Fixed napalm grenades not always working.
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@ -222,7 +222,7 @@ public Action:NapalmIgniteGrenade(Handle:timer)
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for (new x = 0; x <= maxentities; x++)
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for (new x = 0; x <= maxentities; x++)
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{
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{
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// If entity is invalid, then stop.
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// If entity is invalid, then stop.
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if(!IsValidEntity(x))
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if(!IsValidEntity(x) || !IsValidEdict(x))
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{
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{
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continue;
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continue;
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}
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}
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