From 89dbeb46be5a0e8b9c60f10c975492cf1ae51094 Mon Sep 17 00:00:00 2001 From: richard Date: Wed, 14 Oct 2009 03:12:28 +0200 Subject: [PATCH] Typo fix in manual. --- docs/zr_manual.htm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/zr_manual.htm b/docs/zr_manual.htm index 8ddc9c0..d6ef4e5 100644 --- a/docs/zr_manual.htm +++ b/docs/zr_manual.htm @@ -1951,7 +1951,7 @@ map configuration files it must be in a pre configuration file.

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The knock back multiplier for the weapon. 1.0 is no change, "0.5" give half knock +

The knock back multiplier for the weapon. 1.0 is no change, 0.5 give half knock back, and 2.0 gives double knock back.

@@ -2757,7 +2757,7 @@ team.

With visual effects it makes it possible to give a creepy ambience. It's possible to change light style in maps and set dissolve effects on players' bodies when they die.

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It supposed to have support for adding fog, but because of technical limits in SourceMod it's not +

Its supposed to have support for adding fog, but because of technical limits in SourceMod it's not fully functional yet. For developers who wonder why, it's because there must be a env_fog_controller entity in the map. That entity isn't networked so SourceMod can't create that entity type (Logical Entity Support is a work