Added basic class API: ZR_IsValidClassIndex, ZR_GetActiveClass, ZR_SelectClientClass, ZR_GetClassByName, ZR_GetClassDisplayName
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#include <zr/infect.zr>
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#include <zr/respawn.zr>
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#include <zr/class.zr>
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109
src/include/zr/class.zr.inc
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109
src/include/zr/class.zr.inc
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/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: class.zr.inc
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* Type: Include
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* Description: Player class API.
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*
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* Copyright (C) 2009-2012 Greyscale, Richard Helgeby
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ============================================================================
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*/
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/**
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* @section Internal class cache types. Specifies which class data to access.
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*/
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#define ZR_CLASS_CACHE_ORIGINAL 0 /** Original class data loaded from file. */
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#define ZR_CLASS_CACHE_MODIFIED 1 /** Default cache. Class data modified by eventual multipliers, map configs, commands, etc. */
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#define ZR_CLASS_CACHE_PLAYER 2 /** Current player class attributes. The class index parameter is used as client index when reading from this cache. */
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/**
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* @endsection
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*/
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/**
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* Results when selecting a class for a player.
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*/
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enum ClassSelectResult
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{
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ClassSelected_NoChange, /** No class change was necessary (class already selected). */
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ClassSelected_Instant, /** Class was instantly changed. */
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ClassSelected_NextSpawn /** Class will be used next spawn. */
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}
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/**
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* Returns whether a class index is valid or not.
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*
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* @param classIndex Class index to validate.
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*
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* @return True if valid, false otherwise.
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*/
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native bool:ZR_IsValidClassIndex(classIndex);
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/**
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* Gets the currently active class index that the player is using.
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*
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* @param client The client index.
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*
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* @return The active class index.
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*/
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native bool:ZR_GetActiveClass(client);
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/**
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* Selects a class for a player.
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*
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* Human class attribute may be instantly applied if player is alive, human and
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* instant class change is enabled. Otherwise only the selected index will be
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* updated for next spawn.
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*
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* Class selection will be saved in client cookies if enabled.
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*
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* @param client Client index.
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* @param classIndex Class index.
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* @param applyIfPossible Optional. Apply class attributes if conditions allow
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* it. Default is true.
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* @param saveIfEnabled Optional. Save class selection in client cookies if
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* enabled. Default is true.
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*
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* @return Class selection result. See enum ClassSelectResult.
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*/
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native ClassSelectResult:ZR_SelectClientClass(client, classIndex, bool:applyIfPossible = true, bool:saveIfEnabled = true);
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/**
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* Gets the class index of the class with the specified name.
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*
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* Note: This search is linear and probably won't perform well in large loops.
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*
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* @param className Class name to search for.
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* @param cacheType Optional. Specifies which class cache to read from,
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* except player cache.
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*
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* @return Class index, or -1 if none found.
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*/
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native ZR_GetClassByName(const String:className[], cacheType = ZR_CLASS_CACHE_MODIFIED);
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/**
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* Gets the class name displayed in the class menu.
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*
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* @param index Index of the class in a class cache or a client index,
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* depending on the cache type specified.
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* @param buffer The destination string buffer.
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* @param maxlen The length of the destination string buffer.
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* @param cacheType Optional. Specifies which class cache to read from.
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* @return Number of cells written. -1 on error.
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*/
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native ZR_GetClassDisplayName(index, String:buffer[], maxlen, cacheType = ZR_CLASS_CACHE_MODIFIED);
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