin_Handled;
}
public Action:Command_TeleMenu(client, argc)
{
if (ZRIsClientValid(client))
{
ZRZTeleMenu(client);
}
else
{
// BAD!
ReplyToCommand(client, "This menu cannot be used from the console.");
}
return Plugin_Handled;
}
public Action:Command_LogFlags(client, argc)
{
decl String:message[2048];
message[0] = 0;
StrCat(message, sizeof(message), "LOG_CORE_EVENTS (1) - Log core events like executing files, error messages, etc.\n");
StrCat(message, sizeof(message), "LOG_GAME_EVENTS (2) - Log game events like admin commands, suicide prevention and anticamp kills.\n");
StrCat(message, sizeof(message), "LOG_PLAYER_COMMANDS (4) - Log commands made by the player.\n");
StrCat(message, sizeof(message), "LOG_DEBUG (8) - Enable debug messages (if they exist).\n");
StrCat(message, sizeof(message), "LOG_DEBUG_DETAIL (16) - Detailed debug messages. May cause spam.\n");
StrCat(message, sizeof(message), "LOG_DEBUG_MAX_DETAIL (32) - Low level detailed debug messages. Causes spam! Only enable right before and after testing.\n");
StrCat(message, sizeof(message), "LOG_LOG_TO_ADMINS (64) - Display log messages to admin chat.\n");
StrCat(message, sizeof(message), "LOG_LOG_TO_CLIENT (128) - Display log messages to the client that executed the event/command.\n");
StrCat(message, sizeof(message), "LOG_IGNORE_CONSOLE (256) - Don't log messages from client 0 (console).\n");
StrCat(message, sizeof(message), "LOG_MODULES_ENABLED (512) - Enable detailed log control for developers. Module logs overrides previous flags.\n");
StrCat(message, sizeof(message), "LOG_MODULE_ZOMBIE (1024) - zombie.inc");
ReplyToCommand(client, message);
message[0] = 0;
StrCat(message, sizeof(message), "LOG_MODULE_AMBIENTSOUNDS (2048) - ambientsounds.inc\n");
StrCat(message, sizeof(message), "LOG_MODULE_OVERLAYS (4096) - overlays.inc\n");
StrCat(message, sizeof(message), "LOG_MODULE_SAYTRIGGERS (8192) - sayhooks.inc\n");
StrCat(message, sizeof(message), "LOG_MODULE_TELEPORT (16384) - teleport.inc\n");
StrCat(message, sizeof(message), "LOG_MODULE_CLASSES (32768) - classes.inc\n");
StrCat(message, sizeof(message), "LOG_MODULE_WEAPONRESTICT (65536) - weaponrestrict.inc\n");
StrCat(message, sizeof(message), "LOG_MODULE_COMMANDS (131072) - commands.inc\n");
StrCat(message, sizeof(message), "LOG_MODULE_ANTICAMP (262144) - anticamp.inc\n");
StrCat(message, sizeof(message), "LOG_MODULE_DAMAGE (524288) - damage.inc\n");
StrCat(message, sizeof(message), "LOG_MODULE_OFFSETS (524288) - offsets.inc");
ReplyToCommand(client, message);
return Plugin_Handled;
}*/

View File

@ -126,7 +126,7 @@ enum CvarsList
Handle:CVAR_AMBIENTSOUNDS_LENGTH,
Handle:CVAR_AMBIENTSOUNDS_VOLUME,
Handle:CVAR_ANTISTICK,
Handle:CVAR_ANTISTICK_INTERVAL,
Handle:CVAR_ANTISTICK_FILE_PATH,
Handle:CVAR_SPAWNPROTECT,
Handle:CVAR_SPAWNPROTECT_TIME,
Handle:CVAR_SPAWNPROTECT_SPEED,
@ -388,7 +388,7 @@ CvarsCreate()
// Anti-Stick (module)
// ===========================
g_hCvarsList[CVAR_ANTISTICK] = CreateConVar("zr_antistick", "1", "Automatically unstick players when stuck within each others' collision hull.");
g_hCvarsList[CVAR_ANTISTICK_INTERVAL] = CreateConVar("zr_antistick_interval", "0.5", "Time between each check for stuck players. [Dependency: zr_antistick]");
g_hCvarsList[CVAR_ANTISTICK_FILE_PATH] = CreateConVar("zr_antistick_file_path", "data/antistick.dat", "File to store antistick model hull data. [Dependency: zr_antistick]");
// ===========================
// Spawn Protect (module)

View File

@ -87,7 +87,6 @@ public Action:EventRoundStart(Handle:event, const String:name[], bool:dontBroadc
RoundEndOnRoundStart();
InfectOnRoundStart();
SEffectsOnRoundStart();
AntiStickOnRoundStart();
ZSpawnOnRoundStart();
VolOnRoundStart();

View File

@ -78,7 +78,7 @@ KnockbackOnClientHurt(client, attacker, const String:weapon[], hitgroup, dmg_hea
// Get attackers eye angles.
new Float:attackerang[3];
KnockbackGetClientEyeAngles(attacker, attackerang);
GetClientEyeAngles(attacker, attackerang);
// Calculate knockback end-vector.
TR_TraceRayFilter(attackerloc, attackerang, MASK_ALL, RayType_Infinite, KnockbackTRFilter);
@ -199,14 +199,3 @@ KnockbackFindExplodingGrenade(Float:heLoc[3])
// Didn't find the grenade.
return -1;
}
/**
* Get client's eye angles.
*
* @param client The client index.
* @param vecAngles The angle vector of the client's eyes.
*/
KnockbackGetClientEyeAngles(client, Float:vecAngles[3])
{
SDKCall(g_hToolsEyeAngles, client, vecAngles);
}

View File

@ -70,7 +70,7 @@ enum LogModules
bool:LogModule_Invalid = 0, /** Used as return value when an error occoured.*/
bool:LogModule_Account,
bool:LogModule_Antistick,
bool:LogModule_AntiStick,
bool:LogModule_Config,
bool:LogModule_Cvars,
bool:LogModule_Damage,

View File

@ -59,7 +59,7 @@ LogGetModuleNameString(String:buffer[], maxlen, LogModules:module, bool:shortNam
{
return shortName ? strcopy(buffer, maxlen, "account") : strcopy(buffer, maxlen, "Account");
}
case LogModule_Antistick:
case LogModule_AntiStick:
{
return shortName ? strcopy(buffer, maxlen, "antistick") : strcopy(buffer, maxlen, "Anti-Stick");
}
@ -148,7 +148,7 @@ LogModules:LogGetModule(const String:moduleName[])
}
else if (StrEqual(moduleName, "antistick", false))
{
return LogModule_Antistick;
return LogModule_AntiStick;
}
else if (StrEqual(moduleName, "config", false))
{

View File

@ -42,7 +42,6 @@ new g_iToolsDefaultFOV;
* Initialize global SDKTools handles.
*/
new Handle:g_hToolsGameConfig = INVALID_HANDLE;
new Handle:g_hToolsEyeAngles = INVALID_HANDLE;
new Handle:g_hToolsTerminateRound = INVALID_HANDLE;
new Handle:g_hToolsCSWeaponDrop = INVALID_HANDLE;
/**
@ -108,7 +107,6 @@ ToolsFindOffsets()
WeaponsOnOffsetsFound();
AccountOnOffsetsFound();
VEffectsOnOffsetsFound();
AntiStickOnOffsetsFound();
ZMarketOnOffsetsFound();
}
@ -126,18 +124,6 @@ ToolsSetupGameData()
LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Tools, "GameData", "Can't load game config file (plugin.zombiereloaded.txt) from the gamedata directory.");
}
// Prep the SDKCall for "EyeAngles."
StartPrepSDKCall(SDKCall_Player);
PrepSDKCall_SetFromConf(g_hToolsGameConfig, SDKConf_Virtual, "EyeAngles");
PrepSDKCall_SetReturnInfo(SDKType_QAngle, SDKPass_ByValue);
g_hToolsEyeAngles = EndPrepSDKCall();
// If offset "EyeAngles" can't be found, then stop the plugin.
if(g_hToolsEyeAngles == INVALID_HANDLE)
{
LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Tools, "GameData", "Offset \"EyeAngles\" was not found.");
}
// Prep the SDKCall for "TerminateRound."
StartPrepSDKCall(SDKCall_GameRules);
PrepSDKCall_SetFromConf(g_hToolsGameConfig, SDKConf_Signature, "TerminateRound");