Added basic class API: ZR_IsValidClassIndex, ZR_GetActiveClass, ZR_SelectClientClass, ZR_GetClassByName, ZR_GetClassDisplayName
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@ -235,7 +235,7 @@ stock ClassGetGroup(index, String:buffer[], maxlen, cachetype = ZR_CLASS_CACHE_P
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}
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/**
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* Gets the class name to be displayed in the class menu.
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* Gets the class name displayed in the class menu.
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*
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* @param index Index of the class in a class cache or a client index,
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* depending on the cache type specified.
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@ -340,77 +340,22 @@ ClassMenuSelect(client, teamid)
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*/
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public ClassMenuSelectHandle(Handle:menu, MenuAction:action, client, slot)
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{
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decl String:classname[MENU_LINE_REG_LENGTH];
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new classindex;
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new teamid;
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decl String:className[MENU_LINE_REG_LENGTH];
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new classIndex;
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new bool:autoclose = GetConVarBool(g_hCvarsList[CVAR_CLASSES_MENU_AUTOCLOSE]);
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new bool:iszombie = InfectIsClientInfected(client);
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switch (action)
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{
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case MenuAction_Select:
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{
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// Get class name from the information string.
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GetMenuItem(menu, slot, classname, sizeof(classname));
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GetMenuItem(menu, slot, className, sizeof(className));
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// Solve class index from the name.
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classindex = ClassGetIndex(classname);
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classIndex = ClassGetIndex(className);
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// Solve teamid from the class index.
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teamid = ClassGetTeamID(classindex, ZR_CLASS_CACHE_MODIFIED);
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// Allow instant class change if enabled and both class and player is human.
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if (ClassAllowInstantChange[client] && !iszombie && teamid == ZR_CLASS_TEAM_HUMANS)
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{
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// Directly change the selected class index.
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ClassSelected[client][teamid] = classindex;
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// Update cache and apply attributes.
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ClassReloadPlayerCache(client, classindex);
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ClassApplyAttributes(client);
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}
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else
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{
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// Check if the player is alive.
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if (IsPlayerAlive(client))
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{
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// Set next spawn index if the player is changing the class on
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// his active team.
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if ((iszombie && teamid == ZR_CLASS_TEAM_ZOMBIES) ||
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(!iszombie && teamid == ZR_CLASS_TEAM_HUMANS) ||
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(ClassPlayerInAdminMode[client] && teamid == ZR_CLASS_TEAM_ADMINS))
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{
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// Check if player selected the same class that he already is.
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if (ClassSelected[client][teamid] == classindex)
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{
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// Player is already the specified class. Disable
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// next class for the specified team.
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ClassSelectedNext[client][teamid] = -1;
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}
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else
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{
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// Set class to be used on next spawn.
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ClassSelectedNext[client][teamid] = classindex;
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}
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}
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else
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{
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// Directly change the selected class index.
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ClassSelected[client][teamid] = classindex;
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}
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}
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else
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{
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// Player isn't alive. The class can be directly changed.
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ClassSelected[client][teamid] = classindex;
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}
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}
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// Save selected class index in cookie if enabled.
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if (GetConVarBool(g_hCvarsList[CVAR_CLASSES_SAVE]))
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{
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CookiesSetInt(client, g_hClassCookieClassSelected[teamid], classindex + 1);
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}
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// Select (and eventually apply) class.
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ClassSelectClientClass(client, classIndex);
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}
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case MenuAction_Cancel:
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{
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@ -587,12 +587,12 @@ stock ClassValidateEditableAttributes(attributes[ClassEditableAttributes])
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/**
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* Checks if the specified class index is a valid index.
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*
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* @param classindex The class index to validate.
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* @param classIndex The class index to validate.
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* @return True if the class exist, false otherwise.
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*/
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stock bool:ClassValidateIndex(classindex)
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stock bool:ClassValidateIndex(classIndex)
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{
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if (classindex >= 0 && classindex < ClassCount)
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if (classIndex >= 0 && classIndex < ClassCount)
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{
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return true;
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}
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@ -660,10 +660,10 @@ stock ClassGetIndex(const String:name[], cachetype = ZR_CLASS_CACHE_MODIFIED)
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{
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decl String:current_name[64];
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// Check if there are no classes.
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if (ClassCount == 0)
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// Check if there are no classes, or reading from player cache.
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if (ClassCount == 0 || cachetype == ZR_CLASS_CACHE_PLAYER)
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{
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return false;
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return -1;
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}
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// Loop through all classes.
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@ -377,6 +377,16 @@ enum ClassSpeedMethods
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ClassSpeed_Prop, /** Modifies players' max speed property(m_flMaxspeed). */
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}
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/**
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* Results when selecting a class for a player.
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*/
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enum ClassSelectResult
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{
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ClassSelected_NoChange, /** No class change was necessary (class already selected). */
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ClassSelected_Instant, /** Class was instantly changed. */
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ClassSelected_NextSpawn /** Class will be used next spawn. */
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}
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/**
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* Empty filter structure.
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*/
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@ -1196,6 +1206,86 @@ ClassClientSetDefaultIndexes(client = -1)
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}
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}
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/**
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* Selects a class for a player.
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*
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* Human class attribute may be instantly applied if player is alive, human and
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* instant class change is enabled. Otherwise only the selected index will be
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* updated for next spawn.
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*
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* Class selection will be saved in client cookies if enabled.
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*
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* @param client Client index.
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* @param classIndex Class index.
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* @param applyIfPossible Optional. Apply class attributes if conditions allow
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* it. Default is true.
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* @param saveIfEnabled Optional. Save class selection in client cookies if
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* enabled. Default is true.
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*
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* @return Class selection result. See enum ClassSelectResult.
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*/
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ClassSelectResult:ClassSelectClientClass(client, classIndex, bool:applyIfPossible = true, bool:saveIfEnabled = true)
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{
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new bool:iszombie = InfectIsClientInfected(client);
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new teamid = ClassGetTeamID(classIndex, ZR_CLASS_CACHE_MODIFIED);
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new ClassSelectResult:selectResult = ClassSelected_NoChange;
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// Allow instant class change if enabled and both class and player is human.
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if (applyIfPossible &&
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ClassAllowInstantChange[client] &&
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!iszombie && teamid == ZR_CLASS_TEAM_HUMANS)
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{
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// Update selected class index.
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ClassSelected[client][teamid] = classIndex;
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// Update cache and apply attributes.
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ClassReloadPlayerCache(client, classIndex);
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ClassApplyAttributes(client);
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selectResult = ClassSelected_Instant;
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}
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else
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{
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// Set next spawn index if the player is changing the class on
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// his active team.
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if (IsPlayerAlive(client) &&
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(iszombie && teamid == ZR_CLASS_TEAM_ZOMBIES) ||
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(!iszombie && teamid == ZR_CLASS_TEAM_HUMANS) ||
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(ClassPlayerInAdminMode[client] && teamid == ZR_CLASS_TEAM_ADMINS))
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{
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// Check if selecting the same class that the player already is.
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if (ClassSelected[client][teamid] == classIndex)
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{
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// Player is already the specified class. No need to change
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// class next spawn.
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ClassSelectedNext[client][teamid] = -1;
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selectResult = ClassSelected_NoChange;
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}
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else
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{
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// Set class to be used on next spawn.
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ClassSelectedNext[client][teamid] = classIndex;
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selectResult = ClassSelected_NextSpawn;
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}
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}
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else
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{
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// Directly change the selected class index.
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ClassSelected[client][teamid] = classIndex;
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selectResult = ClassSelected_NextSpawn;
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}
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}
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// Save selected class index in cookie if enabled.
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// Note: Saved indexes are increased by one.
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if (saveIfEnabled && GetConVarBool(g_hCvarsList[CVAR_CLASSES_SAVE]))
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{
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CookiesSetInt(client, g_hClassCookieClassSelected[teamid], classIndex + 1);
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}
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return selectResult;
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}
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/**
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* Dump class data into a string. String buffer length should be at about 2048
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* cells.
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