diff --git a/docs/zr_manual.htm b/docs/zr_manual.htm index 8ddc9c0..d6ef4e5 100644 --- a/docs/zr_manual.htm +++ b/docs/zr_manual.htm @@ -1951,7 +1951,7 @@ map configuration files it must be in a pre configuration file.
The knock back multiplier for the weapon. 1.0 is no change, "0.5" give half knock +
The knock back multiplier for the weapon. 1.0 is no change, 0.5 give half knock back, and 2.0 gives double knock back.
With visual effects it makes it possible to give a creepy ambience. It's possible to change light style in maps and set dissolve effects on players' bodies when they die.
-It supposed to have support for adding fog, but because of technical limits in SourceMod it's not +
Its supposed to have support for adding fog, but because of technical limits in SourceMod it's not fully functional yet. For developers who wonder why, it's because there must be a env_fog_controller entity in the map. That entity isn't networked so SourceMod can't create that entity type (Logical Entity Support is a work