diff --git a/docs/zr_3.0-b2-patch_changelog.txt b/docs/zr_3.0-b2-patch_changelog.txt index 0b148d2..4ffcc3f 100644 --- a/docs/zr_3.0-b2-patch_changelog.txt +++ b/docs/zr_3.0-b2-patch_changelog.txt @@ -86,16 +86,19 @@ released. If the file is empty there are no config changes in that patch. 2010.02.23 - r598 ------------------- -* Fixed cookies being reset on some occasions and admin-dependant classes are restored properly as well. +* Fixed cookies being reset on some occasions and admin-dependant classes are + restored properly as well. 2010.04.05 - r607 ------------------- -* Separated patch difflog (changes.diff) into separate file for each patch released. +* Separated patch difflog (changes.diff) into separate file for each patch + released. * Added scream and moan commands for zombies, with spam protection. * Added missing note about no_fall_damage class attribute in docs. -* Fixed class attributes applied too early (moved to spawn post event). This fixes issues with FOV and bots. +* Fixed class attributes applied too early (moved to spawn post event). This + fixes issues with FOV and bots. * Fixed saved classes not validated by team id when restoring from cookies. @@ -116,17 +119,23 @@ released. If the file is empty there are no config changes in that patch. 2010.07.25 - r633 ------------------- -* Added support for different speed methods, defaulted to prop offset method. See the manual - for more information about the class speed attribute. - Important: Class speeds and spawn protection speed must be updated! Use this conversion formula: +* Added support for different speed methods, defaulted to prop offset method. + See the manual for more information about the class speed attribute. + Important: Class speeds and spawn protection speed must be updated! Use this + conversion formula: prop speed offset = ((lmv speed / 300) * 250) - 250 - If you don't want to update speed values right now, use "zr_classes_speed_method lmv" in - zombiereloaded.cfg for backwards compatibility. + If you don't want to update speed values right now, use + "zr_classes_speed_method lmv" in zombiereloaded.cfg for backwards + compatibility. * Added 'explode' suicide command from OB update to intercept list (bug 190). -* Removed unnecessary antistick commands for model hull width, all models have the same hull width. -* Removed hint sound on hp display and spawn protection timer. Credits goes to to Tauphi. -* Fixed an error that happened when buying ammo and not having a weapon in prim/sec slot. -* Fixed class menus being disabled and not checking if the player have access to private classes. +* Removed unnecessary antistick commands for model hull width, all models have + the same hull width. +* Removed hint sound on hp display and spawn protection timer. Credits goes to + to Tauphi. +* Fixed an error that happened when buying ammo and not having a weapon in + prim/sec slot. +* Fixed class menus being disabled and not checking if the player have access + to private classes. * Fixed client not connected error in class module. * Updated compiler. ZR now requires SourceMod 1.3 or newer. @@ -134,29 +143,33 @@ released. If the file is empty there are no config changes in that patch. 2010.08.28 - r643 ------------------- -* Fixed function signatures that were changed after a CS update. Credit goes to psychonic. -* Fixed class speed multiplier not properly applied with prop speed method (bug 199). +* Fixed function signatures that were changed after a CS update. Credit goes to + psychonic. +* Fixed class speed multiplier not properly applied with prop speed method (bug + 199). * Fixed invalid handle error in ZMarket module (bug 152). * Fixed a rare case where removing weapons didn't work. * Possibly fixed invalid handle error with WeaponsEntityToDisplay (bug 163). * Lowered sv_maxspeed to work around a acceleration issue with spectators. -* Added validation error messages for individual attributes when loading classes. Easier than - reading bits from a number. +* Added validation error messages for individual attributes when loading + classes. Easier than reading bits from a number. * Improved confusing description of the NVGs class attribute. 2010.10.15 - r644 ------------------- -* Changed default speed method to LMV because prop speed offsets are broken at the moment. This - will introduce some side effects again; jump and fall speed is affected. Weapon recoil is also - affected, but it's not confirmed that it has negative impact on bullets or aiming itself. - Note: Those who already changed speed method back to LMV don't need this patch. +* Changed default speed method to LMV because prop speed offsets are broken at + the moment. This will introduce some side effects again; jump and fall speed + is affected. Weapon recoil is also affected, but it's not confirmed that it + has negative impact on bullets or aiming itself. + Note: Those who already changed speed method back to LMV don't need this + patch. 2010.11.14 - r647 ------------------- -* Added external plugin API for ZR with basic infection and respawn tools. The following natives - and forwards are now available: +* Added external plugin API for ZR with basic infection and respawn tools. The + following natives and forwards are now available: ZR_IsClientZombie ZR_IsClientHuman ZR_InfectClient @@ -194,15 +207,18 @@ released. If the file is empty there are no config changes in that patch. ----------------- * Increased class limit to 64 classes. -* Fixed the ragdoll module unintentionally removing other valid entities if a ragdoll was attempted to be removed after the round restarted. +* Fixed the ragdoll module unintentionally removing other valid entities if a + ragdoll was attempted to be removed after the round restarted. * Fixed format settings in spanish translation spamming logs. * Fixed index out of bounds error when class limit is reached. -* Fixed double inclusion of jump boost module preventing code from compiling on newer compilers. +* Fixed double inclusion of jump boost module preventing code from compiling on + newer compilers. 2011.10.30 - r669 ----------------- -* Fixed internal player spawn post event fired too early (causing invisible models). +* Fixed internal player spawn post event fired too early (causing invisible + models). * Possibly fixed invalid entity error (bug 195). 2011.12.08 - r671 @@ -214,3 +230,15 @@ released. If the file is empty there are no config changes in that patch. ----------------- * Added infection countdown. Backported from zr-dev:52955b169945 (655). + +2011.12.27 - r675 +----------------- + +* Added cvar for disabling team balancing on round end (for use with custom + team balancer): zr_roundend_balance_teams. Disabling this will cause players + to remain on their current team when a new round starts. If zombies win, + everyone will remain on the terrorists team. +* Fixed invalid handle error after a map change. +* Fixed language code typo in translations. +* Infection countdown is no longer displayed if the infection delay is just one + second. diff --git a/patchlist.conf b/patchlist.conf index 9f76ed7..053902e 100644 --- a/patchlist.conf +++ b/patchlist.conf @@ -21,3 +21,4 @@ 669 671 673 +675